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Everything posted by ensiform
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We need to be able to replicate the issue to catch the crash with debugger so more specifics or better yet the package with menus that break to test it ourselves.
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Should be pretty easy for you to write in lua then.
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A new version is published weekly unless there's a problem with the build machine. But nobody has started to do any digging. And we would need to have the exact problem of the crash to know why it *crashes*.
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Hmm. The JA+ system wasn't really that great if I remember correctly.
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Lol swearing filter should be up to the clients in a Lua plugin. But maybe a server plugin if epic wants to make one. Use a file to have word list and how to detect legitimate usages as part of other words (ruleset)?
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I think that's maximum items per menuDef.
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The latter of which only applies to the gameinfo.dat file.
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Define too much content lol. The parser for menu files does not have a restriction on filesize at all... So unless you've somehow run out of usable memory by the process then I don't see how there's an issue with total number of menus. The engine still hiccups at 64 parsed files it looks like for the botlib parser. (In MP)
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I thought KOTF was purely a singleplayer mod.
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I told you which ones to use. Most maps for tffa don't have specific team spawns though. The info color ones are for siege.
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@@Darth Futuza it is actually in ui_shared.c / ui_share.cpp my bad! menuDef_t Menus[MAX_MENUS]; // defined menus int menuCount = 0; // how many
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ui_main.c / ui_main.cpp @@Darth Futuza
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Sure but in MP its still difficult I've created an issue on github so it can get looked at hopefully.
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I would make it memory limited only but I don't know where we can best put the freeing of memory and I tried using C++ stuff in SP which failed miserably So if @@Xycaleth or @@mrwonko want's to tackle replacing both MP and SP to use a resizing dynamic array like the species code, feel free.
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Use the team CTF ents for tffa.
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Actually it's a map lit with the new light mapping tool.
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There are no differences in OJK. It joins all the arguments regardless. In original jasp and jamp it would only set the first argument if you did `/name Just a Person` but in OpenJK this works the same as `/set name Just a Person` this is because the former now looks at argument 1...n except in the cases of ; ending the command ofc.
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That's because it IS OJP's saber combat with very minor tweaks
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WzMap - The Enhanced Q3MAP2 alternative.
ensiform replied to UniqueOne's topic in Star Wars: Warzone
Some of these things could probably be backported into the main radiant's version of q3map2. -
Botlib is required for MP
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Please state that upfront with your request to avoid the confusion. Is your project single or multiplayer?
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Updated EULA Regarding Porting Content
ensiform replied to eezstreet's topic in JKHub Feedback & Help
I'm not 100% convinced the changes are actually legal for these ports to run rampant. -
My Review of Jedi Academy Enhanced 1.0.
ensiform replied to TheWhitePhoenix's topic in Jedi Academy: Enhanced
@@redsaurus Thinking maybe https://github.com/JACoders/OpenJK/commit/f8eeb44943446cb08d1008842c617cd7c6ee0f2b But the div by zero was fixed here, https://github.com/JACoders/OpenJK/commit/85d17952a9c37c47565f65786d7d7a046035cf5b which is older than you describe. -
My Review of Jedi Academy Enhanced 1.0.
ensiform replied to TheWhitePhoenix's topic in Jedi Academy: Enhanced
Pretty sure it's fixed in newer builds of OpenJK?