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Linken

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Everything posted by Linken

  1. Well, the mutant rancor is a force to be reckoned with. No point in us doing anything with it, honestly.
  2. PROGRESS REPORT: 5/3/18 Hi everyone! Hope everyone has had a wonderful year so far, and may it continue to bring you lots of enjoyment. Now, onto business. STATUS OF THE MOD Since we've released the mod, this topic has been....very quiet. We haven't had any new progress reports, no exciting announcements, and just one major update. But now with exams done and summer vacation hitting, it's time to get back to work! We have a number of great things planned for the next update. DUEL OF THE FATES I've gotten a lot of good feedback from players on Duel of the Fates (and a lot of lulz), I've had the privilege of watching some videos of players (and even one streamer) play Duel of the Fates. Of course, on every video, I see a bug that I always kick myself over for not noticing and/or fixing before we released. Here's brief list of things I'd like to add or fix for Duel of the Fates before starting work on the next mission. Make Amidala, Panaka, and the guards run away, not just disappear.Better music synchronizationBetter timing with forcefieldsStop Maul from going "sup" during the staring contest.And moreNPCs We've gotten some feedback from players stating that they'd like to see more control with npcs. So as of right now, we're currently working on a system to allow you to spawn any NPC on any alignment of your choosing. So for example, if you want Luke Skywalker to team up with Darth Revan against Yoda, you'll be able to do so. We're off to a good start, we just need to figure out how to implement it properly. Implementing this will allow us to remove almost 80 npcs from the game that are strictly for alignment changes, thus allowing you to populate the mod with your own characters if you want without fear of crashing the mod. FOR THE FUTURE We've recruited a new mapper, and he wasted no time in getting to work. I'll just leave these here. (This screenshots were taken through GTKRadiant and do not reflect how the map looks in the game) CONCLUSION A small progress report, but still important I believe. With school coming to an end, we'll have the summer to dedicate more time on this mod and add more and more things for it. Stay tuned! Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
  3. Send this over PM, but I feel I should post it here too, in case if someone else can weigh in in case I'm wrong. Unfortunately, it may be a case that OpenJK can't run on the older operating systems. If so, I don't think I can help you, you'll have to get a newer computer. Nice specs though!
  4. Can you send me a screenshot of your Gamedata, base, and Kotf folders please? Also, what kind of computer are you running?
  5. Hi, thanks for applying! Send me a private message showing off some of your work at your earliest convenience. I'd be very interested in seeing what you have. Mainly JKA work, but feel free to show off your Total War work as well, my father loves Total War.
  6. Maximum number is however many you can spawn before crashing. About all I can say I'm afraid. Though this 3rd party program sounds interesting.
  7. Ummm...sift through the kotf assets and extract what you want?
  8. The updater has been fixed, it should be working properly now.
  9. The point of updates is to update old files with new ones.
  10. 1. Extract the KotF folder to your gamedata folder. 2. Locate the KotF folder pertaining to your operating system (KotF-Windows, KotF-Mac, or KotF-Linux), open it. 3. Extract the contents of that folder to your Gamedata folder.
  11. Thank you.
  12. MANUAL DOWNLOAD ONLY: https://drive.google.com/open?id=1P-4TGRk3tuFTNV-UMfaRfxvpw_0BbNSd This small update demo is a sneak peek at features coming for the mod. In our efforts to maintain a healthy, and tolerant community, we've made some changes with pre-existing game elements which I hope that you all will enjoy. As we want to be politically correct, I expect that none of these changes will brew any controversy of any kind. LIGHTSABERS All Lightsaber colors have been removed from the mod, all that Lightsabers will be are the blades. This is to hopefully prevent us from accidental discrimination, and make it known that we do not support any indication that one color of a lightsaber may be better than the others.FORCE POWERS Force Jump has had a sound change.Force Speed has had a sound change.Force Sense has had a sound change.Force Pull has had a sound change.Force Absorb has had a sound change.Force Rage has had a sound change. For future updates, we have the following planned, and much more: All characters will be locked at the start of the mod, all characters must be unlocked through ingame achievements, the only unlocked character at the start will be Jar Jar Binks.Per request by 1 fan, microtransactions will be available.Rey will be given a massive HP and FP boost to accomodate her "Mary Sue" status.Ingame achievements with varied rewards, such as virtual high fives and even a hug.Loot boxes will appear sporadically on most maps, which will contain valuable weapons and items, such as damage boosts and even real world currency.For our fans that may experience major offense to violence in video games, we are going to be removing all guns from the game, multiplayer will be about preaching tolerance and kindness.Overhauls on lightsabers will include, but aren't limited to: Rainbow lightsaber colors and the option to remove all lightsabers from the game.Occasionally, an option to donate to the mod will pop up while you play, you may donate any amount you wish, you must donate to play the mod. How much you donate may offer you rewards, such as overpowered damage boosts and extra force power.Losing a duel while in multiplayer will force you to be swarmed with the "Do you know da wei" memes as punishment for your failure.So much more to come.... Thank you all for following the development of Knights of the Force 2.1, and may the Force be with you.
  13. I've never heard of those, can you show me some examples by chance?
  14. Not really sure what kind of presets we could add though. We'll see.
  15. Planned feature, just need to figure out how we're going to implement it. We'll see what we can do. Planned feature. We'll take this under consideration, thank you. The camera angle menu is already there, check setup. Did 2.0 have presets? I don't recall that tbh. Already in, check the angles menu. It did? We'll think about it. Already done, just adjust the lightsaber damage and turn on dismemberment. Planning on it. Though technically the blood is already there with guns.
  16. Launcher download link has been updated. It should be working properly now. I apologize for past annoyances with the launcher.
  17. We have no plans to include a female variation of revan at this time.
  18. Run the updater again, I apologize for the inconvenience.
  19. Yeah I'll be looking at the updater in the near future, see if I can stop it from partially downloading files.
  20. KotF_NPC_JEDI_SITH only contains npc files for the generic Jedi and Sith. I apologize for the inconvenience this causes. Here is the link to the CIS Npc file: https://drive.google.com/open?id=1qmhrFDmjn46sf0yvc0ih-9fovngM2h6B If you're missing any other files, browse here: https://drive.google.com/drive/u/1/folders/1p6Z1uYW0ldrgETGARFynVVREJ0jQ63uu
  21. The updater downloads everything, unfortunately it's quite buggy and I'll need to fix it. Run the updater a few more times to make sure you get everything. The KotF-Windows folder doesn't exist for the updater because everything is already there. Just extract everything to your Gamedata folder and you should be fine.
  22. Hey everyone, My next project will be mainly involving doing some major fixes for the npcs; buffing, nerfing, etc. Hopefully make it so that some npcs don't permanently say on that weak-ass fast style permanently. But of course, my opinion on what needs fixing may be different than yours. I need suggestions on what you feel may need fixing for the npcs, and if it sounds realistic enough, I'll make sure to include it. Some fixes I plan on making for the next update are: Make Boba Fett not invincible EXCEPT during his mission in the single player campaign.Free selection of lightsaber styles for npcs (provided that they have them)Make Count Dooku weakerCharacter biography updates to coincide with The Last Jedi and Rebels.Make Emperor Palpatine use Lightning, no lightsaber. There are a few others I have in mind, but I mostly need feedback from you guys. I've gotten a number of comments from players stating that a number of npcs are too easy, and others too hard. Please leave me your suggestions as a reply in this topic, and I'll be sure to read them. Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.
  23. Update is fully deployed now, enjoy!
  24. I meant to delete that, but since we're releasing the update very soon, for real this time, I'll just leave it in.
  25. If the mods are separate, then keep them. However, kotf is not compatible with any multiplayer mods or other openjk mods (like serenity Jedi engine)
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