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therfiles

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Everything posted by therfiles

  1. Interesting...could you still add ref_tags, target linkings, and keys to all your entities? SiLink, could you maybe elaborate on the technique you explained in the tutorial? It looks very promising...but difficult.
  2. Unfortunatly, no. You will need to hand me the .map file for me to write cutscenes...unless this is impossible for you, then there *may* be another way. You see, there are script-essential entities that need to be added to the map, like cameras and such.
  3. Thanks, eezstreet! If I had an effect under that name, would it run it like it's supposed to? Any reason why some of the others (SiLink) didn't get the same effect? Why the heck would they just leave an npc lying around?
  4. Wierd...which is the logical thing for it to do...except they blow up for me.
  5. Well, when your ready shoot me a PM!
  6. Very well done, especially the acting and animations! Thanks for uploading it to youtube.
  7. Hmmm...how extensive are these cutscenes? I always love some good cutscene work.
  8. I don't think so...I think that determines what sound files to use for the npc....snd is for generic sounds, sndcombat is for combat sounds, and sndjedi is for jedi sounds.
  9. Hey there guys! I have a quick question for anyone who knows the answer... What makes the 'cultist_destroyer' npc so special? Try spawning it in-game and it will use force rage, and then make a radius of death around it, killing everyone in the radius. But when you edit the .npc file, it looks like any old npc file. There is no special class the npc was given, yet it acts strangly in-game...different the regular npcs...here is the npc file: cultist_destroyer { playerModel cultist customSkin red weapon WP_MELEE FP_LEVITATION 3 rank ltcomm reactions 1 aim 1 move 1 aggression 5 evasion 1 intelligence 1 hfov 120 vfov 120 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER class CLASS_REBORN snd cultist3 sndcombat cultist3 sndjedi cultist3 yawSpeed 60 walkSpeed 72 runSpeed 230 health 100 dismemberProbHead 0 dismemberProbArms 20 dismemberProbLegs 0 dismemberProbHands 30 dismemberProbWaist 0 } It looks like any old npc...what makes it special?
  10. Very well made and funny! Good job!
  11. therfiles

    afiNity

    Ohai afiNity!
  12. Welcome to JKHub! Great seeing another fellow Moddb modder!
  13. You've got some awesome UIs there! You're making some great progress! Good job!
  14. therfiles

    Its me!

    Welcome! Nice to see you!
  15. therfiles

    Hello

    Welcome!
  16. This looks pretty cool. I especially like the face. I always thought Rosh looked a little childish, but this fixes that!
  17. This is a VERY well made level. It's a little short, but fun and challenging. It is VERY well made, it has many flawless cutscences for you to enjoy.
  18. Version 1.01

    8,122 downloads

    This mod replaces the character maker in JKA with a character chooser with 40+ options! What this mod does is this: 1. Replaces the old SP character chooser 2. Adds 40+ choices 3. Organizes them by "faction" or group (ex: Empire, Sith, etc.) 4. Provides a basic description for each choice 5. Some choices have "Variants" or different versions of the player. (ex: Tavion has a JK3 version and a JK2 version) 6. Please read the readme for more info Special thanks to Wookiepedia who helped me right my descriptions. Some, I just copied and pasted. Enjoy! -therfiles
  19. Hows it goin'?

    1. jedi_hm2

      jedi_hm2

      Hey dude! I'm lovin' the new site! I'm planning to write a few tutorials soon enough. You? :)

    2. therfiles

      therfiles

      Hey there! Nice to see you around! Can't wait to see your tuts! I'm working on a couple projects (big ones) and I'm also review files.

  20. Hi, I am therfiles! I was really excited to see a project like this take place, I have grown up with JO and JKA and love the games to death, but with TOR and other games slowly killing our community, its nice seeing this!
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