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Posts posted by Seven
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My battlefront sounds had some other bugs. Link updated
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why are they wavs and not mp3, the soundpack is like 20 mb instead of 1 or 2 from not being mp3
Well some sounds require wav format in this game, right? If they're all wavs then we don't have to worry about it. Also Battlefront sounds are big.
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Check the soundpack thread for emperor
Śăļvõö likes this -
Emperor soundpack using sound from battlefront and tfu
http://www.mediafire.com/download/h95dtwrlw525mde/sevenemperorsounds.zip
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Yes ! Next send me it via PM...I will publish it together with the model (obviously crediting your soundpack).
It will take a day or so, but I'm working on it now.
The Punisher likes this -
Nice find. I will be doing this next.
I am releasing the TFU 2 Han soon. That could look good for it.
KyleKatarn1995 likes this -
That is very impressive. I can make you a soundpack if you want.
Śăļvõö likes this -
it sounds great, but some sounds, ex. jdetected and combat aren't needed as they're meant for jedi npcs, dengar is no jedi, i'd rather have it setup with the amount of sounds base ja boba has
edit: you do not include the dirt nap line , at least add it as taunt.mp3
jdetected is for when a character detects a Jedi, they don't have to be a Jedi themselves
Also I thought I did hold on
@@Kualan @ I updated the link with the Dirt Nap Taunt. It somehow fell through
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Version 2 coming soon with black color and hood glitch fix.. updated ! https://jkhub.org/files/file/2809-xebys-dark-apprentice-tfu2-starkillergalen-marek/
Hows the status on those animations? Really looking forward to those.
swegmaster likes this -
What is that in response to?
The Han test model last page
arm clipping and shininess is the issue, also no rigged face? other than that its great
I haven't really done a face rig before, but I may try
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Been distracted with other things lately but i've been working on the Kylo ren's blade some more when i can. I've been indecisive about how i want to do the detail on the final product, made a few different versions of it but i've narrowed it down to my original design which was a bit more simple but looked accurate to the mid-range/distance scenes of his saber, or a newer version with more detail. Namely the pinkish/white core layer around the edge seen in a number of closeup shots. Anyway let me know what ya'll think about this version compared to my earlier ones (keep in mind in game it will be fully animated).
I think the pure white center needs to be a bit wider compared to the red fade.
GPChannel likes this -
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I believe I added this a while ago, but I couldn't find the post to bump, so here it is again. I really think it would be beneficial to JKA for the lightsabers to open and close really quickly rather than slowly.
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I put together a very basic version of Han for people to test, because I'm not totally happy with the weighting yet and I want some feedback. Also I tried making my own spec files but they kinda suck.
http://www.mediafire.com/download/x9q8t5yzagzdkbn/han_beta.pk3
Also I now have a working version of X2 in his Jedi Robes, but the weighting isn't quite right.
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We do actually have an Old Han Solo from The Force Awakens on here already.
I never noticed that wasn't just a reskin before, but it still needs work.
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i have a request: could you do a hoth luke model/kitbash? either from existing models or a ported head on a jka kitbash body from battlefront
I don't think the battlefront head has been correctly exported yet.
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i feel sorry to say this, but how will a tfa skin be done? the head is shaped like the younger han and not old han
Yeah I was just playing with it. Won't look particularly great.
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So I've been playing with weighting for a while (because it still takes me forever) and I took a break and tried making a TFA skin for Han
TheWhitePhoenix, The Punisher, DisneyOnAcid and 1 other like this -
I started Jedi X2 a few days ago. Soon hopefully.
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Looks good! Might be due to lightning, the sleeves looks just a little bit lighter than. Other than that, looks really good.
It's not lighting, I'm in modview. I still gotta tinker with the textures to get them right.
The Punisher likes this -
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Does it have an issue in Multiplayer? Because the limit is the same there.
If you're getting a MiniHeapSize issue with the game, the likely reason is that your model has too many vertices/uv splits/detail. You need to cut down on any superfluous edge loops or other such unoptimized stuff.
I used the low poly eyes, that fixed it.
I know you guys wanted me to use a different coat, but the other Han coats are all just skins. So I spent a while trying to reskin the Vest and arms
The Punisher, KyleKatarn1995 and TheWhitePhoenix like this
Character Soundpacks
in WIPs, Teasers & Releases
Posted
The emperor sounds are updated as mp3's in the link
(credit to swagmaster for the conversion)