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Syko

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Everything posted by Syko

  1. Great work lervish! I recolored that red radar blue so the blue version is done now. Old: New: In-game: Has anyone ever thought of remodeling the JO weapons to be higher poly? That briar pistol looks kind of ugly by today's standards.
  2. New radar texture. Old: New: In-game (old is blue, red is new): Later today I will recolor that texture blue for the other texture in that screenshot. Also, I had no idea PSDs could get so big. The cairn/twall3 texture's PSD is 109 MB...
  3. Well, I can work on glass/radar textures in the meantime. That makes things a lot more realistic for me rather than redoing all of the textures. Also, if the maps are going to have to be rebuilt, we should form an entire mod team to remake Jedi Outcast graphic-wise. Maybe by the end it could look something like Mass Effect.
  4. I don't have the time required either. That's why I need a significant amount of help from any other texture artists here. Frankly I don't think I'll be able to continue on making many more textures if there isn't a team working on this. I'm very busy in real life with a job and I have a girlfriend so...yeah.
  5. OK, I agree with the most part. I'm scrapping this project/idea.
  6. Triple Post FTW The more I do this, the more I realize that it's going to take a team of people to complete this project. If I get some recruits I can open up another forum or something. Ideally 4-6 people would be best. Does anyone feel like joining up?
  7. I found it. Old: New: I'll admit, it is kind of hard to tell the difference until you see it close up. Old: New:
  8. @@MoonDog finished twall3 - About an hour and a half of work. Old: New: Also, fixed the planet alignment problem that redsaurus mentioned. Does anyone know where this texture goes for an in-game screenshot?
  9. I knew someone would ask that. The top white text says "this is mah jedi outcast retexture pack," and the other Aurebesh text is just gibberish.
  10. One thing you guys can do since I don't have radiant installed is take screenshots of the 2d-wireframe window of your map and color them green and black and post them here. They should look something like this (these are Raven's): Make sure the final image is 1024 x 1024 since these are 256 x 256.
  11. By the way, I finally found that map texture in-game. Old: New: Also, I can confirm that I am not going to be able to finish this by myself. There's 1600 textures, and at two textures a day that leaves me 2.19 years to finish this...not going to happen.
  12. I agree, but no matter what engine upgrades they end up doing, they are still going to need higher res textures for it to look like Modern Warefare. I'm also doing this because I own the copyright to the textures and I could give permission for them to be used with OpenJK without people having to buy Jedi Outcast. And, I'm sure these look good in any application for texture artist in any mod team out there if I ever wanted to join any. I'm going to set a daily goal of getting two textures done each day. That way, I don't do to many and get sick of it (and spend all day on the computer), and if I loose momentum I'll still be motivated to get just two textures done.
  13. @@MoonDog I might do them tomorrow. I think I'm done texturing for today. Also, improved the light texture significantly. Old: New:
  14. I still can't find it. I feel like I've seen it all the time, but it's always been the other textures. I remember thinking it was on here: ..But it isn't. Given how tough that last texture was, I thought I would do a really easy one. Old: New:
  15. This is a good idea, but given the gargantuan size of my task already, adding in a large amount of additional details makes finishing this pack an impossibility. Since I have the PSD source files for these textures I could "loan them out" to other texture artists so that they can add additional details and stuff and make it look even better. My job right now is just making them higher res and adding a little more detail.
  16. I remade another texture. This has literally been the hardest and most time consuming texture I have ever made. It took about 2 and a half hours. Original (512 x 256) : Mine (2048 x 1024): Unfortunately though I literally found no place where this texture is in-game. There's another one that's a lot like it and all of the maps use that (mapd2.jpg). As of yet I can't find a map that uses mapd1.jpg. If someone finds a map that uses this texture, tell me and I'll make an in-game screenshot.
  17. I have the circles pretty much aligned now on that texture, but the seams seem to give it a sort of "paneled" look. Thoughts? Should the seam stay or go?
  18. Let's talk about that after I finish the pack. I'll probably go about this theme by theme. Assuming I finish doomgiver, then I'll probably do cairn as @@MoonDog has requested. Then Kejim. I love the Imperial themes, etc. Probably Bespin last. I dislike the Bespin theme. Anyone feel like making a 2048 x 2048 picture of Kyle to go on Galak's screen? I honestly am not sure how I'm going to do that.
  19. If you or someone else wants to do this, please do, because I'm not. I don't have time to learn something new and I don't even know what those are, haha.
  20. One question concerning legal stuff. Do I legally own the copyright to these textures, even though they are trying to be exact replicas of what Raven did? I made them from scratch, other than the overlay which is in the public domain. If I owned the copyright to these textures then If I gave permission these could be used in OpenJK without buying Jedi Outcast.
  21. I'll probably do the cairn floor texture next, but it'll be done tomorrow, no more time tonight. @@eezstreet, yeah, will work on that too. Also, other texture artists are invited to chime in.
  22. Yeah, if you really want it to look good, modeling the texture would make it look a lot better. Modeling is even more time consuming though and I'm a LOT more comfortable in Photoshop than I am in 3ds max, not to mention I haven't modeled something in over a year.
  23. Not at all, although it is very hard to explain with text alone. First I started with a base metal color, which I also made from scratch with a solid color with added noise + the blur, dodge and burn tools. That's another story. Anyway, I filled a 2048 x 2048 blank canvas with the base metal texture, and then I set out to make the shapes of the circles and lines. To make the circles I Shift + dragged to make a circle, and filled it black. Then, in Blending options I checked stroke and colored the stroke another color, which expanded the borders of the circle a little. Then I rasterized the layer and selected the colored border with the magic wand, and deleted the inside of the circle, so I effectively just had the border around the circle. Then I simply duplicated the circle and placed it accordingly with Raven's texture, and connected them with the black bars. After that I merged all of the circles and bars together, and I beveled and embossed them inward to give them depth. Then I lowered the opacity of all of the black circles and bars a little, and then added the rounded rectangle things with Photoshop's rounded rectangle tool. I had to edit the radius of the rounded rectangle though so it was fat enough, like raven's texture. Finally, I put a metal texture I had found on CGTextures over it and set it as overlay in the layers dropdown box, which gave it all of the metallic details without having to laboriously paint them all in (not to mention I suck at painting). I should write a tutorial when I have the time. Making textures is not very hard, but it's very time consuming if you want the final product to actually look good. That door texture took about an hour to make, although since the floor I made was simpler that took me like 20 minutes.
  24. Not as dramatic, but it still looks a little better. Old: New: Old: New: Would certainly look better with bumpmapping...hint hint.
  25. UPDATE 3-9-14 This project is now officially integrated with eezstreet's JK2: HD Project. Purpose The goal is to provide rebuilt, higher resolution textures for Jedi Outcast that are four times the size of the originals. Originally, I was planning to rebuild all textures for Jedi Outcast. What I've found however is that in most cases, the textures themselves are high enough resolution. What Jedi Outcast needs is not necessarily higher resolution textures, but normal/diffuse/specular maps, as well as a better lighting system and other certain things that only modifying Jedi Outcast's engine can provide. As such, I am only rebuilding textures that are of the following categories: Target 1) Light textures. Anything that has a glowing light on it. The reason for this is because crisper lights (and glow effects) look better. 2) Control panels. Players will walk up close to these, so it is important that they do not look awful at a close range. 3) Any kind of imperial screens and monitors. Again, crisper lines look significantly better. Gallery Everything I've done so far. Note that in each picture, only one texture has been replaced. http://www.moddb.com/mods/jedi-outcast-high-resolution-texture-project/images Legal Disclaimer Since I have created these textures from scratch, I retain full rights to each of them. Each texture is a ton of work. Some take no more than an hour, but the majority of them took me about 2-3 hours each, and one that probably took about 6 hours over two days. As such, I expect my work to be respected. These textures may not be used in any way shape or form unless I otherwise specify. Permission is given to eezstreet to use these textures exclusively in his JK2: HD mod for Jedi Outcast.
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