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Tempust85

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Everything posted by Tempust85

  1. I don't think you can have the effects overlap. And I think Xycaleth said fog was broken or at least giving bad FPS.
  2. From what I remember, the water/slime/lava underwater colors are set in the code so it would require code changes. Perhaps at the very least we could change it to point to a texture instead so it's easier to mod? @@Xycaleth Really need better water animations as well. Right now, it's only 1 animation from what I can tell.
  3. No idea how I'd do a caustic effect without painting it on the gray texture at the bottom.
  4. Too bad we can't use du dv which is what HL2 uses.
  5. Here's another water shader, this time looking a bit like HL2's water:
  6. Parallax + normals + reflection + animMap water: Looks better when you see it moving.
  7. Because it takes me ages to download large files - Aussie broadband speeds suck, thanks to our current government.
  8. I don't have either of those versions.
  9. Or it was from version 1. I suggest trying version 2 @@Grab
  10. Looks like jkhub is the prime and perhaps the only place to grab JK2/JKA content now.
  11. Can you please test out rend2 and check to see if you have random black triangles on player models? If you don't get them, then it is an NVidia issue. Is there a way I can help you debug @@Xycaleth?
  12. Anyone here have an AMD card, and can run rend2?
  13. Updated submissions for EP7 trooper & rend2 menu

  14. No idea what that is, or why it's happening lol. Anyways, I've updated the submission.
  15. Tbh, I forgot about the pauldron. Coming in version 2.0. I'll add team skins, but only changing pauldron color until if/when we see colors for the armor in the movies.
  16. Those triangles are a rend2 bug.
  17. I have this similar issue when trying to load up the rend2 DLL with MB2's version of OpenJK.
  18. Version 3.1

    6,021 downloads

    ******************************************* JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ******************************************* Title : DT Stormtrooper EP7 Author : DT File Name : DT_Stormtrooper_EP7.pk3 File Size : 1.6 MB Date Released : 12 January 2016 Model : DT Textures : DT Weighting : DT Description: ---------------------------------------------------------------------- Episode VII Stormtrooper, as seen in The Force Awakens. Known Bugs: - Slight clipping in certain animations, unavoidable thanks to the JKA skeleton. Bot: Yes. NPC: Yes. LODs: Yes. Team Skins: Yes. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  19. I wouldn't say it's quick and easy, but I'll include them anyway.
  20. I think I'll not worry about LODs for this one, and just release possibly tomorrow.
  21. Found this, so it's a start: https://machinesdontcare.wordpress.com/2008/10/29/subsurface-scatter-shader/
  22. Advertising.
  23. @@Xycaleth Is there a way to have glow/self illum textures in the rend2 shader?
  24. Parallax doesn't work on models anyways. When not using parallax, just add stage normalmap instead of stage normalparallaxmap to your shader.
  25. This is only a menu. You'll still need to download OpenJK + rend2.
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