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Kualan

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  1. Yes, I was testing the misc alien Jedi in-game yesterday. They seemed to work well (in OpenJK at least). I haven't playtested K'kruhk fully yet though.
  2. And some more Jedi. Planning to add some female characters into the mix next:
  3. A few WIP updates today - Inspired by her recent appearance in Tales of the Underworld, I worked on revamping my old Ventress bounty hunter kitbash. Interestingly, there was already a newer version of that kitbash floating around the Internet, where someone had improved on my original with some nice retextures and some extra meshes (like the energy bow). I have included these in my own revamped version, which includes a modified Dark Disciple hair mesh and some much-needed improvements on the weights (especially in the hip/waist area). I've also upscaled several of the textures for a better overall appearance: I've also settled on what I think will be the third and final version of Tholme: And have started work on a pack of Jedi alien variations. I imagine this will be particularly popular with RP players. I started work on a similar pack years ago but I don't think I ever released this. I am making this one again from scratch. (Note on the robe textures: the release version will just give them standard Hapslash textures, since the ones in the previews are sourced randomly and might include people's personal skins that I don't have permission to distribute):
  4. Continuing the theme of revamping old kitbashes of Republic-era Dark Horse comic characters:
  5. Never say never, but unlikely I could/would do this any time soon. I think Jeff did most of the Dark Lords of the Sith at one point though - this might already been done?
  6. Yeah, I'll eventually figure out where it came from so I can allocate credit accordingly. Regarding RGB, it's admittedly something that hasn't crossed my mind. I could look into it, potentially. I don't have anything against adding it if it isn't too much hassle. May 4th weekend is over, but I spent some of it revisiting some old Dark Horse comics from the Legends days. It prompted me to revamp some existing models for some favourite EU characters:
    Really cool pack! Very nice to see prominent characters like Sheev getting modern revamps.
  7. Disappeared down a rabbit hole when it came to filling out the ranks of the Republic Navy. Will need to compile a full credits list before anything is released (I'm not 100% sure who made the trenchcoat and poncho meshes, for example. Possibly an early draft of Vade Parvis' work?): The human officer (on the left) currently has 24 face variations (using the Spanki Human Male template)
  8. Started working on a Republic-era reskin of the Imperial officer, based on the uniforms worn by Yularen, Tarkin, etc in the Clone Wars show:
  9. Sorry to necro the thread, but does anyone know if Vade ever released his version of the female Imperial officer?
  10. Tried iterating on the Tholme - I kept the hair from the old head model but attached it to a new head model. Version 1: Version 2:
  11. I appreciate the kind words Zander! Playing around with clone skins tonight:
  12. These must take you such a long time to make! Good work.
  13. Just been catching up on the art threads and - wow! Amazing work here, very cool.
  14. Nice art thread, very cool pieces here.
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