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Files posted by JKHub
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STAP MST
Author: Monsoontide
this is a vehicle model like the swoop. it can be either spawned by players in game or placed by a mapper in his map. the vehicle wors in single and multiplyer.
if you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please!
264 downloads
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bloodPLUS revision 4.1
By JKHub in Cosmetic Mods
Author: bloodthirstydood
This is a revision of a mod by me already on here. It covers dismemberment as well. What is new: new look, better effects, simpler images.
Really cool: if you hit someone for the first time in a while, there's a big ring splat.
It is better in single player than in multiplayer.
This mod declares "helpusobi 1" to facilitate singleplayer cheating.
1,604 downloads
0 comments
Submitted
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Free Saber Alliance Council
By JKHub in Free For All
Author
Ayala
This is my first publically released map. It was made for my clan, the Free Saber Alliance, however I tried to keep clan references to a minimum. This map could serve many purposes, there is a flying area with mini tie-fighters and mini tie-bombers that are included as a separate pk3 file in the zip file. There are dueling areas and spaces for FFA and TFFA, as well as a training area with triggers for various NPCs.
163 downloads
0 comments
Submitted
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Ayala
Author
Ayala
Hello everyone. This is a reskin of SaberGirl's personal Leela skin pack for Jedi Academy. I loved SaberGirl's Leela skin pack, but I wanted to have a skin of my own and wanted to add a bit of my own personality to this great skin. This is my first attempt at skinning, so I didn't do too many changes, just brighten up the skins, tailor the skins to my liking and change the sounds a bit. I used only one hair model, the pony tail, well, because I liked it best.After getting some good reviews from my friends, I decided to release it publicly, since there's probably a lot of other girls out there who have a hard time finding a good female skin that's not overused. The sounds are a compilation from various female skins, including SaberGirl's Leela
version, Mars Marshall's (aka NeoMarz) Serra Keto skin and probably one or two others that I have forgotten. I hope you like it.
There are team colors, but no bot support. There are also no known bugs at this time. If you find any, please let me know.
292 downloads
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Sev
Author
UnsungHero/Schrodinger
This is a remodel of the Boss skin in cloneultima, it is Sev with black armor (Sev is the red republic commando that used the sniper).
69 downloads
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Electric HUD
By JKHub in Cosmetic Mods
Author: Thunder
This is a hud that also comes with a change of image in the console, with an electric theme.
128 downloads
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Desert Streets
By JKHub in Free For All
Mapped by Roshi
This is a desert city based FFA map. It includes a few dueling arenas,
a council room, many outdoor areas, an small bar room, and a large rancor
arena. A few STAP vehicles are scattered around the map to help you get
around. A spawnscript is included to respawn the STAPs when destroyed.
Credit goes to Aaron Smith for the Jedi Starfighter model, and to Monsoontide
for the STAP vehicle.
Bot-routing is included.
Supported game types - FFA, TeamFFA
212 downloads
0 comments
Updated
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Episode III LEGO Spaceships
Model by DarthViper107
Description:
This is a small pack of three Vehicles that I did a while back in Lego form for Jedi Academy.
Includes:
Jedi Starfighter (ep3_njs)
Droid Tri-Fighter (ep3_tri)
Vulture Droid (ep3_vul)
They all have their own animations and textures, including some new ship damage screens. They are in individual packs but I think the Vulture Droid one needs explosion files from the Droid Trifighter pack.
All of these were modeled and made by me, neither the models or the texures were taken from the Lego Star Wars game. I actually modeled the ships and scanned the Lego pieces to make the models.
To use, start a level in Cheat Mode and then go to the console (Shift+~) and type: npc spawn vehicle <vehiclename>
For <vehiclename> replace it with ep3_njs for the Jedi Starfighter, ep3_tri for the Droid Tri-Fighter, and ep3_vul for the Vulture Droid.
The models are a bit large in polygon count, so if you have a slow computer then you might have trouble. But I don't think that should be an issue for anyone anymore. It has had problems with how many weapons are in the system, if you spawn all of them then one of them might not have any weapons working so don't try to install all of them at the same time.
191 downloads
0 comments
Updated
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Sith Terminator From Duality
Created by Gregory A. Birmingham (Manquesa)
Description: This is a flyable vehicle model of the Sith Terminator ship as seen in the move "Duality"
Load up any map in cheat mode (type "devmap *mapname*" into the console
Once the map is loaded, type "/npc spawn vehicle duality_st" into the console
Or, since this doesn't auto respawn, type "bind z npc spawn vehicle duality_st" into the console
step back and you'll see the vehicle appear where you were standing
press the USE key to get in, then pres JUMP to take off, enjoy!
credits: RaSiN_HeCk -- created the shield display design and the reticle design
Andy867 -- he introduced me to the Duality movie and was the first to ask me to make the model
Desostros -- inspired me to finish it (for his project)
Duncan_10158 -- couldn't have completed this without his vehicle tutorial
anyone else who helped me
Special thanks to the makers of the Duality movie, check it out at www.crewoftwo.com
168 downloads
0 comments
Submitted
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Yavin IV Academy Launcher
By JKHub in Cosmetic Mods
Original Author: Mr. Killer
Description:
Based on Yavin 4's Jedi Academy, this mod replaces the default JK3 launcher.
Installation:
1) It's recommended that, before using this mod, you make a backup of all the files in your Install folder, ubicated in your Jedi Academy folder.
2) Copy the files in the Yavin4_launcher folder an paste them in your Install folder.
3) The mod has now been installed.
4) To uninstall this mod, copy the backup files of your Install folder (as recommended in step 1 above) and paste them in your Install folder in your Jedi Academy folder.
98 downloads
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Daemon
By JKHub in Player Models
Author: Vincula
"Nur Kinder und einfache Leute mögen lebhafte Farben" (J.W. Goethe)
!!!This Model is a SinglePlayer and MultiPlayer Modifikation.!!!
!!!Your choice: 6 head, 5 torso, 2 leg varations and a skirt.!!!
- Every Team_Model use its own Model_Shader
- npcs: daemon, daemon_skirt, daemon_skirt2. (all fiendly ), evil_daemon (not so friendly)
- bots: (/addbot) amon, abbath
- new and reprocessed, transposed sounds (cenobite?)
- animated icons
406 downloads
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Super Perfect Saber Mod
By JKHub in Cosmetic Mods
Original Author: BoBnoGG!n
Description:
This mod makes the sabers more realistic...no...perfect compared to the movies. ive downloaded other mods and i just havnt found the 1 i like so i made this my self....its my first mod and i know i sound cocky but i just want u to try this. its not too fat, uses the same colors and has a nice solid centre to the sabre....its tip ia also not to sharp or too round or funny shaped.....and it should work with all versions of starwars jedi academy. its a minor mod and wont affect that much to gameplay but at around 42kb, it should b worth it.
876 downloads
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Flame Saber Mod
By JKHub in Cosmetic Mods
Original Author: BoBnoGG!n
Description:
This mod here....is fun...and firey and stuff....if youve always been fascinated by fire......here u can play with it without realling hurtin anyone real....thats y i made this mod....hope u hav fun
look out for my other fully sikk mod thats called lightning saber.....i think......
357 downloads
0 comments
Submitted
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New Saber Colours Mod
By JKHub in Cosmetic Mods
Original Author: |GG|Crow_Nest
Description:
This mod changes all of the saber colours to new cool-looking ones that I made.
544 downloads
0 comments
Submitted
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Toxic Detenator
By JKHub in Guns & Explosives
Author: smc762
A new thermal detenator effect. Changes the explosion to a cloud of toxic gas and a splatter of radioactive goop.
214 downloads
0 comments
Submitted
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Desann Warrior
Author: Darth Dizzy
New textures: Yes
Bot support: Yes
Team support: No
NPC: Yes
New sounds: Yes
Well this is a skin of a 'Desann Warrior', my first skin.
If you wanna use it in SinglePlayer just type in console 'playermodel desann_warrior'
324 downloads
0 comments
Submitted
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Kyle Katarn SP
By JKHub in Single Player
Author: Darth Dizzy
This mod adds Kyle Katarn in the singleplayer selection screen.
620 downloads
0 comments
Updated
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General Grievous SP
By JKHub in Single Player
Author: Darth Dizzy
This mod adds General Grievous in the singleplayer selection screen.
1,189 downloads
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New SP Species
By JKHub in Single Player
Author: Darth Dizzy
This mod adds seven new species in the Singleplayer selection screen:
Jawa, Noghri, Weequay, Trandoshan, Tuskenraider, Wookiee and Gran.
2,499 downloads
0 comments
Updated
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The Legend Of KungLao
Author: ObiWanKenody
In the city of Japan, the Mafia is awaiting a meeting with the Ninja Assassin, to discuss an important mission/job. They arrive,
The Ninja Assassin accepts the assignment and sends his men over to the village to eliminate the samurais.
When the ninjas get to the village, a samurai is walking around, and a ninja appears behind him, taking his life. The samurai on the side
wakes up in alert, and walks into the house. KungLao's brother (Yoshi) has a bad feeling that something is wrong. He informs the samurai to be
careful, but it is useless. The other ninjas come out of nowhere and eliminate the remaining samurais, before KungLao returns home. Later that
evening, KungLao returns home, and notices that all of the villagers are dead, including his own brother. He glares at his brother, (slain on
the ground) and at midnight, he buries him in the cemetary. (The back of an abandoned church)
the next day, KungLao tracks down the Ninja Assassin, and listens in on the conversation between him and the Mafia. The Ninja Assassin
glances behind him, and notices the Samurai. The Mafia disappears into dust, (like dust) and the chase begins. During the chase, the Ninja
Assassin lures the Samurai into the alley, (into a trap) where he escapes, and leaves the Samurai in an uncomfortable situation.
Intro/Prelude <--You are here!
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
45 downloads
0 comments
Updated
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Sub Metro Teaser
Author: ObiWanKenody
A short map preview (teaser trailer) for SMoKE's TMU (The Matrix Unleashed) map, the Sub Metro. This short video simply shows what the final version of the map will be like.
14 downloads
0 comments
Submitted
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Jedi Enclave Teaser
Author: ObiWanKenody
This is a smooth 24fps short map preview (AkA teaser trailer) for SMoKE's final version of The Jedi Enclave (on Dantooine). The quality turned out to be incredibly good, (altough you might not call it HD) I think it's the BEST trailer I've done so far. =)
62 downloads
0 comments
Submitted
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ForceMod II - The Mercs Strike Back (JK2)
By JKHub in Server-Side
Author: Azymn
Overview:
--------------------------------------------
- Level 4 Force powers available, along with 5 new force ranks
- New Jedi VS Merc mode: Choose to play as True Jedi, Shadow Jedi, Dark Sith, Noble Sith, Scout, Bounty Hunter, Heavy Soldier, HotShot, or Trooper
- Enhanced lightsaber combat with dualblades and twin sabers and customizable blade types
- New Merc gadgets including jetpack, cloaking, dual pistols, and flame gauntlet, among others
- Includes Tchouky Model Scaling and customizable config files for bot classes
- Admin commands provided courtesy of cHoSeN-oNe and Mars
- See http://forcemod.aotctc.com for more details.
--------------------------------------------
New Class System:
---------------------------
Jedi:
"True Jedi" - All Level 4 Lightside Powers Available
"Shadow Jedi" - Max Level 3 Lightside Powers
- Max Level 2 DarkSide Powers
Sith:
"Dark Sith" - All Level 4 Darkside Powers Available
"Noble Sith" - Max Level 3 Darkside Powers
- Max Level 2 Lightside Powers
Mercs:
"Scout"
Weapons:
- Pistol
- Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar
- Bacta Tank
- Shield Regenerator
Abilities:
- Regenerate Powercell Ammo
- Max Soft Shields: 120
- Runs 10% faster
- Move w/ sniper rifle
- Resistance to other sniper fire
- Chance to hit Jedi with ForceSeeing on
"Bounty Hunter"
Weapons:
- Dual Pistols
- Flamethrower
Equipment:
- Jetpack
- Shield Regenerator
Abilities:
- Regenerate Blaster/Pistol Ammo
- Max Soft Shields: 150
- Runs 15% slower
"Heavy Soldier"
Weapons:
- Pistol
- Rocket Launcher
- Heavy Repeater
Equipment:
- Jetpack
- Optic Radar
- Shield Regenerator
Abilities:
- Regenerate Metallic Bolt Ammo
- Max Soft Shields: 180
- Multiple Sentry capable
"Hot Shot"
Weapons:
- Pistol
- Blaster
Equipment:
- Shield Regenerator
Abilities:
- Regenerate Blaster Ammo
- Max Soft Shields: 120
- Runs 10% faster
- Chance to avoid damage on any non-saber attack
- Chance to do critical strike (double damage) with energy weapons
"Trooper"
Weapons:
- Pistol
- Blasters
Equipment:
- Shield Regenerator
Abilities:
- Unlimited Ammo for Energy Weapons
- Max Soft Shields: 140
Lightsabers:
---------------------------
- Jedi/Sith can wield dualbladed sabers without cheats
- Jedi/Sith can wield two lightsabers simultaneously
- Unique lightsaber hilt models can be selected through menus
- Singleblade users can choose to use two additional one-handed stances (Green and Purple)
- Can lock lightsaber types throughout match (i.e. If dualblade chosen, must use dualblade til respawn)
- Backstabs and BackSlashes can be performed on cue: crouch + back + attack
- Dualblade lightsabers can be split in half or destroyed
- Dual lightsaber carrier's 2nd saber may be destroyed
- Capable of destroying handheld weapons
- Can specialize in certain type of lightsaber (Pure Lightsaber User)
- Pure Lightsaber Users (No guns) can now:
- Block all incoming projectiles if attacker is in crosshairs
- Block Lightning and Drain attacks if attacker is in crosshairs
- Does 50% more damage with lightsaber
- 25% reduction from explosive splash damage
- Runs 10% faster with saber holstered
- Jedi will now try to block sniper shots with their saber before trying to dodge
- Multiple lightsaber blade types available
- Saber styles now selectable based on saber attack level.
- Eliminated blocking from behind
Gadgets:
---------------------------
Cloaking: - Allows Merc to become invisible for a short period of time
- Cannot be seen with Force Seeing
- Missiles lose lock on cloaked mercs
- Invisible to sentry guns
- Can attack while cloaked
Optic Radar: - Goggles send and receive radar waves
- Can see moving entities, even through walls
- Can see mindtricking Jedi in motion
Flame Gauntlet: - Flamethrower mounted on the Merc's left forearm
- Does constant damage to all engulfed targets
- Intense heat bypasses shields and damages tissue directly
Shield Charging:- Regenerate shields by drawing power from the battery fuel cells
AmmoCell Regen: - Replenishes weapon ammunition via the battery fuel cells
Jetpack: - Must hold jump while airborne to activate jetpack thrust
- Jetpack can be destroyed
- Jetpack sound may be turned off clientside
- Single, Dual, and Triple Exhaust types available
- Powered by battery fuel cells
- Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)
- Toggle fuel usage
- Toggle whether flag carrier can use jetpack
Mobile Battery: - Serves as a power source for:
- Cloaking Module
- Optic Radar Goggles
- Flame Gauntlet
- Ammo Recharger
- Shield Regenerator
- Jetpack
- Charges over time
- Resistant to Drain attacks
Grapple:
- Utilizes Tercero's grapple model
- Now bindable to a button
- More realistic physics
- Retract grapple by holding jump, lengthen grapple by pressing duck
- Grapple line FX improved
Miscellaneous:
- Disruptor fire can dismember target
- Tazer now deactivates ForcePowers, reduces shields by %50
- Rolling and Wall-Flipping extended to gun wielders
- Falling damage increased for Mercs
- Merc Blaster Ammo maximum increased to 500
- Rockets do not lose lock from a Push or Pull
- Respawned weapons may be picked up as ammo
Force Powers:
---------------------------
- Players can combine Light and Dark Force powers.
- Five new force ranks:
Sith Apprentice: 150 Force Points
Sith Lord: 200 Force Points
Jedi Lord: 250 Force Points
Ancient Master: 350 Force Points
One with the Force: 500 Force Points
Heal: - Heals over time now, instead of instantly.
Level 1:- Heals 10 points of damage.
Level 2:- Heals 20 points of damage.
Level 3:- Heals 35 points of damage.
Level 4:- Heals 45 points of damage.
- Regenerates 1 hitpoint every 2 seconds.
Jump: Level 3:- Jump 8x normal height.
- Reduced force cost
- Falling damage reduced to 1/2.
Level 4:- Jump 16x normal height.
- Reduced force cost
- Falling damage reduced to 1/4.
Speed: - Short, powerful burst of speed for 2 seconds
- ForceSpeed costs reduced from 50 to 30
Level 1:- Sprint at 1.5x normal speed
Level 2:- Sprint at 2.5x normal speed
Level 3:- Sprint at 5x normal speed
Level 4:- Sprint at 10x normal speed
- Normal running speed is increased 10%.
Push:
Level 4:- Increased push strength over level 3.
- Knockdown range increased by 50%.
- Greater push resistance.
- Chance to break saberlock increased.
Pull:
Level 4:- Increased pull strength over level 3.
- Pulldown range increased by 50%.
- Greater pull resistance.
MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.
(i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]
Level 3:- Can attack while cloaked - each attack costs force points.
Level 4:- Can attack while cloaked - attacking cost reduced
- Duration increased to 40 seconds.
Grip: - Can turn off red grip hand extension
Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)
- Grip range increased to 2x normal.
- Damage per second doubled.
Lightning:
Level 4:- Lightning mastery - other lightning attacks are absorbed by force power.
- Range increased by 10%.
- Fresh corpses now shockable on Level 4.
Dark Rage: - Run speed is 150% of normal speed.
- Increased lightsaber damage done by 25%.
Level 4:- Increased lightsaber damage done by 50%.
- Run speed further increased to 200% normal speed.
- Duration of 40 seconds.
Protect:Level 4:- Consumes force only when hit.
- Regenerates shields at a rate of 1 point every 4 seconds.
Absorb: - Force maintenance costs are like v1.02 levels [Artifex]
Level 4:- Absorbs 25% more force than level 3.
- Absorbs and converts 25% of weapon damage into force.
TeamHeal:
Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.
- Regenerate 1 health every 3 seconds.
TeamForce:
Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.
- Regenerate 3 additional force points per second.
Drain: - Drainer takes damage from a missed attack
Level 4:- Drains ~20% more than level 3 drain.
- Drains ammo from any energy weapons in use.
Seeing:
Level 4:- Cost 50% less to activate.
- Duration increased 40 seconds.
- Automatically dodge sniper shots without ForceSeeing on
(even while jumping or using force powers)
SaberAttack:
Level 4:- Damage increased by 15% for all stances
- All stances available for dualblade or dualsaber users if f_skillMode is on
SaberDefend:
Level 4:- Blocking ratios increased by 50% for all stances.
- Increased chance of blocking lightning/drain attacks if pure saber user
- Quicker projectile blocking rate.
SaberThrow:
Level 4:- Saber throw distance increased 25%.
- Saber throw speed nearly doubled.
- Saber can spend more time airborne.
- Saber will never fall to the ground when blocked.
Other Features:
---------------------------
Tchouky Model Scaling:
- Scale speed of models based on size (bigger == faster OR vice versa)
- Scale damage reduction based on size:
1,195 downloads
0 comments
Updated
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ForceMod III - Return of the Sith (Windows Patch)
By JKHub in Server-Side
Author: Azymn
Fixes for version 1.01:
---------------------------------------------------------------------
- Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)
- All .ini files updated (courtesy of Kyle Kellasheskee)
- Duel and PowerDuel Gametypes now supported
- Maximum vehicles allowed in base folder increased
- Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists
- Merc jump boosting now only in vertical direction
- Force Protect now properly only drains force when hit
- UI now properly displays all player models if f_forceClassModels is turned off on server
- Saber forms are now color coded in menus to indicate respective saber stance
- Kick removed as alt-attack from single sabers - accessible through melee
- Weapons can no longer be pulled away from classes who can't pick them up
- Bots now use katas occasionally
- Disabled 5 second "/kill" delay for CTF games
- Saber-Resistant trait re-balanced
- Commando class no longer has flamethrower
- Non-lightsaber blade weapons no longer reflect projectiles back at attackers
- Non-lightsaber blade weapons no longer collide with walls
- Scoreboard now displays number of deaths
- Thermal Vision now properly sees through Mind Trick
- Saberstaff wielders can now throw saber with one blade off again
- Various item spawnpoints disabled on maps to prevent class imbalances
- TCK RGB colors are now saved properly after exiting RGB Setup menu
- Lightning sound no longer accompanies Flamethrower and Coomb Spores
- Saber users no longer kick when trying to throw saber without enough Force
- "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)
- Clients IP address logged during connection (courtesy of Asteroids mod source)
- Orange single stance now throws saber with altAttack
- Droideka no longer crashes server when falling to death
- Charged Absorb prevents knockdown from charged Lightning
- Charged Seeing necessary to counter charged Mindtrick
- ForceSage Push/Pull damage fixed
- No saber sound plays when sage meditates
- Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)
- Super Battle Droids now have a 1 second cooldown after firing a rocket
- Vong speed reduced to 1/2 normal while firing Coomb Spores
- Level 4 Absorb immune to Push/Pull
- Saber stances rebalanced
- Fixed crash caused when loading Griffinclaw's JediCouncilGCX map
- Fixed bug which reset f_defaultclass to Bounty Hunter on server
- Fixed bug which rapidly cycled through splash screens during connect
- Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi
- Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time
- Fixed bug which sometimes caused loss of Force Powers in menus at apply time
- Fixed bug which falsely showed illegal saber menus after changing RGB settings
- Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used
- Fixed bug which allowed non-rechargeable weapons to be selected
- Fixed bug which allowed unavailable classes to be selected
- Fixed bug which allowed illegal blade types to draw null shaders
- Various classes rebalanced
- Updated readme follows
---------------------------------------------------------------------
OVERVIEW:
---------------------------------------------------------------------
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
---------------------------------------------------------------------
CLASS SYSTEM:
---------------------------------------------------------------------
JEDI
"Warden" - Level 3 Lightside Powers Available
- Level 3 Darkside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Aurorian" - All Level 4 Lightside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Sentinal" - Level 4 Lightside Powers Available
- Level 2 Darkside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Ancient One" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
SITH
"Cardinal" - Level 3 Darkside Powers Available
- Level 3 Lightside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Zealot" - All Level 4 Darkside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Crypt Guardian"- Level 4 Darkside Powers Available
- Level 2 Lightside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Dark Sage" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
MERCENARY
"Mandalorian" - Health/Shields: (100/150)
- Speed: 70%
Weapons:
- Dual Westar Pistols
- E-11 Blaster
- Jetpack-mounted rocket
Equipment:
- Flamethrower
- Jetpack
- Thermal Vision
- Shield Regenerator
- Ammunition Generator
- Medpac
Abilities:
- Martial Arts Training
- Combat Roll ready
"Bounty Hunter" - Health/Shields: (100/150)
Weapons:
- Pistol
- Tenloss Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar Goggles
- Grappling Hook
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Martial Arts Training
- Scope Tracking
- Combat Roll ready
"HotShot" - Health: 150
Weapons:
- Pistol
- Blaster
- DetPacks
- Tripmines
Equipment:
- Ammunition Generator
- Big Medpac
Abilities:
- Lucky: Automagically dodges
- Lucky: Chance to do critical strikes
- Highly resistant to explosives
- Basic Hand-to-Hand Combat Training
- Combat Roll ready
"Commando" - Health/Shields: (150/200)
- Speed: 85%
Weapons:
- Pistol
- Flechette Gun
- Thermal Detonators
- Portable E-Web Turret
- Deployable Sentry Gun
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Camouflage Ability
- Martial Arts Training
- Combat Roll ready
MILITARY
"StormTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Blaster
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Portable Energy Shield
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"SpaceTrooper" - Health/Shields: (100/150)
- Speed: 60%
Weapons:
- Pistol
- Repeater
Equipment:
- Improved Jetpack
- Shield Regenerator
- Ammunition Generator
- Medpac
Abilities:
- Radar-Equipped
"CloneTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Repeater Rifle
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"Royal Guard" - Health/Shields: (150/200)
Weapons:
- Force Pike
- E-11 Blaster
Equipment:
- Gun-resistant robes
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Battle Dash
- Martial Arts Training
"ScoutTrooper" - Health/Shields: (100/100)
- Speed: 140% Normal
Weapons:
- Pistol
- Tenloss Disruptor
Equipment:
- Optic Radar Goggles
- Cloaking Module
- Seeker
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Scope Tracking
- Basic Hand-to-Hand Combat Training
"ARC Trooper" - Health/Shields: (100/150)
Weapons:
- Dual Westar Pistols
- Rocket Launcher
Equipment:
- Grappling Hook
- Medpac
- Ammunition Generator
- Shield Regenerator
Abilities:
- Combat Roll ready
- Martial Arts Training
SPECIES
"Wookiee" - Health: 500
- Speed: 80%
Weapons:
- Bowcaster
- Detpacks
Equipment:
- Big MedPac
- Ammunition Generator
Abilities:
- Heavy Melee Combatant
- Berserker Rage
- Triggerhappy
- Wallclinging
- Extra Heavy (Resists Push/Pull)
- Martial Arts Training
- Resistant to Melee attacks
"Tusken Raider" - Health: 300
- Speed: 110%
Weapons:
- Gaderffii
- Sniper Rifle
Equipment:
- Ammunition Generator
- Shield Regenerator
- Big Medpac
Abilities:
- LifeLeech (Healed by damaging others)
- Savage Fury
- Resistant to Melee attacks
- Martial Arts Training
"Noghri Warrior"
- Health: 200
- Speed: 130%
Weapons:
- Twin Daggers
Equipment:
- Medpac
Abilities:
- Natural Camouflage
- Battle Senses
- Thermal Vision
- Wallclinging
- Natural Leaping Ability
- Martial Arts Training
"Yuuzhan Vong" - Health: 300
- Speed: 120%
Weapon: - Amphistaff
Equipment:
- Organic Armor (Lightsaber Resistant)
Abilities:
- Total Force Immunity
- Regeneration (Heals over time)
- Resistant to Melee attacks
- Martial Arts Training
"Gungan" - Health/Shields: (200/100)
Weapon: - DEMP 2
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Heightened jumping ability
- Cartilaginous Skeleton (Resistant to explosives)
- Resistant to fall damage
- Basic Hand-to-Hand Combat Training
DROIDS
"Battle Droid" - Health/Shields: (75/150)
Weapons:
- Blaster
- Rocket Launcher
Equipment:
- Unlimited Ammo
- Internal Radar
- Shield Regenerator
Abilities:
- Troop Leader (Squad of Three)
- Force-Immune
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to Fire
"Super Battle Droid"
- Health/Shields: (75/300)
- Speed: 60%
Weapons:
- Laser Cannon Gauntlet
- Rocket Pack
Equipment:
- Internal Radar
- Unlimited Ammo
- Ammunition Generator
- Shield Regenerator
Abilities:
- Force-Immune
- Triggercrazy
- Extra Heavy (Resists Push/Pull)
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to own blasters
- Immune to Fire
"Droideka" - Health/Shields: (150/500)
Weapons:
- Twin Blasters
Equipment:
- Internal Radar
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to fall damage
- Immune to Fire
- Immune to own blasters
"Assassin Droid" - Health/Shields: (100/100)
- Speed: 90%
Weapons:
- Pistol
- Disruptor
- Repeater
Equipment:
- Internal Radar
- Cloaking device
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Resistant to Melee attacks
- Martial Arts Training
- Wrist-mounted Flamethrower
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
"DarkTrooper" - Health/Shields: (100/350)
- Speed: 50%
Weapons:
- Pistol
- Concussion Rifle
- Rocket Launcher
Equipment:
- Internal Radar
- Unlimited Ammunition
- Shield Regenerator
- Cortosis Armor (Lightsaber/Explosives Resistant)
Abilities:
- Basic Hand-to-Hand Combat Training
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
LIGHTSABERS:
---------------------------------------------------------------------
- Seven Forms of Lightsaber Combat:
(originally developed by David West Reynolds)
Form I: (Yellow Stance)
- Level 2 Saber Offense Required
Form II: (White Stance)
- Dual Lightsaber wielder primary stance
- Level 4 Saber Offense Required
607 downloads
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ForceMod III - Return of the Sith (Windows Installer)
By JKHub in Server-Side
Author: Azymn
OVERVIEW:
---------------------------------------------------------------------
- Choose from 29 unique classes in 6 different Factions:
JEDI: Warden, Aurorian, Sentinel, Ancient One
SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
MERC: Mandalorian, Bounty Hunter, HotShot, Commando
MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
---------------------------------------------------------------------
CLASS SYSTEM:
---------------------------------------------------------------------
JEDI
"Warden" - Level 3 Lightside Powers Available
- Level 3 Darkside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Aurorian" - All Level 4 Lightside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Sentinal" - Level 4 Lightside Powers Available
- Level 2 Darkside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Ancient One" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
SITH
"Cardinal" - Level 3 Darkside Powers Available
- Level 3 Lightside Powers Available
- Level 2 Saber Attack Maximum
- Level 3 Saber Defense Maximum
- Single bladed Lightsaber
- Bryar Pistol
"Zealot" - All Level 4 Darkside Powers Available
- Level 4 Saber Attack & Defense Maximum
- Single, Dual Sabers, or Saberstaff
"Crypt Guardian"- Level 4 Darkside Powers Available
- Level 2 Lightside Powers Available
- Level 3 Saber Attack Maximum
- Level 4 Saber Defense Maximum
- Single bladed Lightsaber
"Dark Sage" - All Level 4 Force Powers
- Enhanced Force Regen Rate
- Armed only with fists and the Force
MERCENARY
"Mandalorian" - Health/Shields: (100/150)
- Speed: 70%
Weapons:
- Dual Westar Pistols
- E-11 Blaster
- Jetpack-mounted rocket
Equipment:
- Flamethrower
- Jetpack
- Thermal Vision
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Martial Arts Training
- Combat Roll ready
"Bounty Hunter" - Health/Shields: (100/150)
Weapons:
- Pistol
- Tenloss Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar Goggles
- Grappling Hook
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Martial Arts Training
- Scope Tracking
- Combat Roll ready
"HotShot" - Health: 200
Weapons:
- Pistol
- Blaster
- DetPacks
- Tripmines
Equipment:
- Ammunition Generator
- Big Medpac
Abilities:
- Lucky: Automagically dodges
- Lucky: Chance to do critical strikes
- Highly resistant to explosives
- Basic Hand-to-Hand Combat Training
- Combat Roll ready
"Commando" - Health/Shields: (150/200)
- Speed: 85%
Weapons:
- Pistol
- Flechette Gun
- Thermal Detonators
- Wrist-mounted Flamethrower
- Portable E-Web Turret
- Deployable Sentry Gun
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Camouflage Ability
- Martial Arts Training
- Combat Roll ready
MILITARY
"StormTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Blaster
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Portable Energy Shield
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"SpaceTrooper" - Health/Shields: (100/150)
- Speed: 60%
Weapons:
- Pistol
- Repeater
Equipment:
- Improved Jetpack
- Shield Regenerator
- Double Ammo Capacity
- Medpac
Abilities:
- Radar-Equipped
"CloneTrooper" - Health/Shields: (100/150)
Weapons:
- Pistol
- Repeater Rifle
Equipment:
- Binoculars
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Troop Leader (Squad of Three)
- Basic Hand-to-Hand Combat Training
"Royal Guard" - Health/Shields: (150/200)
Weapons:
- Force Pike
- E-11 Blaster
Equipment:
- Gun-resistant robes
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Battle Dash
- Martial Arts Training
"ScoutTrooper" - Health/Shields: (100/100)
- Speed: 140% Normal
Weapons:
- Pistol
- Tenloss Disruptor
Equipment:
- Optic Radar Goggles
- Cloaking Module
- Seeker
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Scope Tracking
- Basic Hand-to-Hand Combat Training
"ARC Trooper" - Health/Shields: (100/150)
Weapons:
- Dual Westar Pistols
- Rocket Launcher
Equipment:
- Grappling Hook
- Medpac
- Ammunition Generator
- Shield Regenerator
Abilities:
- Combat Roll ready
- Martial Arts Training
SPECIES
"Wookiee" - Health: 500
- Speed: 80%
Weapons:
- Bowcaster
- Detpacks
Equipment:
- Big MedPac
- Ammunition Generator
Abilities:
- Heavy Melee Combatant
- Berserker Rage
- Triggerhappy
- Wallclinging
- Extra Heavy (Resists Push/Pull)
- Martial Arts Training
- Resistant to Melee attacks
"Tusken Raider" - Health: 300
- Speed: 110%
Weapons:
- Gaderffii
- Sniper Rifle
Equipment:
- Ammunition Generator
- Shield Regenerator
- Big Medpac
Abilities:
- LifeLeech (Healed by damaging others)
- Savage Fury
- Resistant to Melee attacks
- Martial Arts Training
"Noghri Warrior"
- Health: 200
- Speed: 130%
Weapons:
- Twin Daggers
Equipment:
- Medpac
Abilities:
- Natural Camouflage
- Battle Senses
- Thermal Vision
- Wallclinging
- Natural Leaping Ability
- Martial Arts Training
"Yuuzhan Vong" - Health: 300
- Speed: 120%
Weapon: - Amphistaff
Equipment:
- Organic Armor (Lightsaber Resistant)
Abilities:
- Total Force Immunity
- Regeneration (Heals over time)
- Resistant to Melee attacks
- Martial Arts Training
"Gungan" - Health/Shields: (200/100)
Weapon: - DEMP 2
Equipment:
- Ammunition Generator
- Shield Regenerator
- Medpac
Abilities:
- Heightened jumping ability
- Cartilaginous Skeleton (Resistant to explosives)
- Resistant to fall damage
- Basic Hand-to-Hand Combat Training
DROIDS
"Battle Droid" - Health/Shields: (75/150)
Weapons:
- Blaster
- Rocket Launcher
Equipment:
- Unlimited Ammo
- Internal Radar
- Shield Regenerator
Abilities:
- Troop Leader (Squad of Three)
- Force-Immune
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to Fire
"Super Battle Droid"
- Health/Shields: (75/300)
- Speed: 70%
Weapons:
- Laser Cannon Gauntlet
- Rocket Pack
Equipment:
- Internal Radar
- Unlimited Ammo
- Ammunition Generator
- Shield Regenerator
Abilities:
- Force-Immune
- Triggercrazy
- Extra Heavy (Resists Push/Pull)
- Resistant to fall damage
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to own blasters
- Immune to Fire
"Droideka" - Health/Shields: (150/500)
Weapons:
- Twin Blasters
Equipment:
- Internal Radar
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Automated Nano-Repair
- Immune to fall damage
- Immune to Fire
- Immune to own blasters
"Assassin Droid" - Health/Shields: (100/100)
- Speed: 90%
Weapons:
- Pistol
- Disruptor
- Repeater
Equipment:
- Internal Radar
- Cloaking device
- Unlimited Ammo
- Shield Regenerator
Abilities:
- Force-Immune
- Resistant to Melee attacks
- Martial Arts Training
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
"DarkTrooper" - Health/Shields: (100/350)
- Speed: 50%
Weapons:
- Pistol
- Concussion Rifle
- Rocket Launcher
Equipment:
- Internal Radar
- Unlimited Ammunition
- Shield Regenerator
- Cortosis Armor (Lightsaber/Explosives Resistant)
Abilities:
- Basic Hand-to-Hand Combat Training
- Extra Heavy (Resists Push/Pull)
- Resistant to Melee attacks
- Resistant to fall damage
- Automated Nano-Repair
- Immune to Fire
LIGHTSABERS:
---------------------------------------------------------------------
- Seven Forms of Lightsaber Combat:
(originally developed by David West Reynolds)
Form I: (Yellow Stance)
- Level 2 Saber Offense Required
Form II: (White Stance)
- Dual Lightsaber wielder primary stance
- Level 4 Saber Offense Required
Form III: (Blue Stance)
- Level 1 Saber Offense Required
Form IV: (Green Stance)
- Level 4 Saber Offense Required
Form V: (Red Stance)
- Level 3 Saber Offense Required
Form VI: (Purple Stance)
- Level 4 Saber Offense Required
Form VII: (Gold Stance)
- Saberstaff wielder primary stance
- Level 4 Saber Offense Required
- Powered by Tchouky's Advanced RGB Sabers (toggleable)
- Dualblade lightsabers can be split in half or destroyed
- Dual lightsaber wielder's 2nd saber may be destroyed
- Lightsabers damage now lethal
- Recharge force at twice the normal rate with saber holstered
- Jedi will now try to block sniper shots with their saber before trying to dodge
- 16 different lightsaber blade types available
- Certain special moves can now be performed on cue:
- Backstabs/Backsweeps: crouch + back + attack
- Force Impale/Slash: pull followed by attack
Dual Lightsabers:
- Dual Side Attack: crouch + left + attack
- Dual Front/Read Attack: crouch + right + attack
Red or Staff Stance (kicks):
- Split kick: crouch + right + alt attack
- Spinning roundhouse kick: crouch + back + alt attack
- Hilt Bash: crouch + forward + alt attack
GADGETS AND ABILITIES:
---------------------------------------------------------------------
Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)
- Allows one to become invisible for a short period of time
- Cannot be seen with Force Seeing
- Missiles lose lock on cloaked mercs
- Invisible to sentry guns
- Can attack while cloaked
Camouflage: (Stand still for 3 seconds to disappear)
- Unlimited duration
- Moving while crouched maintains camouflage
- Remain hidden unless moving quickly or attacking
Optic Radar: (Same key as ForceSense, use like force power)
- Goggles send and receive radar waves
- Can see moving, non-cloaked entities, even through walls
- Can see mindtricking Jedi/Sith
Thermal Vision: (Same key as ForceSense, use like force power)
- Goggles attuned to pick up body heat
- Can see mindtricking Jedi/Sith
- Can see cloakers
Flame Gauntlet: (Same key as ForceLightning, use like force power)
- Flamethrower mounted on the Merc's left forearm
- Does constant damage to all engulfed targets
1,281 downloads