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Version 2.4 Build 7
15,727 downloads
Authors : Slider JA+ is the official name for the JediMoves.com Mod Project. This server side Mod for Windows/Linux/Mac is designed to add cool features and enable admin commands to help ensure your rules are respected and to make your server more configurable. This mod will not drastically change the general feel of the game, it will simply add fun features or enhance features in order to satisfy Jedi Academy clans. When all the new options are turned OFF, the gameplay becomes unchanged. The main goal of this mod is to add or enhance a lot of features in a total configurable ''Plus'' JediAcademy version (that is why i called it JA+). This is the full distribution pack. It includes the clientside JA+ Plugin as well as some helpful tools to aid server administrators. For full documentation of the plugin itself, please download the plugin and its readme separately. Example of features ==> --Compatibility with all OS Windows, Linux and Mac --Support for the New JA+ GLA animations(yes i know it adds 8Mo to the mod) --High speed URL AutoDownload Redirect for needed Pk3 when connecting a server. --Multiple duels at once --Full force Duels --Duel Isolation (Non interference) --No Rules Alternate Dimension --Flipkicks without altering wall run --Admin commands + Admin Abuse Detection --Speak mod (admin, clan and team) --Clan Tag Protection --Team gametypes auto-balance (teams with the same number of players) --MultiTaunt Sound, and multiCustom player sounds. --AutoReplier integrated working with all foreign versions of the game. --Easy saber change without respawning --Tons of new emotes --Fake player name detection system based on IP detection --All SP attacks added + completely new attacks and new DFA + SP force moves with new extended effects --Extended Melee attacks --New items (melee, jetpack, flameThrower,grapple hook ) --Model size scaling system --Configurable saber Damages --New Vote system management + AntiVoteSpam --Capability of activating a real JK2 gameplay with moves and damages --Profanity Filter --Chat GOD (attack immunity while in console or chat mode) + Inactivity AutoProtect --Highlander ffa gametype modification --JediVsMerc mod enhancement --Client Side Plugin for players --RGB clothes and sabers + various saber core/line/trails styles effects. --Extensive Anti cheat system ( Macro scan , models exploit, yawspeed....etc...) --Client scripts that bind keys to improve accessibility and more... --gender support for missing skins (replaced by a default male or a female model) --JA+ BitValue calculator to compute all bit value CVars. --BaseJKA vehicle limit of 16 modified to allow a maximum of 32 distinct vehicles to be spawned in a map. --Maximum size of .veh & .vwp files increased to allow the loading of a lot more pk3 vehicle files (more than 50). --JA+ server tracker for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page) -- JA+ sabers Support : a great saber pack included, new hilts...etc.. with extended sabers features like holstering animations and holsters model. --Many lot of corrected basejka Bugs JA+ is a server-side Mod which is made even better by a client-side plugin containing separate .pk3 files.. This plugin is designed to give UI, animation and feature enhancement to your client side game. You are not obligated to install the plugins with the JA+ server side part to run a JA+ server. This Mod contains a number of powerful admin commands that must be executed by a real human player as well as automatic admin systems executed by the server. However, in order to be sure not to punish the wrong person or to decrease a player's personal liberties, the automatic admin system is "light" coded. (For example the fake name detection system will just warn players). The automatic admin system will not make the decision to kick, or ban players. With this mod, i preferred to give full admin power and let the server owner detect admin abuse/autoBan abusers with the admin abuse detection system. These commands are not abusive, people are. Now if you want to abuse with those admin features, think about the fact that all players will tend to play on better servers. There are enough servers for that.... *********************************************** Quick Install ********************************************** - just delete all pk3 files in your gamedata/japlus folder. - then unzip this zip file into your gamedata folder. It should place all needed pk3 files into your gamedata folder. It will also create or update your japlus and base (only for the animation pk3) folder. - then load the mod using the load mod menu of your game, or directly execute the script play_japlus.bat inside gamedata folder. PS : the japlus_gla_anims.pk3 must be installed in BASE folder and not in japlus folder on both server and clients in order to use them. for detailed info, go in japlus\japlus_doc For detailed notes about the plugin, read the Plugin_readme.rtf PS: For MAC users, all the dll are now integrated in the PK3 of the mod. You need the MAC Patch1.01E to make it working. you can get this patch from http://www.macgamefi...hp?item=17967�� You will find a detailed MAC install howTo made by DarthZappa in japlus/japlus_doc/japlusmac-howto.zip *********************************************** DOCUMENTATION and Tools And Distrib ********************************************** You will find : *** all the server distrib for windows and linux and Mac of the japlus Mod in the japlus folder. ( *.pk3 files, .so file, server.cfg and all client side scripts like admin.cfg, chat.cfg, saber.cfg) *** all the client side JA+ plugin clientPlugin_vX.X.pk3 for windows and Mac. This PK3 can be obtained on its own, separate from this main pack. Please keep up to date on your plugins. - in this case you will have to delete this old pk3 and replace it with the newer one. For detailed notes about the plugin, read the Plugin_readme.rtf *** a saber pack japlus_saber.pk3 that contains some nice sabers hilts with JA+ extensions to show what you can do with JA+ and saber moding. Remember that both player and server have to install this pk3 if you want to use it. but you are not obligated to install it. ** japlus_gla_anims.pk3 in base folder : a new JA+ GLA animations pack. It must be installed in base folder and not japlus folder on both server and clients in order to use them. If a player does not have this file, he will not be able to use the new animations if the server does not have this file the new animations will be automatically turned OFF. *** all the documenation in several files in japlus\japlus_doc\ folder ** a FAQ faq.txt ** a model list with their URL so that u can find good model or skin which are configured in the model scale system like for example Yoda *** Tools in JAplus_Tools folder: ** the BitRate Calculator japlus_bitValueCalculator.html :It will calculate the admin command disable, poll disable, lock team, force power disable, and weapon disable, and all bit value cvars in the mod japlus. *** JA+ server tracker monitoring for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page) japlus_tracker.html It does not require any plugin or php. You just need a Website with HTML. You can find it and use it by going on the JA+ Website (see the URL in top of the readme.rtf file) or use the japlus_tracker.html *** Startup server file that you must move to your gamedata folder . One of these .bat files is a secure startup that will autorestart the server if it crashes. (open it with notepad to learn how to install it) this secure startup script is available for both windows and linux dedicated servers. (they requiere the raven dedicated server pack that u need to dowload on the official website like http://www.lucasfile...sfiles.com/���� http://www.lucasfile...=category&id=62 or http://www.jk3files....t=2537&ref=2536) *** an UnOfficial patch for the windows and linux raven dedicated server pack which fix the UDP server overflow Vulnerability(which crashes the servers) see the dedicated PATCH_ded_server1.011_readme.rtf *********************************************** Note about the client plugin ********************************************** -Client Side Plugin for client playing on JA+ server: this plugins is included in the Main server side ZIP mod but can also be available as a separate file for all players. this plugins enable players to take benefit from the UI, animation, and feature enhancement provided by the main server side JA+ Mod. You are not obligated to install the plugins with the JA+ server side part to run a JA+ server. For example, the grappling hook is much better if you have installed the pk3 plugin in your client game JAplus folder. You will find all informations on this plugin in a dedicated readme provided with it. How it works? ** in server config sv_pure 1 : you will be able to use this pk3 plugin only if the server has this file installed. if it is the case every player will have to install the pk3 client side in their client gamedata/japlus folder in order to play on this server. And so the server is not server side any more. ** in server config sv_pure 0 : the server remains server side. every players will be able to join your server (if they have the plugin or Nor have it) and you are not obligated to install the pk3 plugin on the server. the players who have the pk3 plugin will take advantage of the UI, animations, feature enhancement. the other players won't see the difference. the server will recognize the players who have the plugins and will make them take advantage of it to have better animation, Ui and features. PS: in sv_pure 0, all pk3 at client side can be used by the client: SO if the client has to many pk3, he may have problem with missing textures or joining the server. -
Version 1.4 Build 4
36,038 downloads
Authors : Slider JA+ is a server side Mod for windows, linux and Mac which has the possibility to get a Client side plugin with pk3 files. this plugin is designed to give UI, animation and feature enhancement to your client side game. You are not obligated to install the plugins with the JA+ server side part to run a JAplus server. Exemple of feature: - Support for the High speed URL AutoDownload Redirect for needed pk3 when connecting a server -MultiTaunt Sound and Multi Custom sounds in all gametype - admin and clan channel autologin. - AutoReplier integrated working with all languages. - RGB sabers - better smoothy moves thanks to the client side prediction - Complete view of modelscale stystem with also scaling of sphere, shadow, saber....etc... - Improved effects for the new moves, forces, attacks - Improved UI menu - Capability of allow/disallow Importants new feature provided by the plugin - Complete Duel Non interference Code (Visual Ghost effect, smoothy player crossing) - support for the Alternate dimension - better JA+ items management ( flamethrower and grapple hook ...etc...) - crosshair Player name in color - gender support for missing skins (replaced by a default male or a female model) - support for the New JA+ GLA animations - support for new ja+ sabers and holsters models -
3,326 downloads
linuxjampded and jampDed.exe patched by slider using the FIX patch released by Luigi Auriemma This patch corrects the large UDP server overflow exploit that can crash Jedi academy servers. ****************** FOR WINDOWS : ****************** jampDed.exe is the FIXED raven dedicated server for JEdi academy 1.01 ***************** For LINUX ***************** linuxjampded is the FIXED raven dedicated server for JEdi academy 1.01 ************** INSTLATION ************** just replace linuxjampded or jampDed.exe in your jedi academy game by the files provided here -
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Version 5.0
781 downloads
AUTHOR: Gamemaster This Mod replaces force choke with telekinesis (Moving people around with your mind), makes people react in a cooler way when you force push them and replaces close range drain with choke. BUGS: When you use lvl 1 grip on someone, they flail their arms around wildly but stay standing still on the ground and occasionly the painlessness doesn't work, if this happens just bring down the console and type in "playermodel player". -
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155 downloads
Author: RinkXing I released this since I thought others might enjoy it seeing as Halo 2 i currently very popular. The Halo 2 version of the Halo theme. They added guitars to it which I thought made it 10 times better than the original Halo Theme and I thought this would be great for dueling. Halo 2 Main Theme Composers: Martin O'Donnell & Michael Silvatori Enjoy - THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY MICROSOFT(C}. -
Version 2.0
892 downloads
Author: RinkXing A rather ongoing project I've been working on that originally started out on the EP3 Obi-Wan Model by AaronSmith, But the recent release of HapSlash's 'RotS Obi-Wan Kenobi' made me scrap the project and start over. There's a good amount of skins, my personal favourite is the Sith version, I changed the face and eyes and in my opinion it looks extremely Sithy, I have had some positive feedback on the Sith version. There is also an original idea, the Kashyyyk Jedi Camo, now.. I believe no one (besides Tiome, who got the idea from myself) has done this before, troopers/solider etc have been done, but not a Camo Jedi. There is a battle armour version and some others, parts of the Battle armours were by other authors, I modified them to suit the skins need. Thanks to Dark_Cuillere (fully credited, hope you don't mind) and Cassanova/Miko who gave me permission to use his parts with credits. Oh, There's a Hologram version too! -
Version v1.01
623 downloads
Author: Azymn Fixes for version 1.01: --------------------------------------------------------------------- - Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver) - All .ini files updated (courtesy of Kyle Kellasheskee) - Duel and PowerDuel Gametypes now supported - Maximum vehicles allowed in base folder increased - Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists - Merc jump boosting now only in vertical direction - Force Protect now properly only drains force when hit - UI now properly displays all player models if f_forceClassModels is turned off on server - Saber forms are now color coded in menus to indicate respective saber stance - Kick removed as alt-attack from single sabers - accessible through melee - Weapons can no longer be pulled away from classes who can't pick them up - Bots now use katas occasionally - Disabled 5 second "/kill" delay for CTF games - Saber-Resistant trait re-balanced - Commando class no longer has flamethrower - Non-lightsaber blade weapons no longer reflect projectiles back at attackers - Non-lightsaber blade weapons no longer collide with walls - Scoreboard now displays number of deaths - Thermal Vision now properly sees through Mind Trick - Saberstaff wielders can now throw saber with one blade off again - Various item spawnpoints disabled on maps to prevent class imbalances - TCK RGB colors are now saved properly after exiting RGB Setup menu - Lightning sound no longer accompanies Flamethrower and Coomb Spores - Saber users no longer kick when trying to throw saber without enough Force - "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source) - Clients IP address logged during connection (courtesy of Asteroids mod source) - Orange single stance now throws saber with altAttack - Droideka no longer crashes server when falling to death - Charged Absorb prevents knockdown from charged Lightning - Charged Seeing necessary to counter charged Mindtrick - ForceSage Push/Pull damage fixed - No saber sound plays when sage meditates - Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity) - Super Battle Droids now have a 1 second cooldown after firing a rocket - Vong speed reduced to 1/2 normal while firing Coomb Spores - Level 4 Absorb immune to Push/Pull - Saber stances rebalanced - Fixed crash caused when loading Griffinclaw's JediCouncilGCX map - Fixed bug which reset f_defaultclass to Bounty Hunter on server - Fixed bug which rapidly cycled through splash screens during connect - Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi - Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time - Fixed bug which sometimes caused loss of Force Powers in menus at apply time - Fixed bug which falsely showed illegal saber menus after changing RGB settings - Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used - Fixed bug which allowed non-rechargeable weapons to be selected - Fixed bug which allowed unavailable classes to be selected - Fixed bug which allowed illegal blade types to draw null shaders - Various classes rebalanced - Updated readme follows --------------------------------------------------------------------- OVERVIEW: --------------------------------------------------------------------- - Choose from 29 unique classes in 6 different Factions: JEDI: Warden, Aurorian, Sentinel, Ancient One SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage MERC: Mandalorian, Bounty Hunter, HotShot, Commando MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more... - Model Scaling, Class-based Model System, Bot Class support - Includes Tchouky's Advanced RGB Sabers --------------------------------------------------------------------- CLASS SYSTEM: --------------------------------------------------------------------- JEDI "Warden" - Level 3 Lightside Powers Available - Level 3 Darkside Powers Available - Level 2 Saber Attack Maximum - Level 3 Saber Defense Maximum - Single bladed Lightsaber - Bryar Pistol "Aurorian" - All Level 4 Lightside Powers Available - Level 4 Saber Attack & Defense Maximum - Single, Dual Sabers, or Saberstaff "Sentinal" - Level 4 Lightside Powers Available - Level 2 Darkside Powers Available - Level 3 Saber Attack Maximum - Level 4 Saber Defense Maximum - Single bladed Lightsaber "Ancient One" - All Level 4 Force Powers - Enhanced Force Regen Rate - Armed only with fists and the Force SITH "Cardinal" - Level 3 Darkside Powers Available - Level 3 Lightside Powers Available - Level 2 Saber Attack Maximum - Level 3 Saber Defense Maximum - Single bladed Lightsaber - Bryar Pistol "Zealot" - All Level 4 Darkside Powers Available - Level 4 Saber Attack & Defense Maximum - Single, Dual Sabers, or Saberstaff "Crypt Guardian"- Level 4 Darkside Powers Available - Level 2 Lightside Powers Available - Level 3 Saber Attack Maximum - Level 4 Saber Defense Maximum - Single bladed Lightsaber "Dark Sage" - All Level 4 Force Powers - Enhanced Force Regen Rate - Armed only with fists and the Force MERCENARY "Mandalorian" - Health/Shields: (100/150) - Speed: 70% Weapons: - Dual Westar Pistols - E-11 Blaster - Jetpack-mounted rocket Equipment: - Flamethrower - Jetpack - Thermal Vision - Shield Regenerator - Ammunition Generator - Medpac Abilities: - Martial Arts Training - Combat Roll ready "Bounty Hunter" - Health/Shields: (100/150) Weapons: - Pistol - Tenloss Disruptor - Thermal Detonators Equipment: - Cloaking Module - Optic Radar Goggles - Grappling Hook - Binoculars - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Martial Arts Training - Scope Tracking - Combat Roll ready "HotShot" - Health: 150 Weapons: - Pistol - Blaster - DetPacks - Tripmines Equipment: - Ammunition Generator - Big Medpac Abilities: - Lucky: Automagically dodges - Lucky: Chance to do critical strikes - Highly resistant to explosives - Basic Hand-to-Hand Combat Training - Combat Roll ready "Commando" - Health/Shields: (150/200) - Speed: 85% Weapons: - Pistol - Flechette Gun - Thermal Detonators - Portable E-Web Turret - Deployable Sentry Gun Equipment: - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Camouflage Ability - Martial Arts Training - Combat Roll ready MILITARY "StormTrooper" - Health/Shields: (100/150) Weapons: - Pistol - Blaster Equipment: - Binoculars - Ammunition Generator - Shield Regenerator - Portable Energy Shield - Medpac Abilities: - Troop Leader (Squad of Three) - Basic Hand-to-Hand Combat Training "SpaceTrooper" - Health/Shields: (100/150) - Speed: 60% Weapons: - Pistol - Repeater Equipment: - Improved Jetpack - Shield Regenerator - Ammunition Generator - Medpac Abilities: - Radar-Equipped "CloneTrooper" - Health/Shields: (100/150) Weapons: - Pistol - Repeater Rifle Equipment: - Binoculars - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Troop Leader (Squad of Three) - Basic Hand-to-Hand Combat Training "Royal Guard" - Health/Shields: (150/200) Weapons: - Force Pike - E-11 Blaster Equipment: - Gun-resistant robes - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Battle Dash - Martial Arts Training "ScoutTrooper" - Health/Shields: (100/100) - Speed: 140% Normal Weapons: - Pistol - Tenloss Disruptor Equipment: - Optic Radar Goggles - Cloaking Module - Seeker - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Scope Tracking - Basic Hand-to-Hand Combat Training "ARC Trooper" - Health/Shields: (100/150) Weapons: - Dual Westar Pistols - Rocket Launcher Equipment: - Grappling Hook - Medpac - Ammunition Generator - Shield Regenerator Abilities: - Combat Roll ready - Martial Arts Training SPECIES "Wookiee" - Health: 500 - Speed: 80% Weapons: - Bowcaster - Detpacks Equipment: - Big MedPac - Ammunition Generator Abilities: - Heavy Melee Combatant - Berserker Rage - Triggerhappy - Wallclinging - Extra Heavy (Resists Push/Pull) - Martial Arts Training - Resistant to Melee attacks "Tusken Raider" - Health: 300 - Speed: 110% Weapons: - Gaderffii - Sniper Rifle Equipment: - Ammunition Generator - Shield Regenerator - Big Medpac Abilities: - LifeLeech (Healed by damaging others) - Savage Fury - Resistant to Melee attacks - Martial Arts Training "Noghri Warrior" - Health: 200 - Speed: 130% Weapons: - Twin Daggers Equipment: - Medpac Abilities: - Natural Camouflage - Battle Senses - Thermal Vision - Wallclinging - Natural Leaping Ability - Martial Arts Training "Yuuzhan Vong" - Health: 300 - Speed: 120% Weapon: - Amphistaff Equipment: - Organic Armor (Lightsaber Resistant) Abilities: - Total Force Immunity - Regeneration (Heals over time) - Resistant to Melee attacks - Martial Arts Training "Gungan" - Health/Shields: (200/100) Weapon: - DEMP 2 Equipment: - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Heightened jumping ability - Cartilaginous Skeleton (Resistant to explosives) - Resistant to fall damage - Basic Hand-to-Hand Combat Training DROIDS "Battle Droid" - Health/Shields: (75/150) Weapons: - Blaster - Rocket Launcher Equipment: - Unlimited Ammo - Internal Radar - Shield Regenerator Abilities: - Troop Leader (Squad of Three) - Force-Immune - Resistant to fall damage - Resistant to Melee attacks - Automated Nano-Repair - Immune to Fire "Super Battle Droid" - Health/Shields: (75/300) - Speed: 60% Weapons: - Laser Cannon Gauntlet - Rocket Pack Equipment: - Internal Radar - Unlimited Ammo - Ammunition Generator - Shield Regenerator Abilities: - Force-Immune - Triggercrazy - Extra Heavy (Resists Push/Pull) - Resistant to fall damage - Resistant to Melee attacks - Automated Nano-Repair - Immune to own blasters - Immune to Fire "Droideka" - Health/Shields: (150/500) Weapons: - Twin Blasters Equipment: - Internal Radar - Unlimited Ammo - Shield Regenerator Abilities: - Force-Immune - Extra Heavy (Resists Push/Pull) - Resistant to Melee attacks - Automated Nano-Repair - Immune to fall damage - Immune to Fire - Immune to own blasters "Assassin Droid" - Health/Shields: (100/100) - Speed: 90% Weapons: - Pistol - Disruptor - Repeater Equipment: - Internal Radar - Cloaking device - Unlimited Ammo - Shield Regenerator Abilities: - Force-Immune - Resistant to Melee attacks - Martial Arts Training - Wrist-mounted Flamethrower - Resistant to fall damage - Automated Nano-Repair - Immune to Fire "DarkTrooper" - Health/Shields: (100/350) - Speed: 50% Weapons: - Pistol - Concussion Rifle - Rocket Launcher Equipment: - Internal Radar - Unlimited Ammunition - Shield Regenerator - Cortosis Armor (Lightsaber/Explosives Resistant) Abilities: - Basic Hand-to-Hand Combat Training - Extra Heavy (Resists Push/Pull) - Resistant to Melee attacks - Resistant to fall damage - Automated Nano-Repair - Immune to Fire LIGHTSABERS: --------------------------------------------------------------------- - Seven Forms of Lightsaber Combat: (originally developed by David West Reynolds) Form I: (Yellow Stance) - Level 2 Saber Offense Required Form II: (White Stance) - Dual Lightsaber wielder primary stance - Level 4 Saber Offense Required -
1,770 downloads
Author: Azymn OVERVIEW: --------------------------------------------------------------------- - Choose from 29 unique classes in 6 different Factions: JEDI: Warden, Aurorian, Sentinel, Ancient One SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage MERC: Mandalorian, Bounty Hunter, HotShot, Commando MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more... - Model Scaling, Class-based Model System, Bot Class support - Includes Tchouky's Advanced RGB Sabers --------------------------------------------------------------------- CLASS SYSTEM: --------------------------------------------------------------------- JEDI "Warden" - Level 3 Lightside Powers Available - Level 3 Darkside Powers Available - Level 2 Saber Attack Maximum - Level 3 Saber Defense Maximum - Single bladed Lightsaber - Bryar Pistol "Aurorian" - All Level 4 Lightside Powers Available - Level 4 Saber Attack & Defense Maximum - Single, Dual Sabers, or Saberstaff "Sentinal" - Level 4 Lightside Powers Available - Level 2 Darkside Powers Available - Level 3 Saber Attack Maximum - Level 4 Saber Defense Maximum - Single bladed Lightsaber "Ancient One" - All Level 4 Force Powers - Enhanced Force Regen Rate - Armed only with fists and the Force SITH "Cardinal" - Level 3 Darkside Powers Available - Level 3 Lightside Powers Available - Level 2 Saber Attack Maximum - Level 3 Saber Defense Maximum - Single bladed Lightsaber - Bryar Pistol "Zealot" - All Level 4 Darkside Powers Available - Level 4 Saber Attack & Defense Maximum - Single, Dual Sabers, or Saberstaff "Crypt Guardian"- Level 4 Darkside Powers Available - Level 2 Lightside Powers Available - Level 3 Saber Attack Maximum - Level 4 Saber Defense Maximum - Single bladed Lightsaber "Dark Sage" - All Level 4 Force Powers - Enhanced Force Regen Rate - Armed only with fists and the Force MERCENARY "Mandalorian" - Health/Shields: (100/150) - Speed: 70% Weapons: - Dual Westar Pistols - E-11 Blaster - Jetpack-mounted rocket Equipment: - Flamethrower - Jetpack - Thermal Vision - Shield Regenerator - Double Ammo Capacity - Medpac Abilities: - Martial Arts Training - Combat Roll ready "Bounty Hunter" - Health/Shields: (100/150) Weapons: - Pistol - Tenloss Disruptor - Thermal Detonators Equipment: - Cloaking Module - Optic Radar Goggles - Grappling Hook - Binoculars - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Martial Arts Training - Scope Tracking - Combat Roll ready "HotShot" - Health: 200 Weapons: - Pistol - Blaster - DetPacks - Tripmines Equipment: - Ammunition Generator - Big Medpac Abilities: - Lucky: Automagically dodges - Lucky: Chance to do critical strikes - Highly resistant to explosives - Basic Hand-to-Hand Combat Training - Combat Roll ready "Commando" - Health/Shields: (150/200) - Speed: 85% Weapons: - Pistol - Flechette Gun - Thermal Detonators - Wrist-mounted Flamethrower - Portable E-Web Turret - Deployable Sentry Gun Equipment: - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Camouflage Ability - Martial Arts Training - Combat Roll ready MILITARY "StormTrooper" - Health/Shields: (100/150) Weapons: - Pistol - Blaster Equipment: - Binoculars - Ammunition Generator - Shield Regenerator - Portable Energy Shield - Medpac Abilities: - Troop Leader (Squad of Three) - Basic Hand-to-Hand Combat Training "SpaceTrooper" - Health/Shields: (100/150) - Speed: 60% Weapons: - Pistol - Repeater Equipment: - Improved Jetpack - Shield Regenerator - Double Ammo Capacity - Medpac Abilities: - Radar-Equipped "CloneTrooper" - Health/Shields: (100/150) Weapons: - Pistol - Repeater Rifle Equipment: - Binoculars - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Troop Leader (Squad of Three) - Basic Hand-to-Hand Combat Training "Royal Guard" - Health/Shields: (150/200) Weapons: - Force Pike - E-11 Blaster Equipment: - Gun-resistant robes - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Battle Dash - Martial Arts Training "ScoutTrooper" - Health/Shields: (100/100) - Speed: 140% Normal Weapons: - Pistol - Tenloss Disruptor Equipment: - Optic Radar Goggles - Cloaking Module - Seeker - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Scope Tracking - Basic Hand-to-Hand Combat Training "ARC Trooper" - Health/Shields: (100/150) Weapons: - Dual Westar Pistols - Rocket Launcher Equipment: - Grappling Hook - Medpac - Ammunition Generator - Shield Regenerator Abilities: - Combat Roll ready - Martial Arts Training SPECIES "Wookiee" - Health: 500 - Speed: 80% Weapons: - Bowcaster - Detpacks Equipment: - Big MedPac - Ammunition Generator Abilities: - Heavy Melee Combatant - Berserker Rage - Triggerhappy - Wallclinging - Extra Heavy (Resists Push/Pull) - Martial Arts Training - Resistant to Melee attacks "Tusken Raider" - Health: 300 - Speed: 110% Weapons: - Gaderffii - Sniper Rifle Equipment: - Ammunition Generator - Shield Regenerator - Big Medpac Abilities: - LifeLeech (Healed by damaging others) - Savage Fury - Resistant to Melee attacks - Martial Arts Training "Noghri Warrior" - Health: 200 - Speed: 130% Weapons: - Twin Daggers Equipment: - Medpac Abilities: - Natural Camouflage - Battle Senses - Thermal Vision - Wallclinging - Natural Leaping Ability - Martial Arts Training "Yuuzhan Vong" - Health: 300 - Speed: 120% Weapon: - Amphistaff Equipment: - Organic Armor (Lightsaber Resistant) Abilities: - Total Force Immunity - Regeneration (Heals over time) - Resistant to Melee attacks - Martial Arts Training "Gungan" - Health/Shields: (200/100) Weapon: - DEMP 2 Equipment: - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Heightened jumping ability - Cartilaginous Skeleton (Resistant to explosives) - Resistant to fall damage - Basic Hand-to-Hand Combat Training DROIDS "Battle Droid" - Health/Shields: (75/150) Weapons: - Blaster - Rocket Launcher Equipment: - Unlimited Ammo - Internal Radar - Shield Regenerator Abilities: - Troop Leader (Squad of Three) - Force-Immune - Resistant to fall damage - Resistant to Melee attacks - Automated Nano-Repair - Immune to Fire "Super Battle Droid" - Health/Shields: (75/300) - Speed: 70% Weapons: - Laser Cannon Gauntlet - Rocket Pack Equipment: - Internal Radar - Unlimited Ammo - Ammunition Generator - Shield Regenerator Abilities: - Force-Immune - Triggercrazy - Extra Heavy (Resists Push/Pull) - Resistant to fall damage - Resistant to Melee attacks - Automated Nano-Repair - Immune to own blasters - Immune to Fire "Droideka" - Health/Shields: (150/500) Weapons: - Twin Blasters Equipment: - Internal Radar - Unlimited Ammo - Shield Regenerator Abilities: - Force-Immune - Extra Heavy (Resists Push/Pull) - Resistant to Melee attacks - Automated Nano-Repair - Immune to fall damage - Immune to Fire - Immune to own blasters "Assassin Droid" - Health/Shields: (100/100) - Speed: 90% Weapons: - Pistol - Disruptor - Repeater Equipment: - Internal Radar - Cloaking device - Unlimited Ammo - Shield Regenerator Abilities: - Force-Immune - Resistant to Melee attacks - Martial Arts Training - Resistant to fall damage - Automated Nano-Repair - Immune to Fire "DarkTrooper" - Health/Shields: (100/350) - Speed: 50% Weapons: - Pistol - Concussion Rifle - Rocket Launcher Equipment: - Internal Radar - Unlimited Ammunition - Shield Regenerator - Cortosis Armor (Lightsaber/Explosives Resistant) Abilities: - Basic Hand-to-Hand Combat Training - Extra Heavy (Resists Push/Pull) - Resistant to Melee attacks - Resistant to fall damage - Automated Nano-Repair - Immune to Fire LIGHTSABERS: --------------------------------------------------------------------- - Seven Forms of Lightsaber Combat: (originally developed by David West Reynolds) Form I: (Yellow Stance) - Level 2 Saber Offense Required Form II: (White Stance) - Dual Lightsaber wielder primary stance - Level 4 Saber Offense Required Form III: (Blue Stance) - Level 1 Saber Offense Required Form IV: (Green Stance) - Level 4 Saber Offense Required Form V: (Red Stance) - Level 3 Saber Offense Required Form VI: (Purple Stance) - Level 4 Saber Offense Required Form VII: (Gold Stance) - Saberstaff wielder primary stance - Level 4 Saber Offense Required - Powered by Tchouky's Advanced RGB Sabers (toggleable) - Dualblade lightsabers can be split in half or destroyed - Dual lightsaber wielder's 2nd saber may be destroyed - Lightsabers damage now lethal - Recharge force at twice the normal rate with saber holstered - Jedi will now try to block sniper shots with their saber before trying to dodge - 16 different lightsaber blade types available - Certain special moves can now be performed on cue: - Backstabs/Backsweeps: crouch + back + attack - Force Impale/Slash: pull followed by attack Dual Lightsabers: - Dual Side Attack: crouch + left + attack - Dual Front/Read Attack: crouch + right + attack Red or Staff Stance (kicks): - Split kick: crouch + right + alt attack - Spinning roundhouse kick: crouch + back + alt attack - Hilt Bash: crouch + forward + alt attack GADGETS AND ABILITIES: --------------------------------------------------------------------- Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle) - Allows one to become invisible for a short period of time - Cannot be seen with Force Seeing - Missiles lose lock on cloaked mercs - Invisible to sentry guns - Can attack while cloaked Camouflage: (Stand still for 3 seconds to disappear) - Unlimited duration - Moving while crouched maintains camouflage - Remain hidden unless moving quickly or attacking Optic Radar: (Same key as ForceSense, use like force power) - Goggles send and receive radar waves - Can see moving, non-cloaked entities, even through walls - Can see mindtricking Jedi/Sith Thermal Vision: (Same key as ForceSense, use like force power) - Goggles attuned to pick up body heat - Can see mindtricking Jedi/Sith - Can see cloakers Flame Gauntlet: (Same key as ForceLightning, use like force power) - Flamethrower mounted on the Merc's left forearm - Does constant damage to all engulfed targets -
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Version 9.0
102 downloads
Author: RinkXing / *<JO>*RinkXing,C Have I won the biggest personal skin pack award? over 40 skins here, I'm aiming for a record. Here is my little pride and joy. My personal skin. A reskin of a few models, The gungan model by major clod, totally re-amped, you thought gungans were lame? think again. CyberRink, a reskin of grayfox by ksk_h20, with team support and new sounds. Cel shaded rink, hologram rink, both skins with added shaders. Let me say, that HK-RX is NOT in this pack, since it is an illegal model, it won't be released anytime soon. Rinktrooper is a reskin of the EXCELLENT improved stormtrooper model by Hapslash. I think thats it, have fun and this skin can be used on any server at anytime. oh and RINKMAN, the super hero. No one knows his secret identity, who could it be? *cough* Check out his taunts, they are quite funny. Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes Shaders: Yes -
1,416 downloads
Original Author: Shadowknight1 Description: This mod started when I tried to see if anyone had made this version of Mara. You know. Without the jacket. In short, no one had, and someone pointed out that Hapslash's Gweth model might work for a reskin. So, I did what any self respecting artist/modder/film director would do. Since no one else was doing it, I did it myself. After many many weeks of working with it, basing the skin partly off of screens of Mara in TFU Wii and an action figure I own of Mara, I present it to the public. She is complete with a shader by Kahn D'halaine and a brand spankin new, high-res lightsaber model by Khaliban. Unfortunately, no cape. I can't model. Credits: Credits to Hapslash for his Gwethenea model and for him allowing me to use it, his readme is included in the zip. Credits for the shader go to Kahn D'halaine, and it looks awesome! And final credit goes to Khaliban for allowing me to release his updated version of his Mara Jade lightsaber model in this pack. Comments: The skin is based more off the action figure, so some details are a bit off, nothing too big though and still looks good to me. -
Version v1.01
610 downloads
Author: Azymn Fixes for version 1.01: --------------------------------------------------------------------- - Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver) - All .ini files updated (courtesy of Kyle Kellasheskee) - Duel and PowerDuel Gametypes now supported - Maximum vehicles allowed in base folder increased - Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists - Merc jump boosting now only in vertical direction - Force Protect now properly only drains force when hit - UI now properly displays all player models if f_forceClassModels is turned off on server - Saber forms are now color coded in menus to indicate respective saber stance - Kick removed as alt-attack from single sabers - accessible through melee - Weapons can no longer be pulled away from classes who can't pick them up - Bots now use katas occasionally - Disabled 5 second "/kill" delay for CTF games - Saber-Resistant trait re-balanced - Commando class no longer has flamethrower - Non-lightsaber blade weapons no longer reflect projectiles back at attackers - Non-lightsaber blade weapons no longer collide with walls - Scoreboard now displays number of deaths - Thermal Vision now properly sees through Mind Trick - Saberstaff wielders can now throw saber with one blade off again - Various item spawnpoints disabled on maps to prevent class imbalances - TCK RGB colors are now saved properly after exiting RGB Setup menu - Lightning sound no longer accompanies Flamethrower and Coomb Spores - Saber users no longer kick when trying to throw saber without enough Force - "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source) - Clients IP address logged during connection (courtesy of Asteroids mod source) - Orange single stance now throws saber with altAttack - Droideka no longer crashes server when falling to death - Charged Absorb prevents knockdown from charged Lightning - Charged Seeing necessary to counter charged Mindtrick - ForceSage Push/Pull damage fixed - No saber sound plays when sage meditates - Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity) - Super Battle Droids now have a 1 second cooldown after firing a rocket - Vong speed reduced to 1/2 normal while firing Coomb Spores - Level 4 Absorb immune to Push/Pull - Saber stances rebalanced - Fixed crash caused when loading Griffinclaw's JediCouncilGCX map - Fixed bug which reset f_defaultclass to Bounty Hunter on server - Fixed bug which rapidly cycled through splash screens during connect - Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi - Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time - Fixed bug which sometimes caused loss of Force Powers in menus at apply time - Fixed bug which falsely showed illegal saber menus after changing RGB settings - Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used - Fixed bug which allowed non-rechargeable weapons to be selected - Fixed bug which allowed unavailable classes to be selected - Fixed bug which allowed illegal blade types to draw null shaders - Various classes rebalanced - Updated readme follows --------------------------------------------------------------------- OVERVIEW: --------------------------------------------------------------------- - Choose from 29 unique classes in 6 different Factions: JEDI: Warden, Aurorian, Sentinel, Ancient One SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage MERC: Mandalorian, Bounty Hunter, HotShot, Commando MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper - Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks - Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more... - Model Scaling, Class-based Model System, Bot Class support - Includes Tchouky's Advanced RGB Sabers --------------------------------------------------------------------- CLASS SYSTEM: --------------------------------------------------------------------- JEDI "Warden" - Level 3 Lightside Powers Available - Level 3 Darkside Powers Available - Level 2 Saber Attack Maximum - Level 3 Saber Defense Maximum - Single bladed Lightsaber - Bryar Pistol "Aurorian" - All Level 4 Lightside Powers Available - Level 4 Saber Attack & Defense Maximum - Single, Dual Sabers, or Saberstaff "Sentinal" - Level 4 Lightside Powers Available - Level 2 Darkside Powers Available - Level 3 Saber Attack Maximum - Level 4 Saber Defense Maximum - Single bladed Lightsaber "Ancient One" - All Level 4 Force Powers - Enhanced Force Regen Rate - Armed only with fists and the Force SITH "Cardinal" - Level 3 Darkside Powers Available - Level 3 Lightside Powers Available - Level 2 Saber Attack Maximum - Level 3 Saber Defense Maximum - Single bladed Lightsaber - Bryar Pistol "Zealot" - All Level 4 Darkside Powers Available - Level 4 Saber Attack & Defense Maximum - Single, Dual Sabers, or Saberstaff "Crypt Guardian"- Level 4 Darkside Powers Available - Level 2 Lightside Powers Available - Level 3 Saber Attack Maximum - Level 4 Saber Defense Maximum - Single bladed Lightsaber "Dark Sage" - All Level 4 Force Powers - Enhanced Force Regen Rate - Armed only with fists and the Force MERCENARY "Mandalorian" - Health/Shields: (100/150) - Speed: 70% Weapons: - Dual Westar Pistols - E-11 Blaster - Jetpack-mounted rocket Equipment: - Flamethrower - Jetpack - Thermal Vision - Shield Regenerator - Ammunition Generator - Medpac Abilities: - Martial Arts Training - Combat Roll ready "Bounty Hunter" - Health/Shields: (100/150) Weapons: - Pistol - Tenloss Disruptor - Thermal Detonators Equipment: - Cloaking Module - Optic Radar Goggles - Grappling Hook - Binoculars - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Martial Arts Training - Scope Tracking - Combat Roll ready "HotShot" - Health: 150 Weapons: - Pistol - Blaster - DetPacks - Tripmines Equipment: - Ammunition Generator - Big Medpac Abilities: - Lucky: Automagically dodges - Lucky: Chance to do critical strikes - Highly resistant to explosives - Basic Hand-to-Hand Combat Training - Combat Roll ready "Commando" - Health/Shields: (150/200) - Speed: 85% Weapons: - Pistol - Flechette Gun - Thermal Detonators - Portable E-Web Turret - Deployable Sentry Gun Equipment: - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Camouflage Ability - Martial Arts Training - Combat Roll ready MILITARY "StormTrooper" - Health/Shields: (100/150) Weapons: - Pistol - Blaster Equipment: - Binoculars - Ammunition Generator - Shield Regenerator - Portable Energy Shield - Medpac Abilities: - Troop Leader (Squad of Three) - Basic Hand-to-Hand Combat Training "SpaceTrooper" - Health/Shields: (100/150) - Speed: 60% Weapons: - Pistol - Repeater Equipment: - Improved Jetpack - Shield Regenerator - Ammunition Generator - Medpac Abilities: - Radar-Equipped "CloneTrooper" - Health/Shields: (100/150) Weapons: - Pistol - Repeater Rifle Equipment: - Binoculars - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Troop Leader (Squad of Three) - Basic Hand-to-Hand Combat Training "Royal Guard" - Health/Shields: (150/200) Weapons: - Force Pike - E-11 Blaster Equipment: - Gun-resistant robes - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Battle Dash - Martial Arts Training "ScoutTrooper" - Health/Shields: (100/100) - Speed: 140% Normal Weapons: - Pistol - Tenloss Disruptor Equipment: - Optic Radar Goggles - Cloaking Module - Seeker - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Scope Tracking - Basic Hand-to-Hand Combat Training "ARC Trooper" - Health/Shields: (100/150) Weapons: - Dual Westar Pistols - Rocket Launcher Equipment: - Grappling Hook - Medpac - Ammunition Generator - Shield Regenerator Abilities: - Combat Roll ready - Martial Arts Training SPECIES "Wookiee" - Health: 500 - Speed: 80% Weapons: - Bowcaster - Detpacks Equipment: - Big MedPac - Ammunition Generator Abilities: - Heavy Melee Combatant - Berserker Rage - Triggerhappy - Wallclinging - Extra Heavy (Resists Push/Pull) - Martial Arts Training - Resistant to Melee attacks "Tusken Raider" - Health: 300 - Speed: 110% Weapons: - Gaderffii - Sniper Rifle Equipment: - Ammunition Generator - Shield Regenerator - Big Medpac Abilities: - LifeLeech (Healed by damaging others) - Savage Fury - Resistant to Melee attacks - Martial Arts Training "Noghri Warrior" - Health: 200 - Speed: 130% Weapons: - Twin Daggers Equipment: - Medpac Abilities: - Natural Camouflage - Battle Senses - Thermal Vision - Wallclinging - Natural Leaping Ability - Martial Arts Training "Yuuzhan Vong" - Health: 300 - Speed: 120% Weapon: - Amphistaff Equipment: - Organic Armor (Lightsaber Resistant) Abilities: - Total Force Immunity - Regeneration (Heals over time) - Resistant to Melee attacks - Martial Arts Training "Gungan" - Health/Shields: (200/100) Weapon: - DEMP 2 Equipment: - Ammunition Generator - Shield Regenerator - Medpac Abilities: - Heightened jumping ability - Cartilaginous Skeleton (Resistant to explosives) - Resistant to fall damage - Basic Hand-to-Hand Combat Training DROIDS "Battle Droid" - Health/Shields: (75/150) Weapons: - Blaster - Rocket Launcher Equipment: - Unlimited Ammo - Internal Radar - Shield Regenerator Abilities: - Troop Leader (Squad of Three) - Force-Immune - Resistant to fall damage - Resistant to Melee attacks - Automated Nano-Repair - Immune to Fire "Super Battle Droid" - Health/Shields: (75/300) - Speed: 60% Weapons: - Laser Cannon Gauntlet - Rocket Pack Equipment: - Internal Radar - Unlimited Ammo - Ammunition Generator - Shield Regenerator Abilities: - Force-Immune - Triggercrazy - Extra Heavy (Resists Push/Pull) - Resistant to fall damage - Resistant to Melee attacks - Automated Nano-Repair - Immune to own blasters - Immune to Fire "Droideka" - Health/Shields: (150/500) Weapons: - Twin Blasters Equipment: - Internal Radar - Unlimited Ammo - Shield Regenerator Abilities: - Force-Immune - Extra Heavy (Resists Push/Pull) - Resistant to Melee attacks - Automated Nano-Repair - Immune to fall damage - Immune to Fire - Immune to own blasters "Assassin Droid" - Health/Shields: (100/100) - Speed: 90% Weapons: - Pistol - Disruptor - Repeater Equipment: - Internal Radar - Cloaking device - Unlimited Ammo - Shield Regenerator Abilities: - Force-Immune - Resistant to Melee attacks - Martial Arts Training - Wrist-mounted Flamethrower - Resistant to fall damage - Automated Nano-Repair - Immune to Fire "DarkTrooper" - Health/Shields: (100/350) - Speed: 50% Weapons: - Pistol - Concussion Rifle - Rocket Launcher Equipment: - Internal Radar - Unlimited Ammunition - Shield Regenerator - Cortosis Armor (Lightsaber/Explosives Resistant) Abilities: - Basic Hand-to-Hand Combat Training - Extra Heavy (Resists Push/Pull) - Resistant to Melee attacks - Resistant to fall damage - Automated Nano-Repair - Immune to Fire LIGHTSABERS: --------------------------------------------------------------------- - Seven Forms of Lightsaber Combat: (originally developed by David West Reynolds) Form I: (Yellow Stance) - Level 2 Saber Offense Required Form II: (White Stance) - Dual Lightsaber wielder primary stance - Level 4 Saber Offense Required