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Seven

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Posts posted by Seven

  1. it sounds great, but some sounds, ex. jdetected and combat aren't needed as they're meant for jedi npcs, dengar is no jedi, i'd rather have it setup with the amount of sounds base ja boba has

     

    edit: you do not include the dirt nap line :o, at least add it as taunt.mp3

    jdetected is for when a character detects a Jedi, they don't have to be a Jedi themselves

    Also I thought I did hold on

    @@Kualan @ I updated the link with the Dirt Nap Taunt. It somehow fell through

  2. Been distracted with other things lately but i've been working on the Kylo ren's blade some more when i can. I've been indecisive about how i want to do the detail on the final product, made a few different versions of it but i've narrowed it down to my original design which was a bit more simple but looked accurate to the mid-range/distance scenes of his saber, or a newer version with more detail. Namely the pinkish/white core layer around the edge seen in a number of closeup shots. Anyway let me know what ya'll think about this version compared to my earlier ones (keep in mind in game it will be fully animated).

    shot0003_zpsfqe8qxsp.jpg

    shot0017_zpsghdwecja.jpg

    I think the pure white center needs to be a bit wider compared to the red fade.

    GPChannel likes this
  3. Does it have an issue in Multiplayer? Because the limit is the same there.

    If you're getting a MiniHeapSize issue with the game, the likely reason is that your model has too many vertices/uv splits/detail. You need to cut down on any superfluous edge loops or other such unoptimized stuff.

    I used the low poly eyes, that fixed it.

     

    I know you guys wanted me to use a different coat, but the other Han coats are all just skins. So I spent a while trying to reskin the Vest and arms

    yOTZjjX.png

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