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ChalklYne

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    Danville, AR
  • Modding Interests
    Jack of all Trades
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    Singleplayer

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  1. This might sound preposterous but why cant q3map take normals and displacements into consideration when compiling lightmaps on bsp's?

    1. Show previous comments  3 more
    2. eezstreet

      eezstreet

      No, the ModView source was given out with the source release.

    3. minilogoguy18

      minilogoguy18

      You might have missed it but at one time ModView was being worked on so that it could display all the 3d model types for this game. I think whoever was playing with that gave up though.

    4. Tempust85

      Tempust85

      Here's better Modview code. Still doesn't support all models but it has a cleaner viewport for starters. https://github.com/DT85/ModView

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