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Everything posted by Tempust85
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You may want to include DM_AUTO for your boss's deathscript otherwise the boss music will loop forever. EDIT: For some reason, it doesn't like going from forced music to DM_AUTO but do DM_SILENT then a wait 500ms then do a DM_AUTO.
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This level is taking alot longer than I had planned, but I'm learning a great deal and I'm adding cool stuff.
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What exactly is the problem you're having? If it's to do with models not being positioned properly with misc_model_static or misc_model_breakable, do this: 1) make a misc_model 2) add the MD3 model you want 3) position it where you want 4) change the classname of misc_model to misc_model_static or misc_model_breakable depending on which one you want This is what I do so I know precisely where to place models that do not shop up in the editor.
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I'm wanting to use new ones, and I'd like some concept ideas from everyone here about what they would like to see. P.S Models can be shown with almost no load time lag and with shaders, but no lighting.
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So what's the current status of rend2 (besides a "it broke" response rofl) for those who don't troll #jacoders or github like me?
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Lol I was tired when I posted those and I just did a copy paste without looking really. It's like I'm trying to redo ROTJ's title rofl. -
Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
My two fav picks are: STAR WARS: Episode VII - The Remnant STAR WARS: Episode VII - Hidden Evil -
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@@Xycaleth It's not meant to be using its own skeleton, it's a clone of the file I used for my JKA stormie. I'll send you fresh files anyway.
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If I'm going to go through all the effort of importing the Howler skeleton for a concept, I may as well just make my own lol.
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Love the detailing, great work!
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WIP: ROFF Exporter Plugin for 3ds Max...
Tempust85 replied to Archangel35757's topic in Coding and Scripts
I think Archangel never got back to this, he's been caught up in other things. But tbh, I can't find a decent ROFF tutorial anywhere so whats the point? -
Yeah I kinda didn't fully understand what you meant. I tried to explain the problem with the splits to Xycaleth and it just came out horribly so a pic was more useful. Btw I never found a difference in using lose duplicate verts option, good or bad. :\ @@Xycaleth Will there be a script file to use with the converter once there's more features/options? One thing I can think of right now we would need is setting the scale.
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Speaking of Lando: https://www.youtube.com/watch?v=sDkC_EkEUCg And some rumors that I'll post: http://metro.co.uk/2013/09/11/star-wars-episode-7-casting-rumours-from-benedict-cumberbatch-to-ryan-gosling-3958958/ For a title, I'd be happy with: STAR WARS: Episode VII - New Beginnings STAR WARS: Episode VII - The New Republic STAR WARS: Episode VII - The New Order STAR WARS: Episode VII - The New Jedi STAR WARS: Episode VII - The Remnant STAR WARS: Episode VII - Return of the Emperor STAR WARS: Episode VII - Hidden Evil STAR WARS: Episode VII - Dark Forces STAR WARS: Episode VII - New Generations But without knowing what the whole story is, it's kind of hard to think up a good title. -
Looks awesome.
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Working on conveyor belts for Nar Shaddaa
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Yeah I see what you mean. The proportions of the howler is thin, while the Kell dragon looks to be alot more wider. No biggie, just a bit more work for me to do lol.
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I haven't seen splitting anywhere on any models in: - source engine (MDL format) - UDK (FBX format) - Quake 4 (MD5 format) - any COD game from MW1 up (no idea what format) - SWTOR (no idea what format) So not sure what AAA engines you mean. Maybe when using smoothing groups in formats that support it, the splits don't occur. Otherwise, we would see splitting all over the place when around lights in games (like my alora pic).
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I talked with Xycaleth on IRC and he might have an idea of what to do, but it's pointless until we can get animated models + animations running through the converter. After everything is working, I'd like to have XSI 3.0/3.5 file processing so we can still work with the Raven source files otherwise it will be a BIG job to have to convert them all to FBX.
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They could have made things a little more realistic this time, very disappointed with the visuals. The Stormtroopers look like extremely sad bobble heads. P.S Tarkin blew up with the 1st Death Star. Overconfident bastard.
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@@Xycaleth The FBX file I sent you last of my Stormie should be ready to go, it just has it's own animation that I use for testing purposes.
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I'll post this here incase you lose the pic: UVW edges defining model surface continuity, for those who don't get the pic.
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Its not all that great, I personally rather radiant. It's too easy to make a brush and texture it than having to unwrap a model made in a 3d package.