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Status Updates posted by Tempust85
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Why does radiant love to make brushes degenerate & entities break.... :\
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Hooked on Game of Thrones, so no modding until I'm done with season 3.
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Woot! Just downed Garrosh Hellscream!
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Well I WAS planning on getting back to Maul, but it's been so damned hot the past few days :\
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Merry Xmas from the future.
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Started a Darth Maul head, unsure if I'm going to continue with it...
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Submitted a more simpler version of the GLM importer for Max 2010/2011 and it's in english
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Stupid unicode adding spaces between each letter of the texture name....sucks because otherwise Max 2014 would be able to export MD3
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Well done DT, you uploaded the OpenJK MP exe for DF2, not the SP exe......
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Adding a DF2 Beta Demo to my dropbox. Will post the share link when done.
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Giving exporting the imported GLA another go. This time I've split the 21000+ frames into two scenes with about 10000 frames each give or take. Hopefully the exporter + carcass won't have a fit
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Slowly but surely, narshaddaa is getting done. Just finished up an exploding walk way to force you to use an alternate route.
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New PC running 64 bit windows 7, slowly reinstalling everything
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Just compiled Modview & Assimiate's code for VS2010 while fixing Assimilate's Ghoul2 version not being 6...
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Boss music is set up now & conveyor belts have sound and look more realistic.
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Working on conveyor belts for Nar Shaddaa
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Just set up a few pod cars to fly around Nar Shaddaa.
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Building a new PC next week, 64bit. How much ram do you think would be a decent amount, without going nuts like most gamers?
- Show previous comments 3 more
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http://jkhub.org/topic/2517-new-desktop-computer/?hl=+new++computer
We had the same discussion here not one month ago
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What crap! 3ds Max 2014 is 64bit only :\
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Had a quick tinker in ioquake3's rend2 and replaced the rocket launcher shader with one that has normal maps. the quality of the normal map ingame is VERY decent, quite impressed
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Wonders if he should take up Zbrush again and start Kyle's face in there...
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Just compiled ioquake3.....damn there's some really cool shiz in there! Too bad JKA doesn't have such features.
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- HDR Rendering, and support for HDR lightmaps
- Tone mapping and auto-exposure.
- Cascaded shadow maps.
- Multisample anti-aliasing.
- Texture upsampling.
- Advanced materials support.
- Advanced shading and specular methods.
- sRGB support.
- LATC and BPTC texture compression support.
- Screen-space ambient occlusion.