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Xioth

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Everything posted by Xioth

  1. he said he's not releasing links for them.
  2. This is pretty cool, man!
  3. But Demise tho... I get it tho, he'd be just another Ganon, ig.
  4. I gotcha, I had a member help me recently and I paid him so I figured I'd give it a shot. By chance what are the models you're ready to release? Unless you'd rather it be a surprise. When you said Ike was in the works I got super excited in particular, haha. Have a great day.
  5. Last request, I promise. This one is really important to me, I'm willing to pay actual money if you can do it: Donnel from Fire Emblem: Awakening on the 3DS?: No pressure, but I assume he'd be low-poly enough for JKA, he's very simple. I'm willing to pay upwards of $10. $20 if you include his spear, we can negotiate though, if you want! If you can get him in his "Hero" attire, even better. Dude became my favorite character by far, plus his stat growths are nuts. I know the requests may be getting annoying so I'll let this be my last one.
  6. I only brought up Erdrick because he's usually represented as the face of the franchise (and looks the coolest, imo). But I'd be happy with any of em. I brought up the Black Knight because he looks like a total bad-ass and I personally just really want a fire emblem villain in the game, but from your reaction it sounds like he'd be difficult to do and you don't seem too keen on working on him, which is 100% okay.
  7. I can see that, yeah, but at least we'd have an FE villain, and he's damn cool-looking. If not him, then maybe Darios from FE Warriors?: As for the PSP, Sephiroth from Dissidia Duodecim, and maybe Rastul from Valhalla Knights? (the guy he's fighting): https://www.youtube.com/watch?v=idxIn27yWBE If still none of these, then definitely Erdrick (Hero) from SSBU:
  8. I think music tracks need to be weirdly specific to the point where they need to mimic the original tracks in every way, from whether they're constant, average, whether they're the right kbps, etc.
  9. Hey dude, any interest in ripping from PSP games? If not, how about the Black Knight in Smash Ultimate?: I know you love Fire Emblem stuff and he's a fan-favorite villain from the series. (Ike's to be process) I ask because I know you aren't a huge fan of requests, but I figure if it's something we both want I'll have a better shot. Since he's an assist trophy i dunno if he'll be harder to do. Skip to 6:59: https://www.youtube.com/watch?v=gxOWzt2-mL0
  10. I'll test out a music track today but I'm almost certain music and sound use the same thing, sound ik for a fact is 44100hz, i promise you, because thats what i used to configure my Garland model's soundpack which i did about a week ago, but music might be different. Edit: Just checked, it uses 44100hz, I checked through looking at the original games music tracks in audacity and it uses 44100hz, haha. Hope this helped!
  11. I have it set to 16, and it displays all the bots just fine before the game starts, but once it starts only 11 bots show up.
  12. If you have trouble, here's the model site I use: https://www.models-resource.com/ Hundreds of models across tons of series'.
  13. These look great dude! How dare you keep these models from us for so long!! Joking of course, but really, phenomenal work. Any plans on doing Dracula, Roy, Ike, or Chrom? Also, which weapon is that from symphony of the night? It looks kinda like Genesis Rhapsados sword from Crisis Core, but since you used Marth's sword, I assume you also used Alucard's sword. Edit: My bad, didn't read what you wrote. Is it just that you didn't feel like doing the weapon, or was it that his weapon would be too difficult?
  14. I usually have my tracks in audacity, whether it be music, weapon sounds, voices, or what-have-you, the project rate must be 44100hz, and ik a lot of people use .wav, but .mp3 has always worked for me. I also usually have everything set to "average", maybe something done in vegas may have conflicted with the settings that audacity set in place or vice versa. Hope this helps, my man. @Basil Bonehead
  15. I've ripped the sounds from both FF1 20th Anniversary Edition and also Dissidia 012, expect to see an update soon including both of them. @Colonel Birdstrong I've taken the sword slashing sounds from FF1 and the blocking from Dissidia and created a decent weapon soundpack for them. @Psyk0Sith has updated the Chaos models after many failed tries, so expect him on the moddb page soon as well as Garland. At some point I'd look to do some work on @Delta_135's Terrain map: https://jkhub.org/files/file/549-terrain/ I wanna at least change the skybox so it'll display Castle Cornelia as in the Dissidia NT arena: https://www.youtube.com/watch?v=zy6Ema9W-C4 A lot of info at once but I figured it'd keep ya'll, especially @Colonel Birdstrong up to date.
  16. Make a notepad .txt file, change it to .cfg For single-player, name it autoexec_sp.cfg, if multiplayer, just name it autoexec.cfg, put it in your base folder, then open it up and put this in: set r_customWidth "1920" set r_customHeight "1080" set r_mode "-2" vid_restart Thats what fixed it for me, and I play in OpenJK. Make sure you're using your correct resolution, as it may not look right if you aren't, the customWidth and customHeight are for MY computer, but yours might be different. To change a .txt to a .cfg file you MUST uncheck "hide extensions for known file types" in your folder options, see here: Hope this helps! Those cfg files mean those exec's will be run on start-up regardless of what mod you're using without you having to do a damn thing after you've placed them in base, easy fix. ?
  17. https://www.youtube.com/watch?v=B6gFSTBAaD4
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