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Status Updates posted by Tempust85
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Any modellers or unreal scripters who would like to help out with my Terminator UDK MP game, PM me
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Finished up the scope view: https://www.dropbox.com/s/iyijwevcvyh1rlr/TA_2.jpg Animated static with blue tint
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Nice change working with UDK, my small MP game is coming along nicely.
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I'd love to see a head tutorial that starts from a sculpt. I'm not too good with skin painting, and I'd love to see how you pro's do it
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I'll just drop this here: http://i57.tinypic.com/33kya9c.jpg
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Decided to start a new project: Terminator Apocalypse MP. Will be using OpenJK and will also be standalone.
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Spawned some npcs last night for a rend2 test. Really weird seeing Arnie's weiner 20+ times.....
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Ugh.....no. Turning DF2's videos into cutscenes looks like absolute shit
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Adding new SET_ functions is really easy, check out Q3_Interface, or just search for "SET_ANIM_" and it'll give you some idea.
For the facial animations, that's where mocap comes into play. That's a pretty primitive and SLOW approach. But until a definitive approach is ironed out, there's not much that can be done.
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I hate it when I think a model is good enough to post a pic of, but find out 5 mins before posting that its got something wrong with it lol
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Trying to think up a good Hoth joke for Moondog's status, but failing hard
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Just finished the script on 02nar that has the crate moving that you jump on to get to the top.
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Converting the end video for 01 Nar Shaddaa
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You can now make maps in 3ds Max 2013/2014, the author updated the plugin. Doubt I'll use it prior to rend2 in SP though, I'm happy with radiant for now.
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Just finished fixing up quite a few little things on 01nar. It just keeps looking better and better.
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Just recompiled JKA's animations to work with JO models natively for kicks. Works great but the left saber still can't move.
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01Nar is coming along nicely, just about done. Then it's back to the menus and other stuff.
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Why can't I lock/unlock my own topics?