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ChalklYne

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Everything posted by ChalklYne

  1. ridiculously.. u can see the evolution of the mesh as i adjusted everything. ill never port or steal i do this for practice to get better. and that would be kinda dumb lol thx 4 the compliment tho i guess.. everytime i get accused of porting i feel like im getting a lil better lol but that evo trooper is next after proxy to get a total overhaul anyway.. so if u think it looks ok now lol... im gunna start this over.. but lemme point out some major screwups i have when first starting a face and possibly nip it in the bud the areas in red are parts where i cant really tell from the roto pics how much depth it has.. so i tend to make flat faces til it really starts coming together and i notice its all screwy.. big problem was i didnt know much about facial anatomy too and now that i spent today screwing with anatomy tuts im ready to give er another shot.. any pointers on these problem areas tho before i start?
  2. thx for the profile pics man i looked everywhere i even scanned thru battlestar galactica and being human and couldnt find a decent one u rok bro thx
  3. ive seen kobras dude lol.. and his was pretty damn good... in a lotta ways i heard the shaded view of it was pretty bad.. but like i said i heard i never got to see it shaded and perfect is a pretty difficult word to throw around in here cuz to me it kinda looks like he got beat with something im learning as i go and naw dude i wouldnt take offense lmao im sure if u gave it a go it would look like garbage.. no offense lol and taking a look at kobras work would be inspirational if anything, but not used as a reference dude ive got plennnnnty of nice references, and like i said im learning as i go. but im not intimidated by hellkobras starkiller. inspired if anything. i will work on this little by little as i go and hope to not only have a decent starkiller, but a decent original rendition of sam witwer and an extensive knowledge gained thru trial and error. and u know what i really enjoy? decent feedback dude.. dont just tell me he looks like paper silly boy.. lmfao give me some feedback. what looks like paper? his straps? trying to save space.. his textures? we assessed my texturing looks rather cartoonish and i need to spend time focusing on shading and tones.. put a little effort in there big dog and i can address the issues if need be. fret not tho there young fella.. im not releasing this until hes done. and by done i mean spot on i just have no real reason to rush it, and im focusing on one area at a time. im really glad i learned how to create hand painted normal maps tho that is pretty badass.. and im really proud of how i stuck with it and never took any of the ridiculous amount of trolling over my learning process seriously lol. or id prolly be done modelling right about now. so never think im gunna take straight offense unless u give me crap feedback and mock my efforts. and didnt somebody say hk's starkiller was just a buncha frankensteined stuff? anyways.. i enjoy any artists work. its the effort i dig. ill get there soon.. and it wont be thestarkiller yer familiar with.. but more of a sam witwer hopefully.. cuz to me they look a bit different.. and i dont want a manny llamas rendition.. i want a chalks rendition.. soon enough paper or not im really not ashamed at how hes looking now.. u can tell i been paying a little attention lol corto pointed me to a pretty awesome skin tone tutorial so hopefully pretty soon he'll start looking less vampiric lol
  4. anybody got something they need rigged all ready to go? hrmm.. lemme edit this a bit... anyone have any model they created that needs rigging? dont be sending me some crazy model all posed by some anonymous artist n expect me to steal his work, repose it, segment it, and everything lol a model created by u for jka lol
  5. yeah i just wasted like the better part of an hour trying to fix up that aat... its crap. even if i fixed it all... the thing was modelled kind of janky and it wouldnt be optimized at all buncha wasted verts here n there.. everything is segmented like.. by faces? so say the turret.. isnt a group.. a couple faces of it are.. then a couple faces go to another group etc.. and even if i merged it all real nicely id have to go back n pretty much start each peice over to optimize it for better gameplay.. so uhhh.. mini.. u wanna finish yers dude? faces duplicated.. verts not welded for like half of the verts cylinders with 20 sides simple geometry instead of extruded is just mashed separate geometry together.. yeah i cant do it.. and still b able to sleep at nights knowing i let it happen lol
  6. ahhhh i just found this.. =)

  7. hell i dunno ive filled so many damn requests dude ive been a part of plenty of mods that i specifically ask them not to credit me for lmao but.. truth be told... ive prolly turned down 1 cuz the level of difficulty.. asked me to make an animated menu all in softimage then convert it to roqs so they could have an "hd" menu with bump maps n stuff.. but i was like i dunno dude lol prolly take me better part of 6 months to finish everything he was talking about.. other than that i usually fill requests no worries id just much rather them all be like this lmao maybe i just relate to the level of grammatical incomprehension lol ill tell u something u might find a bit funny... im always un-autocorrecting my phone teaching it to be as retarded as i am lmfao everytime i send a text its like.. dude... b-rad... no lmao but its slowly dumbing down
  8. omagoodness...lmfao i LOVE these type of requests and wished i got more.. ive prolly gotten maybe 20 niiiice requests via google translate. people from other countries are so nice lol ive never turned down one of these. ever. everytime i see one its like a little kitten i wanna pick up n squeeze til it pops dont get me wrong brother yer english is prolly better than mine.. im just saying.. if u approached me and said "hey chalk, i really like your work and it would mean a lot to me if on your spare time u could work on a model for me" yer prolly not gunna get it filled as quickly as the guy that hit me up n goes "hi chalk i need saber for obi wan shiny style like gold u make for me fast i love your face long time"
  9. i listen to a lot of anilyst, immortal technique, dzk, and myself =X
  10. did they have to add and define all the "damage": "ballistic": true, "projectiles": "ammocost": "firedelay": "recoil": etc... or is that how it is defined in the code all self explanitory like that?
  11. ahhhh... im so glad i can kinda read this now... me likey... i might just totally stray off from modelling to finish comprehending this c++ me likey lots thats like... serious customizing for everything. which is killer
  12. i think i know what yer talking about theoretically... granted im still going thru the tutorials on how to even read code.. but... theoretically... it would need to be something like when the code defines saberstyle_1... and u replace it to something like saberstyle_x... then u define saberstyle_x to use whatever u name as xxxxx.sty is right? so it knows to change the saberstyle to whatever u name.sty? am i close here? but then every saberstyle u add wouldnt actually be nothing like a .sab file.. itll be a small chunk of code i think?
  13. so i figured id finish up the repulse since its going in starkillers animation set that im releasing with starkiller. its not just an anim tho its a fully functioning repulse... but.. i have some minor issues id like to work out n get some help on.. first... refraction? any ideas on how to fake it maybe with a warped texture alpha? 2nd.. the repulse i made back in the day replaced the entire desann style.. which i didnt care cuz i was making a full tfu mod./.. but now that im all alone on this 1.. i just want to have a tfu style character and i dont wanna rewrite much..so.. if i add a line like this into animevents.cfg AEV_FIRE 1868 0 0 then it should "fire" on frame 1868 (the 5th frame of BOTH_BOW)... and change the bow anim to where it strikes the ground at the 5th frame... then when i bow it should strike the ground correct? i gets nothing. and i dont wanna rewrite a whole style like before because its the saber and the anim that make the repulse work. not just an anim. so i wrote a cfg that looks like this unbind F9 saber repulse wait 10 bow wait 150 saber starkiller bind F9 exec repulse it should work. (i unbind the repulse then rebind after its executed so people wont hit the button 15 times while hes repulsing and end up doing 15 consecutive repulses lol) it works pretty good.. if i do this.. unbind F9 saber repulse wait 10 +attack wait 30 -attack wait 80 saber starkiller bind F9 exec repulse and change the repulse saber to the desann style or something and just rewrite all his attacks to be the repulse the anim needs to look something like this.. excuse the crappy animation i lost the old one and did this real quick to get the idea across now.. my only issues is making the space inside the repulse look like it has some refraction, and making bow exec a fire, or finding out how to exec a kata from a cfg and possibly just use a kata attack from a different style maybe? i dunno.. but there it is i just need a little picking of the communitys brain to wrap it up any ideas?
  14. yeah man i was like wtf.. but it could be brushwork as well... like.. kind of how u do mirrors maybe? or the whole damn thing could be a animated shader just blended into the rest of the dry tiles?
  15. howd u do that with the water to where its warping the texture underneath it? i needed that shader to finish my repulse =( been trying different things off n on for a while. see? that ugly white snowflake looking thing was a texture i was trying different shaders on to acheive just that has anyone used this for shader assistance? cuz i do lol see helps me preview and create shaders for jka i digress howd u do that water shader man maybe im just an idiot and overlooked something
  16. but even if someone made the model.. they used an old bf2 texture or something it looks like? weird huh? i think maybe we'd be better off to see if mini wants to finish his.. or possibly pass the unfinished model like a torch to someone who does =) hint hint but then again.. having me finish one of minis models is like having open heart surgery, then closing the wound with duct tape so hell i dunno lmao
  17. yeah man i wanna retexture this... but not if its a port come on meow spill the beets =)
  18. what was the name of the pk3 u extracted this from?
  19. actually... a pretty decent texture map i must say. its the 512 dimensions thats screwin it up... at 2nd glance.. it seems this would be a reskinning nightmare lol to be honest.. it kinda makes me wanna cry =( behold the beauty that is milkshape =) EDIT: ohhh!!! wait... i get it! see all that detail that sint being used? its cuz this here texture... is ported =) right? am i right?
  20. yeah send ol chalk the pk3 as well ill try n reskin hope the anonymous artist doesnt get too grumpy with me reskinning without asking =)
  21. that suckers dyin for a reskin huh from the look of it... the uvs seemed stretched out of proportion making a reskin a real challenge tho
  22. yeah i literally just addressed his nose.. and i went for the fohawk cuz i was trying to match that ref pic n a few others.. the actual version that goes with the training gear, etc will go with short hair... but im gunna have a fohawked sam witwer head too lol. i was thinking about making a battle arena gear, training gear, raxus prime, cybernetic reconstruction, and i figured id try to throw in a street clothes witwer too lol figured itd be original n cool. but yeah man his nose was throwin his whole damn face off lol good eye i just caught it
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