This is the working script: affect ( "rotadoor1", /*@AFFECT_TYPE*/ FLUSH )
{
task ( "drota1" )
{
rotate ( < 0.000 -90.000 0.000 >, 2500.000 );
}
dowait ( "drota1" );
} This is when I try to add sound: affect ( "rotadoor1", /*@AFFECT_TYPE*/ FLUSH )
{
task ( "drota1" )
{
sound ( /*@CHANNELS*/ Include Error!!!, "sound/aurelia/holodeck_door.mp3" );
rotate ( < 0.000 -90.000 0.000 >, 2500.000 );
}
dowait ( "drota1" );
}