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Tempust85

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Everything posted by Tempust85

  1. I have it too, but I don't want an exact 1:1 copy of the original's menu.
  2. Looks good, but is Jaden that old in JKA's story? (I have no idea)
  3. Maybe down the track, but for now I'd think a 'drop and compile' will be quite suitable.
  4. Does anyone feel like whipping up a concept of how they think the menu should look?
  5. I was able to load my map in codradiant, just no JKA-related things due to paths. I can't figure out where the preview is though.
  6. If there's anything I have made for DF2 that this project needs, I'll donate it but I very much doubt I will be able to devote any time to this.
  7. I don't have Quake 4, and codradiant doesn't look to have any sort of preview. It royally kills itself when trying to get JKA working on it lol.
  8. Yeah, someone really needs to bring better features to radiant. I mean, cmon it's 2013.
  9. A little secret, the Tie Bomber doesn't actually move. It's on a brush that moves, so no need for ROFF for a simple movement job. ;)

    1. Show previous comments  4 more
    2. Tempust85

      Tempust85

      Lol. Treat it the same way as you would a lift that uses ref_tags. ;)

    3. Tempust85

      Tempust85

      Also, I rotated it via script

    4. therfiles

      therfiles

      Pics or it didn't happen :P

  10. 1.6.4 doesn't like glass to have only 1 side of it as glass, and the rest of it as caulk. Switches was some wierd thing with my shaders, that oddly enough happened when I tried 1.6.4 lol but it works now. Everything looks to be as it should, however I see no real difference over 1.5. Compile times are the same, that's for sure lol.
  11. I already have one Jaden sitting in the bar, and one is up against a wall close where Kyle spawns.
  12. This isn't a cry for help but more a "hey, I found this". I compiled my map in 1.6.4 (from 1.5) and: - glass that allows the player to see the skybox goes fullbright and has wierd colors (only happens to me if only one side of a brush is glass, and the rest is caulk) Add yours if you know any, to help anyone else who is thinking about making the switch from 1.5 to 1.6.4.
  13. There's plenty of jaden's I can reuse lol.
  14. Has anyone used this version for JKA mapping? If so, please do tell if there's any issues you've found.
  15. Yeah the black 'mouth' is part of the RotJ version, I think the ANH/ESB armor has the multicoloured. I'm really digging what you've done here, great work.
  16. This is the first I've heard of this, and I'm liking the progress. But shouldn't Kyle be a master?
  17. Not sure, but they look a bit too blue.
  18. Lighting isn't my strong suit by any means. I'm trying to have a spot effect but not have everything else pitch black either.
  19. Laugh it up, fuzzball!
  20. Would make things alot easier if Radiant could show how bright lights are and the radius....

    1. Show previous comments  8 more
    2. MoonDog
    3. CaptainChar

      CaptainChar

      Its a pain in the ass I know to have to keep tweaking and compiling, unless they make a way with the new 1.6.4 in the future to do something in real time

    4. Tempust85

      Tempust85

      Well best I could do was put a feature request on 1.6.4's github. :P

  21. I'm now going area by area finishing up the details and doing the lighting. Bar first. I ditched the bartender door key idea, there's now a thug running into the bar to join the others. EDIT:
  22. Good god man, why?
  23. hhunter6 has MotS files.
  24. GFX settings?
  25. Not every NPC will kill you. I just wanted the bartender to turn on you for causing trouble in his bar. He doesn't just kill you at first site.
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