-
Posts
1,054 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Szico VII
-
-
Looks like this map a bit, which I love btw... same statue too apparently...
-
Whilst everyone appreciates that things do get forgotten accidentally in mods (especially large multi-dev mods) it can be very galling if credits are forgotten, regardless of intent. If this is indeed the case I'm sure it will be rectified ASAP by the team (because I dont think any omissions were malicious)
therfiles and Astral Serpent like this -
bad dum dum tssssh.......
-
It was personal.
-
Please dont scrap icarus unless you intend to replace it with something better.
MUG likes this -
Dude, I had that exact same wallpaper at christmas. *high five*
-
-
I do think there should be a list of complete credits...or maybe Im just missing it?
-
Why has no one hired you to do stuff like this professionally?
Actually, someone did offer me a paid position as a level designer for a (online q3 type game apparently) but had to turn it down as really don't have the time what with med school and girlfriend and everything else that eats away at stuff
-
Yeah, because you actually walk through the road patch meshes (to simulate deep snow) - (and apparently the q3map+_material snow) doesn't work on solid patch surfaces either, I needed to make the caulk underneath have that material property, hence the custom shader. Looks identical in radiant though, same editor image. Same goes for the physics clip on some of the outside models like the cave and the lamps e.t.c.
-
http://jkhub.org/files/file/1335-q3map2-2gb-memory-usage/
is there a fix for the q3map2 for 32-bit OS Szico? (I know most use 64, some machines im forced to use 32, eg my laptop)Theres a workaround version by Robophred called q3map LAE (large something address) which uses a bypass to get 1.5Gigs on a 32bit system I think.... Cant find it tho...
-
Personally been sticking to 1.4 and now 1.6.
The only thing I wish these versions have, which 1.5 has is increased performance in the grid and camera-view (Laggy on large/detailed maps in 1.4 and 1.6 with cubic clipping off).
One Q about 1.6.2 however: Does the q3map2 compiler have the latest additions such as increased memory handling?
It has whatever the most recent official q3map2 is 2.5.16 or 2.5.17 I believe. If you want the increased memory handling you must DL a new (unofficial) version from JKHub or elsewhere.
-
...what? From that thread it seems like most were for it.
-
You could use an animmap with several levelshots each containing a different message - it'd just mean creating like 10 levelshots or so for each map.
Something like this:
levelshots/mymapname { { animmap 0.25 levelshots/mymapname_1 levelshots/mymapname_2 levelshots/mymapname_3 levelshots/mymapname_4 } }
-
Dont organise icons? What? Ive NEVER organised ANY icons of any description. Only the contents of the map
-
1.4.0 is better and has more features and plugins imho, and as has been said, more stable. Also, there's nothing you can do in 1.5 that you can't in 1.4 (but not the other way around.)
1.5.0 has a obj exporter. But, its crap as it wont export patch meshes. So I don't count that one.
-
The proper answer is 3-point clipping. Or patches.
-
Enough sarcasm
-
Well, couldn't sort out q3map2....but here it is in-game using the original q3map and mohlight compile programs!
-
I made one. Twice. Seems it died with Map-craft
-
Question...if you're "getting back into your 3dmax chair...." how is this your first model?
AradorasXeon likes this -
Definitely not that. Thats just a frontend for q3map2. Moreover, its crap at setting up with games not in its list (already tried) So...sorry thats no help!
-
*bump* - E=mailled him no reply (as expected...) maybe a coder can step in?
-
Been trecking around my H.D.D for years - haven't had time to properly do it all up, just added the need-to-play elements like spawns and weapons and released as-is. Enjoy!
http://jkhub.org/files/file/1337-the-matrix-unleashed-lobby/
bednarro and Polterninja34 like this
ME3 Widow / Black Widow Model
in WIPs, Teasers & Releases
Posted
I find enviro shaders excellent if the env image is used properly and I do see his point, however I have no idea of the original design so really dont want to support either opinion.
Me = fence sitter.![:D](//jkhub.org/applications/core/interface/js/spacer.png)
P.S. ENVIRO GLOWS = YUMMY. (Maps ofc)