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ChalklYne

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Everything posted by ChalklYne

  1. I really didnt like adding in thos extra edge loops for such little reward but whatevs
  2. Moar
  3. A few more adjustments
  4. Taking a decent chunk of that critique out
  5. That little hole between his armor and chest that you see from the side view is just a vert i missed while snapping stuff to the new adjustments. Ill fix it now but wont post update pic lol
  6. Alright @@Barricade24 where are we going from here? Ill work on his hands right now
  7. So its the texturing and animations that are holding this mod up. If i could just model, unwrap, and rig id have the character pack done. TIE facility is going to take so long to texture, ket alone my raxus prime map. So any texturing or animation help would be kickass. Whatever model you texture you can have to screw around with before the actual release. Just a thought because producing tge best result this engine can handle from scratch is taking forever and im more of a modeler than texture artist or animator.
  8. ChalklYne

    Junk Titan

    Ill take the size into consideration but the placement of it is pretty accurate i have a junk titan model from the game to use as reference, which granted i dont take as the bible i play around with it to my own likings, but still keep most things genuine. Also, ive beefed him up a bit already and also made adjustments to his certain junk size proportions to compliment the fact that hes actually flipped horizontally. I have also went through and baked in the matcaps from zbrush, added a new attack and fatality anim, and am currently playing around with a new death anim as well, it is just very difficult for me to get it looking decent. All of that besides the death anim is already done as soon as i finish up this anim, or end up bailing on the idea in general, ill release a version 2 which you should be quite pleased with. I was thinking of making tge little junk soldiers and felucians from the wampa skele. Ideas?
  9. ChalklYne

    Junk Titan

    Yes it will eat you. Ive witnessed it eat kyle about 50 times lol. A new animation would be cool for it. Maybe in version 2
  10. ChalklYne

    Junk Titan

    He could use a decent texture and efx artist. You can expect an update or two on this. Hope you enjoy
  11. Junk Titan available for download. Merry Christmas Hublings

  12. ChalklYne

    Junk Titan

    Version 1.0

    414 downloads

    A junk titan inspired by The Force Unleashed.
  13. Theres few things that compare to that exhilerating *ding* you get from assimilate compiling correctly

    1. Archangel35757

      Archangel35757

      ..you mean Carcass right? ;) ...and yes-- the success *ding* is nicer than than sound when it errors.

    2. ChalklYne

      ChalklYne

      I wasnt sure if the ding belonged to carcass or what... but shes a keeper

    3. Tempust85
  14. Theres few things that compare to that exhilerating *ding* you get from assimilate compiling correctly

  15. Just submitted a fully functional version. Will update when i figure some stuff out, add better shaders and possibly some new anims. Merry Christmas Hub
  16. Just repainting and rigging. Most likely some touches here and there. Im planning a massive rigfest soon to get all i have ingame
  17. If i spawn him as an actual rancor replacement, it works... looks like source code woes. Ill just release this as a replacement for now until i can figure something else out. So now im just going to add in a new death anim and a new grab/fatality a little smoother than what i had and i should be sending this to the admins tomorrow (work)
  18. To eliminate the run around... heres what ive done/tried... I imported the source rancor, deleted his mesh. Imported my mesh. Made sure all transforms were reset, rigged and exported. Noticed the problem. Reimported the r_hand tag, reset transforms, tried again... same stuff. Only differences between the junk titan and source rancor were the mesh names and LODs, so i copied the source exactly with mesh names and LODs and same stuff
  19. Any ideas? Id like to wrap this up Just an efx file with some animevents tampering. Thanx, try to figure out my broke titan
  20. Experiencing a weird bug when he grabs you take a look and see what you think. I imported tge source tags and skele and didnt rename them or anything and when you get grabbed youre bolted to the mesh root not r_hand. Craziness https://www.dropbox.com/s/42ard9hart1i6e0/junk_titan.rar?dl=0 Nowhere near done, i have a new anim for the grab and grab kill that he does with his left hand and a pretty cool fatality animated, but without the fix of this tag issue they are pointless. Id also like to change around his sounds before uploadibg final version. Would be better if an actual texture artist played around with it for a while as well Ill go finish up that lava effect now
  21. Laying down some basic efx. Still no shaders except the glow.
  22. Gotta get to work... more will be done tonight.
  23. Figured out my uv problem in zbrush... got him ready for a nice new coat of paint ill be doing tonight.
  24. if youre planning on using zbrush for jka, id like to point oit that any versions past i think 4.0 seem to warp the uv's, this is known by pixologic and they are working on it

    1. Show previous comments  9 more
    2. ChalklYne

      ChalklYne

      Yest subject lol chubby digits tiny buttons

    3. Tempust85

      Tempust85

      How very odd. Thanks for the tip Chalk :)

    4. Vulcan

      Vulcan

      I'm staying with 4.4 then :o

      (Wasn't planning to update anyway xD)

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