-
Posts
4,085 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by Tempust85
-
Run it using a .bat file and add pause on the next line, you should see any errors then.
-
Being able to define HUD tics outside of the code would be great also.
-
Would be cool if someone could code the third person camera to be "bolted" to a tag on the at-st. Oh and first person view with an at-st HUD would be awesome.
-
That was the weighting bug, which he's fixed now.
-
Fixing cutscenes for widescreen
Tempust85 replied to minilogoguy18's topic in Mod Requests & Suggestions
I can fix them for widescreen, just need to find the time. -
@@Xycaleth Both of my importers for GLM still have the mesh breaks along the UVW seams.
-
@@Xycaleth Looks to be a 1:1 copy when comparing both GLMs, (carcass & fbx2glm), great job! EDIT: Haven't tested the UVW seam issue yet, will do now.
-
I PMed you all I have.
-
It was made with no triangles, must have been squished a bit when sculpting and didn't realise lol. Thanks for pointing it out. Side note: Why does everyone find these cool pics of Ray Park/Maul when I hunted google and found 1 or 2..... *sucks at google
-
An MP conversion would be a lot less work.
-
Or DF2 mod could be a MP conversion rather than SP remake. Will have a lot more replay value.
-
Lol @@Circa & @@Agent_Ross thanks. I won't go into super fine details such as skin pores as it won't be seen in JKA even with normal maps. Speaking of which, I'll be making two versions: one with normal maps (rend2) and one without (vanilla). Guess which one will look the best.
-
Update:
-
Oh awesome, thanks.
-
Eyeball it most likely, I can always tweak the diffuse later on.
-
Thanks, still getting used to Zbrush though. Going to be fun when it's painting time.
-
Update:
-
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Tempust85 replied to Archangel35757's topic in WIPs, Teasers & Releases
I didn't mean that the 64bit plugin works in 32bit, just that exporting animations using the 32bit plugin works and the 64bit plugin does not. -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Tempust85 replied to Archangel35757's topic in WIPs, Teasers & Releases
Still have no idea why I'm crashing when exporting animation. Works fine on 32bit 2011, just not 64bit. :/ Also you really should upload your code to github. -
@ The horns are a separate mesh.
-
Yeah there is. I'll send you a new fbx later today.
-
Head is in Zbrush: Still WIP.
-
Here's what I can see: - legs are too thin - hips look very weird where the femur joins to the pelvis - torso as a whole looks too thin - biceps toward the torso look quite large - hands look okay but a bit malformed - can't exactly tell, but the helmet may be tilted down a bit too much Won't crit the accuracy of the model as I don't know what it should look like. I'll leave that to others.
-
A dead body after force grip kill
Tempust85 replied to Langerd's topic in Mod Requests & Suggestions
One giant leap for JKA at a time. -
Yeah it's a 1:1 copy, only triangulated (I work in quads). The warning Warning: Surface can't use shadows, #verts(557) > SHADER_MAX_VERTS/2 (500) ( "helmet" ) which is due to me not taking into account the model being split along the UVW edges.