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Seven

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Posts posted by Seven

  1. Personally I didn't much like it - it started well but I didn't like the closing acts much.

     

    Speaking of characters from Dark Disciple, however, I weighed my first ever model from scratch today: 

     

     

    ConceptHighsinger.jpg

     

     

    C-21 Highsinger adds another to the roster of bounty hunters made recently. I just need to fine-tune the weighing on his hands/fingers and he'll be ready to go.

    How did you go about setting up his pose correctly? Usually if a model is already rigged to another skeleton I'll just pose it correctly there and export it as an obj, but otherwise it can be difficult.

  2. is that ALL of his lines? if so, then i could download it as mp4, convert it to mp3, cut all the lines, rename them to what they would transfer to in ja, then convert the sounds to work in-game, then upload it on mediafire and put a link to it here

    I can too, so do you want to do it for him or should I? Just no point in both of us doing it.

  3. Recently came up with this Sebastian Shaw /Anakin 1983 ROTJ/ head in grey, it is based on a fan made sculpture of his head, since there are no much accurate photos around the net. And it turn out pretty interesting, if we don't mind few minor details that will need some more work on them, but I will leave this to the more experienced modellers and kitbashers in here. So far it looks like this:

     

    P.S. and using @@Seven 's TFU Ben Kenobi OT jedi robes, since i like them more.

     

    OHaOHeN.jpg

     

    WoOLzfP.jpg

     

    DVbINlK.jpg

     

    GToyHyd.jpg

    It looks nice, but the head is way too big.

  4. I took a look at the file you sent me in PM, and the issue is actually not related to your animsounds.cfg, it's actually because your sound file is not the correct format (it's 22050hz, not 44100 hz). Try using just a dummy file from the assets, like Jaden saying "Take that!" and see if you can get it to work there, and then try converting your sound file to the correct format using Audacity.

    I tried converting the sound but it still isn't going off. I suppose I can try with a Jaden sound but I don't think thats the issue.

  5. There are a lot now, but if you don't like them then don't play them. I've really only played the SW ones so I'm perfectly happy with this new one. You can tell they've learned A LOT over the years of making them. It's crazy how complex it is compared to the original Lego Star Wars.

    Lego batman 3 is the perfect example of too complex. I mean it didn't even feel like I was doing anything. The world just fell into place in this mess of bricks and random dialogue. I was really glad they didn't do that to Lego TFA. I played the originals like ten years ago and am super exited for this new game. I kind of wished they could've avoided the speaking though, because the grunts and shrugs kind of added to the fun of it for me. Having straight from the movie dialogue was especially tedious. I really liked how they strayed from the main plot a bit, like in the first level with rey or breaking poe free. But I really love the free roam. In the old games I would just get luke and vader as my characters and run around the cantina fighting people for no reason. Now theres a whole galaxy of stuff to do, even if a lot of it is just generic races and errands. This really is the only good Star Wars game thats came out since Disney, cause battlefront was a total bust. Hopefully some of the new content coming is good. Having Amy Hennig on the Visceral team gives me hope, because Uncharted 4 was really good (like the rest of the series).

  6. I've just now been making some adjustments to the blue saber after finding a really awesome star wars movie screencap archive yesterday that has just about every scene, so i might do a bit more work on the other colors similar to the blue one but here's what they look like now with links to comparison screencaps for the first two blue blade pictures. Since i already posted kylo's saber earlier in the thread i'll post some new ones of it when i make some adjustments i plan on doing.

     

    http://caps.pictures/201/5-starwars-force/full/sw-force-awakens-movie-screencaps.com-13823.jpg

    http://caps.pictures/201/5-starwars-force/full/sw-force-awakens-movie-screencaps.com-13389.jpg

    shot0020_zpstuypbfe6.jpg

    shot0034_zpsrqrzvfeh.jpg

    shot0028_zpsujktau9b.jpg

    shot0040_zpsm8blu75g.jpg

    shot0044_zpsj44sbcil.jpg

    shot0053_zpskcmukhxj.jpg

    They look great. Suggestion, is there a way to increase the amount of light the sabers emit? In the movie they light up a good section of the forest, and turn the characters faces blue or red or whatever.

  7. Thanks Ashura! I ended up doing it myself anyway. Was able to put over 200 models with no problems, however some models will not work unless you go through the customization menu. You will also need JA Unlimited 1.1 or JA++ to play SP or to create solo games. The end result was a 749 MB .pk3 file that took 2 hours to do. The over-exaggeration in the thread was kinda pointless and counter-productive, but nonetheless I got what I wanted anyway. If anyone wants the pack, feel free to send me a PM.

    The "over-exaggeration" was from when you said you wanted "all the JK3 models on JKHub". I don't want to start a fight here, but it really isn't cool to falsely accuse people. 

  8. I think what you want is a pack of the best models for the characters you want. You don't need more than 5 anakins, because there is one that is significantly better than the others. It would be more reasonable to make something of a movie battles 2 like pack for sp.

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