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Tempust85

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Everything posted by Tempust85

  1. I like the idea of prone, would be easy enough to delete a keybind & remove it from the controls menu if a certain mod doesn't want it. Speaking of realistic, I'd like to see the first person weapons method SoF2 has in OpenJK.
  2. @@Pande
  3. I like to refer to kejim_post.map when I'm in need of help. You can get it from the gtkradiant game pack svn.
  4. The thing that would probably not come out right is jerecs ball thingy. Would look like a DBZ energy blast lol.
  5. Hhunter6 is getting me the files when he's able.
  6. After learning how to do certain scripts, I finally got back into narshadda: Still going to be using the original narshadda from the first DF2 Mod, but this is helping me learn things.
  7. Especially anything with Rosh.
  8. Version bumped to 2.0 to include a SP replacement .pk3.
  9. The reasons I can think of off the top of my head: 1) Gets rid of needing carcass to compile models 2) Do not need to export to .XSI format 3) Should allow Maya users to make models for JKA 4) If .GLA export is implemented at some stage, this will allow Maya/XSI/3ds Max users to take advantage of any changes to the Ghoul2 format. Otherwise, only Blender users would benefit.
  10. Version (2.0)

    4,588 downloads

    ******************************************* JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ******************************************* Title : DT Stormtrooper ROTJ 2.0 Author : DT Version : 2.0 File Size : 3.2 MB Date Released : September 6, 2013 Model : DT Textures : DT Weighting : DT Description: ---------------------------------------------------------------------- Stormtrooper, as seen in Return of the Jedi. Specular & slight gloss added. SP PK3 Included to replace base JKA Stormtrooper. Known Bugs: - Slight clipping in certain animations, unavoidable thanks to the JKA skeleton. Bot: Yes. NPC: Yes. LODs: Yes. Team Skins: Yes. SP Replacement: Yes. SP Customise Menu: No. Credits: ---------------------------------------------------------------------- Thanks to Circa for making the SP replacement for me. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  11. @@eezstreet: It works now, it was a items.dat thing so no need for you to go diving in code.
  12. This is a mod for the public, so if the public wants ingame cutscenes AND they can be done with justice then I'm going to do it. I'll wait for the original DF2 mod files and see what I have to work with in terms of levels. Some of these I can do ingame, just not so sure about the more complex scenes. For example: kyle has to escape that ship he docked with in the Moldy Crow and he throws himself litterally into the cockpit while racing to push buttons. Even with these complex scenes, I still consider the actual levels to be the biggest challenge here.
  13. Giving the player ITEM_BACTA via icarus doesn't work, and having it in a map it's treated as a medpak and not stored in your inventory for later use. The battery works fine, but the model is MASSIVE lol.
  14. Thanks eez, works now on OpenJK. I sure hope bacta works.
  15. I'm trying to get this to work in JKA: All I get is this: Any ideas?
  16. Thought I'd quote this as this is the last post that wasn't part of something else.
  17. This was originally for Chalk's Unleashed mod, so anyone can use it/abuse it so long as they credit me lol. Also, if someone could make a pk3 that replaces the base JKA one in SP that would really help me out as I forgot it and I don't exactly have much time right now.
  18. Have a look at these and tell me if ingame cutscenes would do them justice: Part 1: http://www.youtube.com/watch?v=kt5sWET-5Tw Part 2: http://www.youtube.com/watch?v=oR3mTfnCh8Q Part 3: http://www.youtube.com/watch?v=TJwiYWjskNU
  19. There would be a few that I can't recreate as cutscenes though. :/
  20. Hmm well thinking about how some videos have alot of interaction with other objects and alot of stuff happening, maybe it would be better to use the videos. What does everyone think about having some videos and some cutscenes?
  21. I'll be using the GLA I made new facial bones for in DF2 most definately.
  22. Then I guess hunterhog and myself are on the learning wagon with cutscenes.
  23. Started working on a 3.0 version of my DF2 Kyle: http://img802.imageshack.us/img802/1918/k8rx.png Now what is wrong with his head? I can't seem to get it to look like Jason Court for some reason.
  24. Well yeah, but copyright aside what would be better for the overall look of the mod? I do like the live action scenes, but I'm curious what you guys think.
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