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Everything posted by Syko
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225 downloads
-----Guns Only Mod for JK2 Multiplayer------ Made by: TK-962 Email: porkinspullup@gmail.com Filename: guns_only_for_jk2_multiplayer.pk3 Date Released: 5/27/13 Installation: Put the .pk3 file in your LucasArts/Jedi Knight II Jedi Outcast/GameData/base folder Credits: Myself. Description: Hungering for some guns-only combat in JK2 multiplayer? With this mod, the bots do not use sabers at all. Note that players can still use sabers, so to be fair you should not use your saber against them. Also, this only works with default Raven JK2 characters. It does not work with custom models and skins that have their own .jkb bot files. To prevent them from using sabers, open up their .jkb bot file (found in /botfiles) and change saberspecialist 1 to 0. Then, in the forceinfo string, change the last 3 digits of the number to zeros. For example, in the forceinfo string "forceinfo 7-1-233332000230003321" change the last three digits to zero, so that would be "forceinfo 7-1-233332000230003000". Finally, near the bottom, change WP_SABER to 1. Save the .jkb file in botfiles and pack it up into a .pk3 file. -
I think I found it. You can download it here: https://dl.dropboxusercontent.com/u/76548653/DNM/Downloads/durge.zip Would it be alright if I uploaded it to JKHub if proper credit was given to the creator?
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Sorry about this...I was extremely ****ed off the other day for some RL reasons. I will probably work on this project a little more. Could someone help spior out with his JK3files bot? If not, would it be easier to configure the bot to download one category of mods? I have all JK2 mods downloaded at this point except for the skins. Also, would it be terrible if I wanted to upload a .zip of all Jedi Knight 2 maps here to JKhub?
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I'm officially closing this project as well. If you want to see the product of 3 wasted afternoons go to jkarchive.wordpress.com/downloads I will not be adding to this anymore. I'm done with this BS.
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@@Mr.Zz I am closing this project since I don't have the time to continue working on it and since higher res textures are not really necessary. If you want to work on it though you are welcome to use the textures I have already created.
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Thanks fr3nzy, the JKfiles program kept crashing for me. I don't know how you got it to work. Just FYI, I've created a JKArchive site on Wordpress. If you'd like to contribute or make a mirror of any download packages, let me know. Link: http://jkarchive.wordpress.com
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The binaries are available for download? Where?
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I agree. If we're really going to go all-out with this, an entire team of some of the best modders here should do this. I'm very bad at mod planning and given my lack of free time in real life there's no way I could be the head of this. I think the key to something like this is dedication. I've learned this because of that Jedi Betrayal mod team. The mod is essentially dead, no one just wants to admit that, because no one actually did any work. It's been three years and they still haven't finished one level. Why don't we gather some people and set a goal to finish one level: the Kejim level. Even if we can't remake the whole thing at least we could release it just to show what could be done with a 12 year old engine.
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Is anyone legitimately interested in beginning to remake the Jedi Outcast maps? There's a person on ModDB who is a mapper and is interested in helping out some how. It would be REALLY cool if @@Szico VII worked on it. I think my favorite custom JA map of all time is either Atlantica or BlueIce Twilight.
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By the way, my high res texture mod is in ModDBs top 100 mods!
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I do appreciate your advice Corto, and I'm sure you have a lot of experience with this sort of thing. The philosophy that I use when I make these textures 4 times the original size is because, if I'm really putting that much work into making it from scratch, I might as well make it as high res as possible. If they are too big and if there is a framerate drop as you say, I simply have to resize them to 2X. When the bumpmapping/normal mapping/whatever improvements for the engine come out, everyone will be glad that we have much higher res textures to compliment them. Also @@SubZero, speaking of the JK2 HD project, what you have so far looks good, but are those textures Raven's or did you make those from scratch? I'm not very interested with working directly on the JK2 HD project, as I am not a fan of the Unity engine. I plan for these textures to be used with base Jedi Outcast, when the coders come out with graphical improvements. What I can do instead is give you permission to use my textures in your project as I come out with them. Of couse, you will have to accept my terms to use the textures.
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BTW, ModDB page http://www.moddb.com/mods/jedi-outcast-high-resolution-texture-project
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Did anyone else see this? http://www.moddb.com/mods/jedi-knight-2-hd-remake This person is remaking it in the Unity engine. =_= That's literally the last engine I would ever have used.
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@@spior any more progress? It's been quite a while...
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Once I add the grunge overlay it shouldn't be that bad. Also, I aim to improve those 4 x 1 buttons in the middle. It's just that the amount of detail you have to pay attention to gets maddening over time. The good news is that a lot of this texture is already used as a base for a few other control panel textures, so I won't have to do all of those control panels from scratch.
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@@MagSul Here it is: http://www.hdwallpaperspk.com/wp-content/uploads/2013/02/city-lights-hd-wallpapers-1080p-windows-7-w-i-ibackgroundz-com_.png
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Sorry, I still haven't finished this texture. I thought I would upload a progress shot anyway. It's about 80% done now. HOPEFULLY it will be done by tomorrow. Old: New (WIP) Again, it's NOT done.
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I love my desktop. It's so clean and minimalistic. I rarely have more than two or three games installed at once.
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Just as a "progress update" I'd like to say that I'm about 60% done that texture. It's broken the record as the most complicated texture of done so far - it's taken about 3 hours in total so far. It should be done tomorrow if I have the time.
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I'll be posting another texture soon hopefully. It's going to be a high resolution version of the control panel that I posted earlier.
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No, not really. Unless you count Star Wars: Apprentice of the Force which I played when I was 15. All of the SW games I've ever played are everything in Star Wars BOPC, JA and KOTOR 2.
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Interesting idea, but I would not be interested in working on it. The reason I am trying to improve the graphics of JO is because I like everything about JO itself, from it's story, to characters, to level design, and I think it deserves a much needed visual overhaul, but I think that's all that's necessary. I am not interested in working on an entirely new Star Wars game. I already worked on the Jedi Betrayal mod team for a year and a half and the project is honestly kind of a failure now. No one does anything for it anymore. If you want to work on something completely original, join their team. Also, I'm not a fan of making games about the movies directly. I saw the movies, I know what happens, I have no desire to play as the Original Trilogy characters. When I picture them I want to picture actors, not game characters. And if I sound a little weird, it's because I just sank 2 hours into another texture and my brain is fried. Need to take a break.
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Well, everything @DT said. The texture is not entirely a 2D radar thing like the last two textures I did, so I'm afraid I might have to redo normal mapping and stuff on the texture with the buttons and all.
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That adds another interesting twist to this project: perhaps the textures should be mostly models instead, like Unreal 3.
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Should I do control panel textures like this one or should I wait for the new rendering stuff with this kind of texture? It's kind of a radar, but it's got parts that should be 3D too.