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Everything posted by MountainDew
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144 downloads
ffa2_v2.bsp FFA2 V2 by Method & Westbam Tested on EternalJK & vanilla jamp.exe Should work in JK2 as well (Not 100% sure) ------------------------------------------------------------- + FFA, TFFA, Duel & Power Duel Support + Botroutes Support + Weapons & Med/Shield + .map source file (maps folder) ------------------------------------------------------------- INSTALLATION: Extract the archive and put .pk3 file into GameData/base folder ------------------------------------------------------------- CREDITS: - Vic Hatecraft (x-sith Temple map) - textures - JamyzGenius (Kotor2Onderon map) - textures - Pande - Some things from his unfinished FFA2 Korriban - mjt - help in discord - Team Solum - beta testing ------------------------------------------------------------- -
169 downloads
greathallv2.bsp TFFA version from The Great Palace FFA/Duel maps by Method & Westbam - Access to bridge with auto-jump pads - Medpacks & shield added - Fast Saber-Only CTF support for lol's, Duel & Power Duel - Botroutes Other maps: https://jkhub.org/files/file/4023-the-great-palace-ffatffactf-multimap-6-maps-in-1/ https://jkhub.org/files/file/4009-b2b-method-westbams-mapbundle-1/ https://jkhub.org/files/file/4068-ffa3_duel/ https://jkhub.org/files/file/3839-hoth-assault-ffatffaduel/ ________________________ Authors : Method & Westbam Gametypes: FFA/TFFA/Duel/Power Duel/CTF Release Date: May 2023 ________________________ INSTALLATION Extract the archive and put .pk3 file into GameData/base folder ________________________ CREDITS & BIG THANKS: Szico VII - textures/shaders/models from Atlantica map MaceCrusherMadunusus - textures/shaders from Kamino map and overall help/tips AngelModder - Jedi statues models from Jedis Home 3 map Plasma - textures/shaders from Starkiller Base map Shadow Stone - textures/shaders from Jedi's Home 1 & 2 map Langerd - Darth Vader model from statuary hall duel map and some textures used from a map Cloud City SP mission -
177 downloads
= FFA3 Tatooine - Duel Version = Simple re-make for Duel Gametype & small FFA/TFFA fights in FFA3 main area with little edits. ________________________ FFA3_DUEL.bsp + New custom textures + Open roof with little modifications + Duel/Power Duel gametype support + TFFA support; Max. 3 v 3! (otherwise, if more players spawnpoints gets bugged in beginning and -1 kill) + FFA support + Botroutes support + .map Source file included! - No Weapons added! Tested on original jamp.exe, openjk.x86 & eternaljk.x86 ________________________ Authors : Method Gametypes: FFA/TFFA/Duel/Power Duel Programs used: GTK Radiant 1.5 & NetRadiant-Custom Release Date: December 5 2022 ________________________ CREDITS - FFA3 Legend & JKL map plugins (few things taken from it and edited) - Westbam for levelshot and testing - Ravensoft/JKA developers for original FFA3 map ________________________ INSTALLATION Extract the archive and put .pk3 file into GameData/base folder ________________________ -
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423 downloads
Based on the siege hoth map. * .bsp name: hoth_assault (replaces version 1 that was bugged) * .map source file included * FFA/TFFA/Duel map. Duel gametype with different spawnpoints. * No Botroutes. ________________________ Author : MD Gametype: FFA/TFFA/Duel Release Data: 12 May 2021 File Version: 2.0 File Name: hoth_assault.zip ________________________ Installation Extract the archive and put the hoth_assault.pk3 file into GameData/base folder. Also you can use console to start the map type: /map hoth_assault NOTE: If you are using the original file i uploaded before, this one replaces it! Credits - ~#mad. - ^BLITZKRIEG! (kata and wrg for ideas and finding bugs, etc). - Raven Software / the creator of original siege_hoth map. -
Version Beta
194 downloads
Old topic for some info/comments: https://jkhub.org/topic/3213-bespin-streets-platform-v1-jk2-sp-map-remake-for-jka-mp/ Started in 2013 by Me and Shinja (teamne0n), heavily modified (some screenshots old): It needs some texture/light/brush fixes etc, UNFINISHED. You may modify how you want though give some credits for us and original author, some pro mapper make it look like in movies -
Evolution of Combat IV - Main Topic
MountainDew replied to MattFiler's topic in WIPs, Teasers & Releases
I am very interested in this one, gonna try it for sure in the future. -
Evolution of Combat IV - Main Topic
MountainDew replied to MattFiler's topic in WIPs, Teasers & Releases
I used to be in EoC Team before, is Stoiss/Serenity still together in this one? Looks nice nowadayz. Cheers -
Tatooine City V2 (FFA3 Remake) highly modified idea of mp/ffa3, built from scratch: http://forums.filefront.com/sw-jk3-modding-mapping-editing/323199-tatooine-city-v2-angelmapper.html Where to download? Or never got released? Still contacts for Angelmapper? TELL AND SHARE! (Last image is the main of ffa3)
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Yavin Temple V2 beta (JK2 SP Remake) for JKA MP
MountainDew replied to MountainDew's topic in WIPs, Teasers & Releases
Well yeh, but it's pretty big map, isn't it just easier to copy & edit Yavin Temple/Yavin Courtyard and Final map together. But once again, it's very big map and I hate walking/jumping to long distances, maybe few teleports would be better then. -
Yavin Temple V2 beta (JK2 SP Remake) for JKA MP
MountainDew replied to MountainDew's topic in WIPs, Teasers & Releases
Hey, no it's not gonna be an improved version. Basically this is mix of Jedi Outcast SP Levels Yavin Temple/Yavin Courtyard. TRJA map is nice, though it's way too big and "messy" in my opinion for normal-sized multiplayer maps. I wanna keep this simple and normal size, and kinda similar like the JO Singleplayer levels, but still better and focused more on multiplayer gameplay. Although, I could make an improved version of TRJA, If I get permissions, but I am pretty sure I don't have time because so many unfinished projects et cetera... EDIT: What do you mean underground last level? JO Final map (the one you fight with Desann?) -
Most of people knows the JK2 Singleplayer Yavin Temple/Yavin Courtyard map, and some people asked me about this one already. Well this is my little old project i started working again for Jedi Academy Multiplayer and it needs a lot of working/fixing/texturing/lighting blabla yet. Screenshots with test .bsp compile (no lights really that much or anything else) ;/ looks so bad atm. We'll see If I'm gonna ever finish/release this one, or perhaps I give the .map source files for someone to finish it, lol. *beep beep* Link for Screenshots: http://share.pho.to/9aWem For the Mappers: Let me know if anyone of you is interested in this one, so maybe we can work together. (Who has experience or have at least decent map/project)
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Version 1.0
914 downloads
Tatooine themed FFA map which was first designed for the fast-paced FF (fullforce) playing, but for now it is playable for everything. (except Siege or CTF of course lol) Also .map Source Files included inside of the .pk3/maps folder, so people may modify/copy, as long you give me credits. Known bugs: Nothing major, only 2-3 brushes are "half-invisible", doesn't affect for playing or hurt your eyes. It can be fixed easily with a new compile but too lazy to do it. Overall the map is fresh and clean with good FPS. If you find any other bugs/errors that I don't know, let me know so I can fix it (and perhaps version 2 will be better) ******************************************************************************************************************************* Author: MD Title: FF Tatooine Spaceport V1 New Textures: Yes (HQ) Botroute Support: Yes Gamemode Support: FFA TFFA DUEL Compile Time: ~About 25 mins (final) Build Time: 25 years. Filename: ff_tatooine_v1 Filesize: 21.3 MB Date Released: 19 December 2014 ****Credits & Thanks****: * Pande (Some of the textures such like sand from JKG Tatooine Spaceport FFA3 Remake) * -[DE]- Clan Beta Testing * JKHub/JKA Community * LucasArts & Raven Software INSTALL: extract the .zip and just put the ff_tatooine_v1.pk3 in your GameData/base folder. *******************************************************************************************************************************- 6 comments
- 8 reviews
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[Texture Mod] FFA3 Re-Textured Tatooine Theme v1.0
MountainDew replied to MountainDew's topic in WIPs, Teasers & Releases
Well yeh, though it looks a way better in-game =) -
Yeh, well since many peoples likes/and it's one of the most used maps in JKA, I decided to make some kind of Texture Mod. (Clientside of course) WIP Photo Gallery: http://pho.to/5MalB At the moment, most of the textures is from Pande's Spaceport map, so I am not releasing it yet unless Pande gives me permissions to use it ( Yes I gotta talk with you @@Pande ) Also, I am working on FFA3 Bespin/Imperial theme. Credits: - Me :: Project Lead/Textures - Pande :: Most of the textures (Pande's Tatooine Spaceport FFA) - FF Community :: Testing
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But Makermod is.... Eww what I can say.. Not actual gameplaying, just chilling & roleplaying and some noob building. Most of the people sticks to normal/real FFA with JA+ or just basejka.
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W/e, same thing <;
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JKHub JA+ NF (Saber Only) FFA Server would be a nice idea.
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Nice, I know many people from TJA,