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Raz0r

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Everything posted by Raz0r

  1. Why? Is anything even different with them? (considering they're the MP portion of the code SDK)
  2. Raz0r

    Mac client

    I just need to recompile + upload a new build for Mac.
  3. No. There is so much different with SP/MP movement, it's not simply enabling/disabling the velocity halving on landing. It also doesn't adjust the many combat differences.
  4. I haven't touched OJP in many, many years. I'm not Razor Ace
  5. game/w_saber.cpp, game/bg_pmove.cpp, game/bg_saber.cpp It's not simple.
  6. T_T fix it
  7. Is cg_jplua set to 1? Do other plugins work D;?
  8. Can you load it manually? /lua_load strafehud
  9. What does this say: /which lua/cl/strafehud/plugin.lua Sounds like it's not installed properly if it's not showing up in lua_list
  10. What mod are you running?
  11. ambanip <ip> [duration] [reason] -- put 0 as the duration amban <client> [duration] [reason] -- put 0 as the duration
  12. Eeeyup, you seem to have confused JA++ with JA+ g_dismember is 0-100 (chance to dismember) cg_dismember is 0-2 (0 = none, 1 = limbs, 2 = everything) Wait, what? Base for sure only has g_debugMelee 0-2
  13. This may be related to dropped sabers interfering with cg_predictGrapple 1. Can you confirm this is what you meant?
  14. Never had this happen before. Just killed a few hundred bots on mp/ffa3 with no issues. Need a way to reproduce this That won't disable them. Just don't have japp_saberTweaks 32. Using japp_saberTweaks -1 will enable all tweaks. Hm. This would involve breaking localisation/translation for clients.
  15. AMD's Autodetect utility should help find the drivers for your hardware+software configuration
  16. Better approach to recompiling and distributing a BSP (with the same name or renamed): Just provide your t2_trip.ent file to the server. Only works with OpenJK
  17. Yes it does. Following the guide on the site step-by-step will give you a working installation. What doesn't work?
  18. No PK3s should be in GameData. Put them in base, or the fs_game they belong to.
  19. Change those cvars back to their defaults. Entering the cvar with no value will show you the default value. If you don't remember which cvars you changed and you use OpenJK, type cvar_modified Otherwise, cvar_restart will reset all cvars back to defaults.
  20. Hm, one of us may be misunderstanding the issue. AFAIK the order of loading is as such: fs_basepath/base fs_basepath/fs_game fs_cdpath/base fs_cdpath/fs_game fs_homepath/base fs_homepath/fs_gameEither that, or it loads from "base" of basepath/cdpath/homepath and then <fs_game> of basepath/cdpath/homepath. i.e. fs_game is not on the same level as fs_basepath, fs_cdpath or fs_homepath
  21. It sounds like you just want fs_game dfmod...?
  22. There is built-in downloads (if the server has set sv_allowDownload) but it is ridiculously slow, and attempts to download every PK3 the server has loaded. There are also serious security vulnerabilities if you are running the retail/vanilla dedicated server. Technically speaking, you won't need JA+ installed on the server to activate the download feature on JA+ clients. You just need the cvar (jp_dlBaseURL) created with the right flags. Now that I think about it, it may require the SYSTEMINFO flag, so sets (set + SERVERINFO) might not work, but it's worth a shot n_n'
  23. If they use JA+, you should be able to do sets jp_dlBaseURL "http://some-public-server.com/my-files/" and JA+ clients will attempt to download "referenced" PK3s from this URL. There are plans of adding this to OpenJK so all mods can benefit, but it doesn't currently exist.
  24. Not only that, but it's still in JA++
  25. So basically Ashura is a wizard. Noted. More seriously, it's awesome to see how you've progressed since JK3Files days. GJ :>
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