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Posts posted by Tempust85
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I haven't really touched the skin, but there is specular Hapslash made for the skin so that should be sufficient in JKA.
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It's part of the shoulder straps, where they "connect".
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I'd love to see saber colors picked from a color box (I think I saw this in a mod somewhere, could be MB2 for all I know) incorporated into OpenJK at some point. Heck I'd code if I knew how, but seeing as I can't even add IQM to OpenJK or MD3 to Modview I suck lol.
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CaptainChar, therfiles, Circa and 1 other like this
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Ok well, E11 I won't do cuz of it's size but the DL-44 seems better. I'll do that one instead.
Circa likes this -
I'm just going off of the 501 site refs which have the holdout blaster holstered on the belt. What's the standard blaster pistol called? If it's an already made weapon in JKA, I'll just use that instead of making my own as you won't see half of the model.
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Would be best to import the model into Zbrush and use the decimation master to create a more friendly game model. That, and use Zbrush to bake the textures. Not exactly a 5 minute job, but certainly should be rather quick.
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Why would this death dude need Jedi animations? You could just make whatever he needs and have him run off his own GLA (ie rancor).
ChalklYne likes this -
Ok belt + holster are now modelled and unwrapped. Now onto texturing.
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Lol, the aim here for me is to not have a large blaster on her leg which is why I chose the holdout pistol.
katanamaru likes this -
Rofl............
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Hmm haven't thought of adding my Kyle here, it's nothing spectacular to look at but still a good idea.
So this is the blaster I'm going to go with:
http://www.501st.com/crl/SL_CRL/SL108_Mara_Jade/108_15_01.jpg
http://www.501st.com/crl/SL_CRL/SL108_Mara_Jade/108_15_02.jpg
Notepad will do.
TheWhitePhoenix likes this -
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Yeah I know right!
I compared it to the older pic and my god it was awful!
And i've realised that the blaster in the holster isn't the one she has when she's with the empire, so I'll just remake the entire belt/holster/gun.
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Circa and katanamaru like this
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I'll include another .skin file that has it turned off already.
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The holster can be removed, but the belt is textured on the pants.
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GTA started as a dos game on pc, so they shouldn't shun their origins.
They should also port it to ps4, that could easily handle the pc versions level of detail.
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Ummm I'm confused. O.o
Botdra likes this -
Circa likes this
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Still remembering how to texture though lol, been so long. :\
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TheWhitePhoenix, Jeff and Circa like this
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The cape & goggles can be turned off via .skin files.
What's the main difference between the two versions, caped vs non-caped?
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Well they are seperate pieces, so yeah you can make em disappear.
Oh I see the detailing now, thanks!
I think I'll leave the belt as-is, I'll save a remake when it comes time to make my own model.
Opportunity for fully legal Altair model
in Mod Requests & Suggestions
Posted
Not really, it would be more time consuming for an almost exact same result. Have you ever used Zbrush's decimation master? The results are very decent compared to alot of other programs.