This feature can be implemented in a mod, hence not really an OpenJK goal. Loading "head-torso-legs" type md3 models requires a fair amount of extra work. And I'm not sure you could get it working easily for a map entity. Mind you, when I attempted to bring ETF over to JKA, I was able to get the md3 player models working, however it uses some extra stuff besides animation.cfg , plus you have to do some funky shit with player model entities so that the game doesn't boom on missing a ghoul2 reference. I no longer have the code so I can't check.