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Posts posted by Szico VII
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Well Ive ported all my stuff from there because I found the wiki/forum layout and interface bloody difficult to use and not very intuitive. If they improve the user-end I'd say keep it, otherwise there's little chance I'd use it above JKHub.
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CAULK. CAULLLLLK.
AND CAUULLLLLK.
Goddamit Omega use the darn caulk.
therfiles, CaptainChar and NAB622 like this -
I cant help but think if they were more reliable everything would have been scripted. However from many coder posts here it does appear Raven are somewhat lax in their work ethic
Ive never had any problems with entity setups but scripts (performing the same actions) occasionally throw up silly problems for no good reason. Just my two cents.
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Scripts never make a map less breakable. I find entity layouts MUCH more reliable. (Although they are limited, which is when I would use scriptin')
MUG likes this -
I think the easiest way is 2 triggers pointing to separate music changers and then have the activates and deactivates alternate the active trigger each time it is used.
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I be on MSN + Xfire. @@CrimsonStrife
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A FISH
timesplitters 2 can cover that as well
Silverfang likes this -
Jo Beth Casey from Timesplitters Future Perfect.
Thats totally star wars.
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Doh. fixed. Missed an 'e' off the end.
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Does the second link not give it away?
therfiles likes this -
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I use reference images for this one, mostly just google-ing Doom 3 pictures and running around the MP maps. I can draw but rarely do, usually see what I want in my head and just try make it work in reality. As for layout...I just work at it as I go along, trying to keep to basic ffa/ctf principles (roughly even, multiple routes, circular, vertical variation)
Then I just move my mouse a bit and a map appears. Seriously. It just appears quite slowly.....
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Seems like a major change of mind for Lucas. Seemed like he was totally against any sort of sequel trilogies.
Yeah, but now he doesn't have to take any responsibility for fan backlash, if it turns out to be shit.
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the new chair for you @@Szico VII...I am working on painting textures for it...but I may just jump back to using the stock since thats primarily what you've already got..
Looking swish. Any progress on the pc? ;D
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Dear god. Much as I love Disney..... :/
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One might say you have an 'affinity' for this map. Hehehe.
............
I'll be leaving now.
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It came with a tutorial you know
It's also on this site if you look.
http://jkhub.org/tut...oors-scripting/
For the entity layout just see the source files
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Thats only for SP ^^
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I'm never coming here again. :|
MUG likes this -
That map is basically a giant ideas-rip of 'pyramid of the magician' by simon sock o callaghan. Go check that out instead
Neither are really dagobah tho..
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Dont use that - always use q3map_sunExt (has MUCH better lighting results) ---> See examples HERE
q3map_sunExt red green blue intensity degrees elevation deviance samplesWorks like q3map_sun with the addition of two new parameters to create "light jittering" for penumbra (half-shadow) effects. This gives you much more realistic shadows from the sun, especially when trying to simulate a cloudy day or a wide sun. The penumbra effect can also be applied to entity lights (point, spot or sun) with the _deviance N (distance in world units for point/spot lights and degrees for suns) and _samples N (number of samples) key/value pairs.
deviance : The number of degrees for the half-shadow. General values up to 2 or 3 are acceptable. The real sun has a solid angle of about half a degree.
samples : The number of random jitters distributed over the solid arc (~16).
CaptainChar likes this -
Medium of Darkness (MP TC)
in WIPs, Teasers & Releases
Posted
If you wanted nightfall with amendments just let me know what changes and I can see what I could do. Or without amendments. If you dont...hm, well I dont really have time to make a new xmas map what with finals coming up![:o](//jkhub.org/applications/core/interface/js/spacer.png)