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Everything posted by Tempust85
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No but a similar looking effect can be made.
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Just use carefully.
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Off topic but can jaMME make every rendered texture have a normal/bump map, or did I have a dream it did?
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I might be interested in helping out with a job or two. Any videos?
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Surely there's sniper rifles with zooming though? :\
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I thought there was bots? No zooming or iron sights? Wow. :/
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Here's another update:
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Time for an update:
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[Request/Suggestion] New HK Unit Model
Tempust85 replied to Lamented's topic in Mod Requests & Suggestions
Those clipping issues are most likely due to trying to fit the model to the JKA skeleton. To make it look decent, it needs its own skeleton. -
He may as well just make this playable, his skills are undeniable.
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Need more Rend2 completion for such graphix.
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Damn, oh well.
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Then perhaps don't compare it? It's going to be its own game, otherwise it'd be called Star Wars: BF2 - HD Edition. Until we have seen gameplay, can't really judge.
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I know it doesn't support gloss maps, but is there a gloss setting for a shader?
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Surprised I haven't asked before. Can JKA do gloss? @@Xycaleth
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More content? I still doubt this game is going to disappoint as much as some people say...
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And what's pepakura?
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Animations set to one specific model [HELP]
Tempust85 replied to ShadowMarth's topic in Modding Assistance
Does it work in modview? -
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Nah I reckon Phasma is just a Stormtrooper Captain who is very hard to kill and has alot of kills under her belt. No force or anything like that. Probably will see her command the troops alot. -
Yeah, not even combining all of base JKA's character models together would get 100k. Does/will rend2 allow for more tris without fps drop? I'm not talking uber large amounts though.
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Gtkradiant compiles my map in the wrong way...
Tempust85 replied to Langerd's topic in Modding Assistance
I don't know if this will help, but you could try adding -lightmapsize to your light compile stage to increase the size which is 128 by default. -
Such graphix! Can implement into rend2?
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That's untrue for new games, but true for source engine games such as HL2. Weapons for new games usually exceed the poly's on this gun. However as was already mentioned, JKA will grind to a crawl if too many poly's are drawn at once. This is due to everything being done on the CPU, from what I've read. I don't think you'd have too much issue if you make sure everything has LODs.
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Really need these things in JKA, just sucks I'm not a coder. :\
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I would use that as the viewmodel, and make a lower poly version for the world model. EDIT: Is that the base JKA animation? It looks pretty bad lol (animation, not the gun).