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ensiform

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Everything posted by ensiform

  1. Seems like a good idea though I'm not sure I would want to allow no prefix at all. It'll likely end up being an sv_ cvar since it would get implemented in the server.
  2. If you don't know any C/C++ coding you're probably shit out of luck.
  3. Coding changes required I believe.
  4. It seems you're limited to 4. A new engine and mod required to up the limitation.
  5. You wouldn't be able to do that without the map source and a recompile.
  6. Doesn't the original suit the map the best being it fits the planet?
  7. Well that's because Jedi Knight games aren't movie based Lol
  8. These skyboxes are from a pack that I've seen for q3 I think.
  9. It would be nice if the parsers for all that was rewritten. Doesn't need to be json because we want compat obviously, but the code is not very nice for extending support for more weapon features.
  10. You can do that in openjk single player already.
  11. ensiform

    JAFont

    A rewrite actually using C++ would be nice. Is the source with 0.0.2 changes available?
  12. Right, pure hacks which won't be incorporated to the main tree. Hax hax hax.
  13. Would rather someone make Gaige instead http://borderlands.wikia.com/wiki/Innuendobot_5000 Might be more hilarious than a regular loader bot too =p
  14. Is this from Tales of the Borderlands or something? Kinda looks like it.
  15. I believe the 16 number has to do with the fact that the ghoul2 system has a maximum of 16 collisions.
  16. That's cheat protected on purpose because you can see around corners more iirc. (Hence why 3rd person is cheat protected entirely in Q3 online play)
  17. Have you tried not using tor or a download manager?
  18. What they don't know won't hurt them.
  19. Yeah it doesn't work like that.
  20. Well you can't unlock it with just using openjk.x86.exe, you have to be running the mod. Which can't be done without a pure hack or an engine alteration that still bypasses the pure.
  21. The maximum value for cg_fov and cg_fovViewModel in OpenJK mod is 130. Plus with the aspect correct option it self adjusts behind the scene to proper aspect fov at that value.
  22. Only playing on servers with the correct cgame client mod fs_game OpenJK or japlus (with JA++ installed instead of JA+) of course. Not the OpenJK engine.
  23. You can't map it to shift+tilde. Only single keys. The defaults map to the ascii value of tilde which is ` and ~ on the US keyboard and no shift required.
  24. Well, like I said the actual cvar itself exists in the "cgame" dll portion of MOD code so we can't fix it for you on base servers. A hack is a hack and we won't be implementing some workaround in the engine to let you use cg_fov to work on base servers.
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