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Everything posted by ChalklYne
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no worries I can do all of that in photoshop as I recall. Thank you guys! This is going to spoil the storyline... so dont open if you don't want to be spoiled. Beta Unleashed 1.5 storyline Beta Cutscene Teaser I'll need a robot voice actor who knows how to manipulate the audio to be more robotic And maybe 3 sentences from SK that aren't currently available. A "Where am I?" "Why are you doing this?" and a "Get out of my head" or something along those lines. I can almost pull it off myself, but if anyones interested in it that thinks they could sound a bit witwery than I'd be more than happy for your help. Vader won't have any lines. Juno's just going to walk out in a new sexy outfit with a not very juno-ish sexy walk and start kicking your ass so she'll have no lines. There will be no Kota as you won't make it that far in the map. Kazdan Paratus might need a line or two. Proxy will just be in the training room as your sparring partner. No lines or maybe a few jacked tfu ones. Maris Brood might need a line or two. Besides that all the sound effects will be jacked from tfu1 and 2. it'd be nice to have some new sounds for the stormtroopers and such
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So I have 2 cutscenes almost ready to be rendered out. Problem though... Rendering an entire animation sequence with significant length kills my pc XD I get bsod'd almost every time. I have a decent rig, so I'm thinking it has to do with drivers and overclocked settings and stuff... Soooo.... anyone with xsi feel like bogging down their pc for a few hours and rendering out some scenes for me as they finish?Also, my rendering abilities arent exactly boss... so I'm sure the render settings will need tweaking for optimal lighting etc. Then... how do I apply sound to a Roq? If I were to use something such as @@eezstreet suggested like OpenJK as source... then is there any possible future implementation of avi's or bik's or something? If it is possible... how much work is it going to be for a coder? Just so I know how big of a doosh I'm going to be when I ask one of you. Know what would be cool? If for the Hub.. you can categorize yourself. Like.. mapper, modeller, coder, scripter, texture artists, shader specialist, animator, etc... Then you could summon all of them at once via a @coders or @animators... that would be schweet. Just dont summon them all at once... @@therfiles is this possible?
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Welcome to the Hub man! So you do a bit of video editing and special effects? Elaborate for me if you will. Reason being, I am close to having some cutscenes and things for my mod, but they will be rendered in softimage, and since I didn't want to have to learn ICE, I was hoping to recruit someone for small effects such as steam and fog and such for the cutscenes. Sound anywhere near upwards of your alley @@Zokon?
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Looks pretty awesome. may I suggest using a model for the fireplace? or trying to adjust the angles so the texture lays correctly? You can tell it's a bit warped, and since the rest of the room looks boss, it stands out. If you wish, you can export it as an obj and i can use it for scale reference and make you a quick model.
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yup. she's a front loader now does the ramp come down from under the cockpit? or slide out like a uhaul ramp? XD
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no need to model as much interior them which kicks ass 4 me
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oh boy. im a total tard. ill fix that tonight. rofl ahhhhhh good times. thanks for the heads up guys this mod woulda looked real retarded. not too big of a prob modelling wise, sure will change my uv maps though lol
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holy shit! did i do it wrong? lmfao. I was going off memory of the opening scene in tfu i thought i remembered vader walking down the ass ramp of a lambda. hold on ill research her rofl. wow. no worries not a big prob. but def a prob if thats the case
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Jedi Academy mod: Star Wars ~ Episode VII
ChalklYne replied to hka1894's topic in General Modding Discussions
Yeah dude you might want to look into modelling the map then importing in said models to reduce compile time/ tris if you're doing something expensive like that. Worked for me -
should be about the complete anim set. Taking my sweet ass time on textures for some reason
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sure. heres a few more anims
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Figured I'd release a non-crashed version of this thing along with the mod heres some work on its skele the inside of the back is all modelled in so you can see in there when its landed. not sure if it'll let you walk in there yet
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/sign
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I don't think gtkradiant 1.6 will support jk2\jka
ChalklYne replied to Acrobat's topic in Jedi Knight General Discussions
i hate to spam the thread but what would you have to do in order to use the entire cubic area in gtk in one map? code mod? new engine? -
HS_anakin Reskin (just hair and scar)
ChalklYne replied to hka1894's topic in Mod Requests & Suggestions
wait... no... righhhhhtt.... here -
I don't think gtkradiant 1.6 will support jk2\jka
ChalklYne replied to Acrobat's topic in Jedi Knight General Discussions
sure about 6-7 maybe 8 hundred bux u can getcha a 64gb stick. But isn't the compile time limited by the coding of the actual programs? Like even if you had a terrabyte of ram wouldnt it be limited as to what q3map could do codewise?? -
sounds amazing lol
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ive done test maps... what i did... was make the map in 3d... then put in invisible clipping planes to keep the npc's in line... then ingame, i rotated the camera to the side and did what they said with the controls. it was like mario bros
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and how about masking off env stages?
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Anybody know a great deal about shaders?
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heres some extra stuff for the tie facility. i already have the first halls, and the firs hangar, then a different route from there than the traditional one.. which leads you to a series of hangars that will function together from room to room a lot of the smaller details will be rendermapped out and painted over a flat polygon it'll look decent Actual mod Spoiler if you're interested in the effect of surprise from this mod, don't read this
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i was just seeing if anybody else was feeling the direction its going in before I continued. heres the low poly mesh without the smoothing
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http://www.youtube.com/watch?v=uQ68_4CBsV8 "Facing what consumes you is the only way to be free. Though I'm still far from perfection. I stay relevant, I'm still vigilante. I have so much more to say. I have so much more to fight for. I've used your lack of expectation. As my awakening, its my ability to live forever By my own command. To be vehement, remain confident. Doubt me, Hate me You're the inspiration I need Your doubt, it fuels me. Your hate, it drives me. The challenge ignites me. You make me fight harder." or http://www.youtube.com/watch?v=cDm_ZHyYTrg "If you win you'll get this shiny fiddle made of gold. but if you lose, the devil gets your soul!!" both very inspirational and motivational songs of victory and struggle