Update: Tris: 598 Verts: 430 I decided to remove the blade detail seeing as looking closer, it's not in any references. I resized the head a bit to match the reference better. Added a little chip in the blade also.
I just noticed. The only crit I hance for the model itself is the big round things on the sides of the head where the cannons come out, they are too low poly for such a large object. Most likely too late though lol,
Update: Tris: 658 Verts:471 Should be quite accurate now. I know what you're going to say that the axe blade could be reduced, but I've detached the faces on the blade for good shine purposes and I'm still well within my limits.
I'll post this here rather than post a new topic: Is there a way to reduce the "stair" effect on shadows? My compile line for lighting: [light] -lightmapsize 2048 -fast -samples 3 -cpma -samplesize 1 -patchshadows -shade -v "[MapFile]" Adding -bounce 8 or upping the -lightmapsize changes nothing. Any ideas from the pros?
Nah, I'm just going to texture it. Rend2 won't ever be finished by the looks of it seeing as no one can/is able to help Xycaleth, poor guy is burnt out on it.