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Posts posted by Szico VII
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The limit is 32768. Thats why so many brushes have been converted into ASE models (to reduce brush count.) Some were converted for rotation and detail also but ...yeah. And patches arent counted under this limit unless you compile with -patchmeta I think...
Problem with converting large brush work (like a building front as you say) is that ase models cant act as a structural brush, and of course need clipping/caulking instead (thus basically adding the brushes back in) so theres really no point with that kind of structure.
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Heres a pre-made underwater base. Just sayin'.
However you can never have enough underwater bases ;D
AradorasXeon and MUG like this -
Bout 25,000, around 35,000 including those in ASE models, and around 50-60,000 if you include patches
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Ya but it happens every time still
therfiles likes this -
Yes thats what I said? But it keeps trying to make me re-update to the same version.
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Also it keeps telling me to update the launcher every time I run,l even though ive 'updated' to 1.0f TWICE.
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My bad...its actually MAX_EDGE_LINES
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I REFUTE ALL CLAIMS OF SHENANIGANS. Also, still not working.
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Was sort of hoping someone here had the technical knowhow to simply edit q3map2 binary to increase the limit
Want to avoid -notjunc. And obviously want to avoid reducing the detail...
CaptainChar likes this -
One room to go...MAX_MAP_EDGES returns. FUCKER.
MUG likes this -
Dammit mug, youve ruined the map.
Turquoise Dragon likes this -
If I have to say caulk one more time I may explode..
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Launcher 'cannot connect to server'. Doh.
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I want to do filthy things with this map in private.
Need I say more?
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An achievement indeed - but as people have said, a very uninspiring idea imho. Looks almost like L4D but with aliens?
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*high five for the win*
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I still dont see caulk. Do it now before you have to many brushes to edit afterward
MUG likes this -
I only know target_level_change
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Yeah its unusual, but I like it. SO nerrrr.
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Looks like the textures need aligning/rotating/resizing - unless the rafters are made from blocks of wood instead of beanms?
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How come its not built in caulk to start with. I IS VERY DISPLEASED.
CaptainChar and MUG like this -
My things doesnt have per-application options as far as I can tell. And Ive tried 1.4.0 AND 1.6.2
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Hah cheers guys - its nearly done, the main interior set of buildings is done, some more to do but getting there!
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The textures are just regular old jpegs and pngs up to 512x512 pixels
Onysfx likes this
SSV Normandy (early WIP)
in WIPs, Teasers & Releases
Posted
Whats with all the shader not found errors then![:o](//jkhub.org/applications/core/interface/js/spacer.png)