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Cor

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Posts posted by Cor

  1. 2 hours ago, NumberWan said:

    Wow, that was very good! I see a few new things, originally not see in JA, like new models, skins, effects, but even without it the story is well edited! 

    Thank you! It's nice to hear from someone who's in the credits. I believe you made the 2-1B droid that appears in the video?

    NumberWan likes this
  2. Hello all, 

    I've just released a JKA video. The result of hundreds of hours of work and featuring dozens of player-made mods, I present to you "THE SITH OF QARR": 
    (if the running time of 26 minutes discourages some, I suggest this to you: reach the 1 minute and 30 seconds mark, and if nothing's caught your attention, stop there)

    spacer.png

    Please, do give me your feedback. I'd love to know your thoughts, WHATEVER they may be. 
    Thank you!  

  3. 2 hours ago, fullkevlar said:

    Thinking about naming for when the map is (eventually) released.

    They put a name to the ship in the second season,  calling that specific ship Bothan-5.   

    I was thinking of using that as the map name, rather than New Republic Prison Ship.     

    Yes, I really like that name as a map! Much more memorable than New Republic Prison Ship. 

    OCD2 likes this
  4. Hello,

    I've found those in assets1.pk3 --> shaders --> effects.shader. In there look for gfx/misc/personalshield (absorb effect) and I believe gfx/misc/forceprotect is the protect effect but haven't tested it in game. You can look, beneath those lines in the .shader file, the effects are using the texture gfx/effects/p_shield which you will also find in assets1.pk3 in the gfx folder

    I hope that's what you're looking for

  5. 1 hour ago, Jeff said:

    The player models are my stuff but no need to credit. Looking forward to the video.

    Great! I did think it looked like it could be yours. Thank you.

    4 hours ago, Bubbles said:

    Doubt you will have much luck.

     

    Also as commendable as it is to give credits to these authors, dont let it slow you down your video.

    You can always add credits later.

    You're right, and I won't let it affect my schedule. I'm honestly surprised I was able to find the names for all the other mods. 

    Jeff likes this
  6. Hello all,

    I've just finished a video that uses parts of dozens of mods and I'd like to properly credit all authors. I've now compiled a list of all of them but there are 6 mods which remain nameless. No readmes, and found nothing on mrwonko, jkhub, rpmod, modd or gamefront. Can anyone help me identify any of these?

    1. Downloaded as "w_ship.pk3". Wampa's claw map. It states on RPMod that the map was uploaded by aayla, but the uploader isn't always the creator. 

    LzP0J6x.jpeg

    2. Downloaded as "Corran Horn (Pilot).pk3"

    xrhsAKH.jpg

    3. Downloaded as "Dazur Dar.pk3"

    YrFOdEr.jpg

    4. Downloaded as "Rebel Smuggler.pk3"

    27u9DNi.jpeg

    5. Downloaded as "Twi'lek (Battlefront).pk3"

    Mmrt7rC.jpg

    6. Downloaded as "Blue X-Wing.pk3

    3oeAq3i.jpg

    I've downloaded these over the years and honestly speaking didn't write down the links as I went along. So even though I downloaded them from somewhere, I can't find out where from now. 

    Thank you all!

    Smoo and NumberWan like this
  7. Thank you!

    I will most probably include it in the way you suggest. I don't suppose I should include Disney as well now? As for the mod creators, I do plan on making a list of all mod authors. The video uses parts of about 60 mods. Unfortunately I do believe I downloaded some with anonymous authors on a few websites. After all these years some creators are forgotten I guess.

  8. Hi,

    I see on every file uploaded here to the Downloads section, there is this section at the bottom:

    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

    I'm making a video filmed in Jedi Academy and I'd like to clearly point out who owns the assets used and featured in the video. Did you take this phrasing from any official source, as a way to properly credit the authors/copyright holders? 

    I know the phrasing "No copyright infringement" is useless if you're trying to avoid copyright strikes. My intention is not so much combatting Youtube's rules or protecting myself from legal issues as I'm not worried about that. I'm just trying to be fair and professional in my credits, as much as a fan-fic sw video on Youtube can be. I was also thinking of including the company logos at the bottom of the credits, but that might give the impression that it's licensed by those companies somehow? 

    Thank you for your help.

  9. Hello,

    I've recorded a demo in a custom map, "W Ship" by aayla (downloaded from this page https://rpmod.jediholo.net/gameasset/view/name/w-ship ). Around the ship there is a custom hyperspace effect when pressing a button in the cockpit. I've recorded my demo with the hyperspace effect activated but when viewing the demo in JAMME, everything is as it should be except the hyperspace effect is not to be seen, instead you see the stars box around the ship, which is the normal view when hyperspace is not activated. However, if I go into jamp and watch the demo, the hyperspace effect is visible there. I've tried changing quite a few settings in jamme but the result is always the same.

    This is the hyperspace effect around the ship:

    spacer.png

    Here it is in video:

     

    The hyperspace effect in the map is actually a func_usable, here is the information related to it as viewed in a lugormod server:

    spacer.png

    A .shader file comes in the .pk3 of the custom map. Looking at it, there are a few lines related to the hyperspace model. Here they are:

    Spoiler

    textures/mantell/hyperdrive1_1
    {
        qer_trans    0.4
        surfaceparm    nonopaque
        surfaceparm    nonsolid
        surfaceparm    trans
        q3map_nolightmap
        cull    twosided
        {
            animMap 14 textures/mantell/hyperdrive1_1 textures/mantell/hyperdrive1_2 textures/mantell/hyperdrive1_1
            blendFunc GL_ONE GL_ONE
            alphaGen const 0.4
            rgbGen wave sin 0.75 0.05 0 5
        }
    }

    textures/mantell/hyperdrive2_1
    {
        qer_trans    0.4
        surfaceparm    nonopaque
        surfaceparm    nonsolid
        surfaceparm    trans
        q3map_nolightmap
        cull    twosided
        {
            animMap 14 textures/mantell/hyperdrive2_1 textures/mantell/hyperdrive2_2 textures/mantell/hyperdrive2_1
            blendFunc GL_ONE GL_ONE
            alphaGen const 0.4
            rgbGen wave sin 0.75 0.05 0 5
        }
    }

    textures/mantell/hyper01
    {
        qer_editorimage    textures/mantell/hyper01
            q3map_nolightmap
          
        {
            map textures/mantell/hyper02
            blendFunc GL_ONE GL_ONE
            alphaGen entity
            tcMod scroll 1.5 0
            tcMod turb 0 0.1 0 0.1
        }
        {
            map textures/mantell/hyper01
            blendFunc GL_ONE GL_ONE
            alphaGen entity
            tcMod scroll 1 0
            tcMod turb 0 0.25 0 0.25
        }
    }

    In the textures folder of the .pk3, there are two .jpg files for the hyperspace effect. I'm not posting them here because I don't think this will help though. They are normal .jpg files from what I can see. 

    So, any ideas? I realize this is a custom map but I thought someone might have come across a problem of this type before so I'm crossing my fingers now.

    Thank you!

  10. I'd like to give an update on this.

    Even though I don't see any logical reason for it, setting r_dynamicglow 1 (instead of 0) allows demolist to capture more projects, around 6 or 7 before the error pops up (instead of 2).

    I've captured around 800 projects in jamme now, and this is the only setting that made a difference for this issue. My last 70 projects were now captured with r_dynamicglow 1 and it has captured 6 or 7 every time before the error pops up.

    I'm conscious I seem to be alone with this problem but perhaps this will shed some light on it for you ent, or anyone else.

  11. Hey,

    If you had any insight on that last problem I've described, I'd really appreciate it.

    I've changed motherboard/processor/ram/ssd in my computer since then, and it's still occurring every time I run a demolist. I've changed the installation path of jedi academy from the program files to Documents, I tried pretty much all variations of settings in the demolist batch file, but no change. 

    If you don't have that problem, I MUST be doing something wrong, but I can't find what it is.

    Thanks again.

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