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Linken

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Everything posted by Linken

  1. The results are in! Happy reading! https://www.moddb.com/mods/knights-of-the-force-21/news/knights-of-the-force-community-feedback-results
  2. FAQ has been given a new question.
  3. Appreciate it, we'll be in touch.
  4. What language?
  5. A few questions, answer them as honestly as you'd like. https://goo.gl/forms/5fUSnLEkvthhzEY72 Thank you for following the development of Knights of the Force, and may the Force be with you.
  6. FAQ has been updated.
  7. There should be steps inside of the file. Though I'm not too sure, I didn't release that file, @@Fire Phoenix did.
  8. Haven't thought about it to be honest with you.
  9. Re-install, let the updater do its thing. Do not stop it. Be patient. Don't put your computer in standby mode.
  10. Be patient.
  11. It's a section of the forum and that dll isn't part of the mod. Talk to a professional.
  12. Yeah, I'm very sure it's in the mod. Also we don't want your money.
  13. Thanks for your questions! 1. I'm guessing you're talking about the First Order flametrooper? We're not against putting it in, but we'll need to code in a flamethrower weapon for it. Does the flamethrower model exist? The camouflaged scout trooper I believe is already in the mod? Look under the 41st Elite Corps faction in the Galactic Republic. 2. Leaving out vehicles (minus the swoop, tauntaun, and monster vehicles) from the spawner was intentional. Vehicles in single player are very unreliable for the most part, and we wanted to avoid any potential player headaches as a result of this. 3. We've released 3 updates so far, if you're asking about future updates, refer to the FAQ.
  14. I wouldn't even know where to begin with Galak_Mech
  15. Phasma deflecting blaster bolts was just a script implemented in the code. We'll have to look at it in more detail.
  16. I'll keep this short. Yes, we want droidekas in We don't need to ask mbII for their source code because Tim did it in SP, 2.0 released without OpenJK, so therefore it's possible to do droidekas with little or no coding. Plus even if we asked, they'd more than likely just say no. We'll put them in one day, don't know when.
  17. Launcher has been updated, you can download the new launcher through the link above or by pressing the "Update" button on the launcher. V5 Changes: - The launcher will now run if the KotF folder is absent. - If mods are detected in the base folder, a warning message will appear informing you of any potential crashes.
  18. Launcher has been updated, the bugfixes are as follows: V4 Changes: - Updated the background picture so Thrawn has the top of his head restored + Palpatine is more focused. - You will now be required to run the updater from the launcher, attempting to run the updater by itself will result in an error message and the program will not run. This was done to prevent potential issues with first-time users installing the mod in the wrong place, thus causing the mod to get grey blocks instead of text as it's supposed to.
  19. Patch Notes - 08/29/18 DOWNLOAD HERE: https://drive.google.com/open?id=1Vga7UOaqPK34dQ3hcufR64jHi4iGxVNF GENERAL IMPROVEMENTS - Multiplayer is now open to all! Knights of the Force Multiplayer will be compatible with almost all pre-existing multiplayer mods. - NEW NPC TEAM: SOLO; Any NPC spawned with this team will fend for only themselves and will attack everyone. NPC IMPROVEMENTS THE GALACTIC REPUBLIC - Ahsoka Tano found the right schematics for her lightsabers she used prior to the Galactic Civil War. She is now using the correct, canonical lightsabers. THE GALACTIC EMPIRE - Juno Eclipse's Rebel NPC variant has been removed in lieu of the NPC Free Choice System. BOUNTY HUNTERS - Boba Fett stashed away his super-mega-invincible-badass plot armor somewhere on Ord Mantell and forgot to take it with him. Boba Fett will no longer be unkillable except during his campaign mission. NEW LIGHTSABERS - Ahsoka Tano (Star Wars: Rebels) - Darth Maul (Star Wars: Rebels) LIGHTSABER CHANGES - General Grievous' four armed lightsabers have reduced damage to account for damage balance. - The CIS plugged the Magnaguard's electrostaves in the wrong outlet. They will now do reduced damage. MULTIPLAYER - SFX Lightsabers have been removed from Multiplayer to allow for compatibility with other mods. - All KotF weapons have been removed from Multiplayer to allow for compatibility with other mods. - RGB Lightsabers have been removed from Multiplayer to allow for compatibility with other mods. - The NPC limit in Multiplayer has been increased to allow for the presence of all current npcs developed. MISCELLANEOUS CHANGES - Sound fixes for certain characters and weapons have been implemented.
  20. KotF is incompatible with the serenity engine.
  21. Install the mod correctly.
  22. Huh? What are you talking about?
  23. We can't allow the distribution of Jedi Outcast with this mod. I hope you succeed, but you can't distribute the game alongside it, it's essentially piracy.
  24. Oh yeah, I see it now. Well, we'll see. It doesn't match the Anakin we use, but....anything's possible.
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