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Szico VII

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Posts posted by Szico VII

  1. Yeah, because you actually walk through the road patch meshes (to simulate deep snow) - (and apparently the q3map+_material snow) doesn't work on solid patch surfaces either, I needed to make the caulk underneath have that material property, hence the custom shader. Looks identical in radiant though, same editor image. Same goes for the physics clip on some of the outside models like the cave and the lamps e.t.c.

  2. Personally been sticking to 1.4 and now 1.6.

    The only thing I wish these versions have, which 1.5 has is increased performance in the grid and camera-view (Laggy on large/detailed maps in 1.4 and 1.6 with cubic clipping off).

     

    One Q about 1.6.2 however: Does the q3map2 compiler have the latest additions such as increased memory handling?

     

    It has whatever the most recent official q3map2 is 2.5.16 or 2.5.17 I believe. If you want the increased memory handling you must DL a new (unofficial) version from JKHub or elsewhere.

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