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Everything posted by Tempust85
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Noitom's Perception Neuron Motion Capture System...
Tempust85 replied to Archangel35757's topic in Art, Media & Technology
How exactly do you do re-targeting? I've tried, but it just resizes the target rig to match the source rig. -
Noitom's Perception Neuron Motion Capture System...
Tempust85 replied to Archangel35757's topic in Art, Media & Technology
See, this kind of thing would be great to redo the JKA anims on a better proportioned & better posed rig. Not to mention there are a few bugs in the animations like finger bones not animated correctly to hold a weapon. What I'd like most though is the basics mocapped so anyone can just retarget them onto any rig they want for any purpose. Could be used as a base for creating a soldier, gamorrean, etc animset. -
Sounds good. I have no interest in this anymore, but feel free to release it.
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Yay, that fixed it.
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I know OpenJK isn't about adding new features, but I feel this would be welcomed feature. Currently, the "width" setting for NPC controls both X & Y of the bounding box. What I propose is, removing the control of both X & Y from "width" and adding new stat "widthY" setting for Y. So in the end, "width" will control X & "widthY" will control Y. Here's the code that I've tinkered with: NPC_stats.cpp //===MOVEMENT STATS============================================================ if ( !Q_stricmp( token, "width" ) ) { if ( COM_ParseInt( &p, &n ) ) { continue; } NPC->mins[0] = -n; NPC->maxs[0] = n; continue; } if (!Q_stricmp(token, "widthY")) { if (COM_ParseInt(&p, &n)) { continue; } NPC->mins[1] = -n; NPC->maxs[1] = n; continue; } Tested ingame and it works great. This would be very useful when adding odd-shaped NPCs ie the Kryat Dragon. Ideally, using a collision model would be better but this is an alternative solution.
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Pink is gone now, but the crash still remains when skipping the vids. I have my debug setup how the wiki says. I've tried attaching to process, debugging in VS & just hitting the debug program button when it crashes and still it says source not available. No idea what the hell is going on.
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Will you be using those json files or keeping to the weapons.dat?
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For a JKA mod, I have indeed been slowly making a Han Solo: Still a heavy WIP, so don't treat anything you see as finished. I will create a WIP thread once I resume work on him. Don't expect any updates on this anytime soon though, EP7 Stormtrooper first.
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Not for quite a while, been focusing on other projects especially the EP7 Stormtrooper.
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I'll see what I can do once the texturing is done.
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Break shows source not found page. Vanilla works.
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JACODERS ASSEMBLE!
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Crashes are identical for Debug & Release. Debugging doesn't show anything:
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I grabbed the latest commit from git and compiled it. Same thing for both Release & Debug. EDIT: @@Xycaleth get the same thing with the latest windows build of OpenJK (which is a month out of date btw) & the rend2 file you posted a link to. I'm running an NVIDIA GTX 650.
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How are you getting rend2 to run? It has a pink screen when the videos are playing and It crashes if I try to skip them.
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Are you comparing fps to vanilla or are you trying to get better fps than vanilla? The maps could also need proper VIS.
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Fibreglass gets like that when it melts afaik. -
Partial head like my ROTJ stormtrooper. Can only see the bottom of the jaw from under the helmet.
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Update: Helmet is 100% complete, Bodysuit texture is about 90% complete, the armor just has an AO map + basic colors. Still need to tweak the helmet specular, the armor just has the diffuse in the specular slot for now.
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He sent me the map with some changes that I've already uploaded to the source files link in PM. There's still areas that could use some more fixing before I personally would deem it ready. However I can be quite nit picky.
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Bioware, DICE & visceral are dead? Since when?
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This is a favourite by Men At Work: https://www.youtube.com/watch?v=XfR9iY5y94s And here's a classic: https://www.youtube.com/watch?v=W-IPcVaif3Q
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JKJA models to Battlefront.
Tempust85 replied to RevanKnight's topic in Star Wars Franchise Discussions
@@minilogoguy18 Didn't you say you used to mod Battlefront? -
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
I'm hoping there will be a wilhelm scream added to that. -
Just an update regarding triangle count. 5,808 tris optimised. EDIT: Just finished the UV unwrapping. 3 textures in total - 1 for the helmet @ 1024x, 1 for the bodysuit @ 1024x & 1 for all the armor @ 2048x. Decided to give the helmet it's own texture sheet for better resolution on the finer details. I made the mistake of including the helmet with the armor texture sheet for the ROTJ stormtrooper. Just a note to the reskinners - there will be mirrored parts.