Here's a test of both_walk1 using cloth sim baked onto the bones: http://www.youtube.com/watch?v=5nEv3J-PTDw This skeleton has: - 7 cape bones (5 center, 2 on each side at the bottom) - 2 front flap bones (down the center) - 2 back flap bones (down the center) - new set of facial bones (complete with all redone animations and others ie sad, angry, etc) - original facial bones for compatibility (only animated for all the baseJKA animations, not the new expressions I've made) - all 5 fingers with 3 segments - toes Removed bones: - ltail & rtail BaseJKA rigged models can still use this, provided there is a conversion table in the code. But without re-rigging, models won't have access to facial animations or any cloth simulation.