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GenericUsername29

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  1. https://www.youtube.com/watch?v=2GSJSWhLB4Q
  2. https://www.youtube.com/watch?v=84q5uVEBDDg
  3. ...Well Revenge of the Sith did have this. So it's got that going for it.
  4. 300 downloads

    The Imperial Saboteur in Jedi Academy originally had a visor covering his face, which was removed very late into development. This mod just brings that visor back. It's not the best, but I guess it works alright? Bugs: - Whenever the saboteur goes invisible, his visor turns to a bright almost white color as he switches. I'm pretty sure this is because the visor is made with shaders, because if he's holding a weapon with a chrome shader over it for example, the same thing happens. - I couldn't figure out how to give the faceplate twosided culling or something, so the visor will appear invisible if you're viewing the saboteur from behind.
  5. (I'm definitely releasing this...Eventually...) Also, fun fact, apparently textures aren't involved with rendering the visor? At least, that's how I ended up getting it. Apparently it just refers to the solid black color in textures/common, and then renders a chrome effect over it. That's a bit annoying because I can't seem to get it to have backface culling because of that, but other than that I guess it's fine?
  6. I think I'm a bit depressed
  7. I was gonna try making my own texture. But laziness forces me to use this now. (Though I think I will make some edits to it still, if you don't mind.)
  8. @@Lancelot The visor is transparent, though that is a bit difficult to see in the screenshot. I could try seeing if it's possible to make it more transparent though.
  9. Well, great news guys. I did a bit of messing around in Blender, and after a bit, this happened. (Sorry about the not too particularly well made screenshot) That's using Droidy365's texture on the visor. Does it look good, or would you guys prefer a slightly different look for the visor?
  10. Let me see if I can do the visor edit and export thing, I've imported/exported .glm models in Blender before. Edit: Okay, just exported the model with renamed visor parts, and it still doesn't show in ModView.
  11. Yep, that's it. I didn't even get the visor to show up in ModView when I tried it, so you at least got that to work.
  12. So somehow I came across this thread, which shows that the Saboteur was originally meant to have a visor, and this was removed at the last minute. So last minute in fact, that the faceplate is still on the model, and is referenced in the .skin file, and in my own (failed) attempt to bring the visor back myself, found it's even referenced in the players.shader file. The thread even mentions that it would be very easy to bring it back- simply make the image file and give it a shader. I tried that like I said, it didn't work out great for me. Though I also have no idea how shaders work, or generally anything that goes beyond a basic skin. https://thejawaclan.com/topic/40014-jedi-academy-did-you-know-1-saboteur-visor/ There's the thread I mentioned, and the last post was posted in 2015, so safe to say we're probably not gonna be getting a visor mod from there, I guess? If anyone with more skill than me, which is a lot of people actually, would like to try to add the visor to the Saboteur, I think that would be great.
  13. I just tried it with a clean base folder, and that didn't work either. I'm using base JA SP. (I'm also using Steam, if that means anything.)
  14. Looks like a cool mod, but I can't seem to get the menu working. I activated cheats and binded "uimenu emotemenu" to a key like you said, and instead of the menu popping up, I got a message saying that the menu couldn't be found. WARNING: Menus_ActivateByName: Unable to find menu 'emotemenu' Anyway idea what I'm doing wrong?
  15. I have to say, the new lighting makes this map look absolutely fantastic. I love a good cyberpunk aesthetic in a city, which makes this all the better for me. A lot better than the default Coruscant, for sure.
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