

Mysterious Stranger
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Everything posted by Mysterious Stranger
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I don't like 2012 myself but that - and 2008 web edition - is the only Windows OS my Aussie host is willing to run. I have user experience (lol) with Win 2008, and if you mean menus being moved around like Windows 8 I'm fine with that. I'm just more concerned about IF jka servers run correctly, without any funky bugs such as unable to change timescale in Linux etc.
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A moose? A HORSE!? I GOTTA HAVE THEM!
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I'd love to play siege with you guys and see how things are I suppose a modified saber throw (less force cost, longer range maybe) might solve the mines...
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Pfft what's a team game without friendly fire? It'd be so easy then. I like how FF forces players to somewhat work together. Sucks when it's off and people run around with game objectives. That weird bug that I had in CTF was 'fixed' when I changed model. Don't know about Siege...
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Okay you asked for it, I haven't played Siege on OpenJK (or OpenJK for the matter!), though I'll assume we're talking about default Siege on mostly default settings (g_Forceregentime 200, g_friendlyfire 1, dmflags 0, maybe g_siegerespawn 10) here. I'll also assume you want to make Siege more difficult. The following observations are made in 8vs8 games. Disregard those that OpenJK already fixed. Hoth: Defending is harder than attacking. - So easy for AT-ST to cross the first stage. Just by walking through the mid and the turrets usually don't get enough time to stop it. - E-web overpowered, can destroy turrets and shield generator. - Dark Jedi can simply jump over hole (maybe that was devs' intention but it makes it too easy, everyone could go DJ & activate bridge) and cave/ ion control station paths are barely used. - The famous force-field spamming by Defending team. Though usually mitigated by E-webs. - Force pulls from Light Jedi gets everyone into hole but Dark Jedi during that passage from droid head area to dropoff point. - Lift-spamming. Bugs, aside from those already mentioned: - AT-ST invisibility bug. - Vehicle bugs after leaving AT-ST, small drone floating around, funky animations etc - Stuck in your own Assault Sentry gun. (same for Desert) - Droid head can be sabotaged to float up to the ceiling and never return. - Cloak is buggy. (same for Desert) - Staff/ Dual sabers, when switched to fast style leaves a invisible blade in the air that deflects blaster fire. (same for Desert) - Probably not a 'bug' but proximity mines explode when allies go near. - Also the detpack-win happens in Hoth too. Desert: Defending is harder than attacking. - E-web overpowered, breaks down walls fairly quick. - Half of the Defending team dies from fall damage (assuming you have it on) cause taking the lift is too long. - Swoop bikes can open doors from a looooooooong distance. - Light Jedi can simply jump through windows to retrieve droid parts instead of using conventional ways, harder to defend. - ^ Same for control tower... Bugs: - Team-less player. I've ever seen (been myself too) a Kyle running around with a Lightsaber, not on any team. Might not be Siege-only as I've had that happen in CTF. - E-web visual bug (E-web stays in-game if someone has been using it and reconnects) - Famous swoop bike bug if Spectating, player's screen spazzes like you're on drugs. - Rancor invisibility bug via Force Rage or Protect. (Same for Korriban. Also a spectator bug where if someone spectates a player being eaten there's a Kyle inside the person being eaten as well) - If you return 2 or more droid pieces at the same time or within a short time frame only one is registered. (I seem to recall a standalone fix somewhere) - I've ever seen a team spawning in a previous stage's positions. No idea how it happened. Korriban: Defense is again disadvantaged... General: Most people don't place mines properly and it blows up in their faces killing themselves. And once Crystals are gotten they are near-impossible to get back especially if carrier is a Jedi Healer. - As mentioned, Jedi Healer overpowered. Have 2 or 3 healing each other and they are unstoppable. Plus they have a REALLY quick run speed. - Blue Crystal incredibly easy to get with Protect (assume it's mined), then Mind Trick and Absorb. Then roll to mitigate fall damage and lava stream. Also once the lava stream piece of land is pushed, most people can walk past with Absorb and not be pulled into lava. - Green Crystal also easy to get, I can run into the corridor that has the crushing mechanism as Jedi Healer, stand IN one of the fires with Protect, wait for the thing to lift and run through. Everyone usually avoids the tunnel like a plague so it's clear. Or use Absorb and roll over the middle pushable land piece, assuming someone has pushed it. Or stand at the entrance of tunnel on the edge overlooking lava, then turn on Absorb and jump sky high or roll down to opposite area, clearing lava stream. - Red Crystal hard to defend cause it's a big area. - Past the Crystal collecting stage, the bridge leading to the Scepter room is barely used because people can just run by the sides. - Dark Jedi 'medic' usually useless, cause you have to stand and point at a exact point in order to dispense ammo. And dispense ammo is all you can do cause Team Energize doesn't give much benefit to certain classes. And you can't heal yourself. It's easy to kill a Dark Jedi medic. - Possible to do insanely long strafe jumps with Light Jedi Demolitions, bypassing mines. Others: - If I spectate the highest scorer and enter the game, I will begin with that person's score. It's damn annoying. -Though may not be due to the gametype, sometimes map changes but player constantly 'falls through a hole' and sees a loading screen / last thing he sees while console shows that people are entering the game. - Nothing to stop sabotage. I could carry the damn items and run round and round the map. - Sound glitches. Don't know how it happens but it does. As you can see someone obviously loves the Light Side, which is proven in ROTJ ending, SW books, default JKA ending...
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Make it harder imo. Siege is quite easy >.<
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Should I upgrade my server? :3
Mysterious Stranger posted a topic in Jedi Knight General Discussions
Hi guys, I'm in need of some opinions. I'm currently running 10 JKA servers averaging 16 slots each on a VPS that has 2 cores, 3.2ghz. Only one is used to its max capacity, the rest usually have only 2 players at night. It doesn't lag in the day but at night I usually see little spikes (Note that my night would be the equivalent of day where this VPS is located) and sometimes CPU % gets pretty high. Obviously some other client is shitting things up. Now Christmas is coming and I want to organize a big gathering and this can't work out with the 30% chance that some other noob is gonna overuse their resource. I have two options, rent a proper gaming server from Markmods with no guarantees that it won't lag (hell yea I've seen it lag!), restart without prior notice, zero support AND no secondary .exes. My other option is to upgrade the VPS to a six core, 3.2ghz. Once again there's no guarantee it won't lag less. I'm thinking it might actually lag more because my VPS would be put together with other people who do video converting etc (why else would anyone need such a big VPS). Downside is that I cannot downgrade the VPS after Christmas. What do you guys think? Price of both options in the short term is the same. RAM is no issue here. I wish it were cause it'd be cheaper to resolve. -
Jka. I used to play MB2 but bad ping everywhere so I stopped. Did you had a JA+ server? I recall playing in a HK server, JA+ and MB2 many months ago.
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I was laughing when I saw this haha xD I'm sure everyone is welcome, heck there's another thread out there that asks if any Aussies around or something and TS didn't get arrowed. Unfortunately non-Asians get a shitty ping but no one is stopping you from joining his servers.
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Over here! *waves* I've seen your servers. Most of the time it's empty though.
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All the time? What've they got against us...?
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Npc folder with no pk3s
Mysterious Stranger replied to katanamaru's topic in Jedi Knight General Discussions
Hmm, does this work for maps? -
I look at both the same way. I found out that the gaming host's servers were offline, as were their website, so I think they might have been a target themselves. Cause that particular port is one of their COD servers' IP. I also found that of the top 10 JKA servers listed in GameTracker, a few have disappeared. I didn't know, but some one had re-added mine to the damn site and it was on fifth, probably why it was targeted. Still seems kinda random...Anyway I've firewalled GT now.
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Keep an eye on this ip. It only started a few moments ago, I was able to change ports and cut it back. A quick lookup shows that its a dedicated server by OVH... Gametracker shows that it belongs to a gaming server host. I'm contemplating taking action. Not that I'm particularly vengeful but I'd like to try since I've never done that before. Anyway, server owners pls firewall this dude.
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What 'messing around' is he doing? Trolling/ laming or what? Are you running any mods that could be used to punish him? For nefarious people that I can't get rid of, I'd kick them and watch them come back and boot them again. If you have a thing that prevents more than one connection from an IP within a certain time limit, that keeps them out for a bit until they change IP. Keep at it long enough and eventually they will give up for that hour or something. They'll come back another day and you gotta repeat. It's not a permanent solution, but it gets across the message that you're not giving in and that their methods aren't doing them much good.
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I'm on retail, on and off since vanilla. Tried private servers, really liked one called Gears of War or something couple of years back but got upset when it died and never went back to private. Did host one myself but it was frigging lonely >.< What do you wanna know about MoP? 4.3.4 was sooo long ago I can not remember how it is like haha.
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who's going to deal with clans fighting others in the server? trolling and the usual lamers against anti-lamers etc
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if you gave new clans free servers they might stick around longer...
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10 years over here. I still can hardly believe it's been that long, it feels as though it was just yesterday that I couldn't jump over the little stream near the second waterfall in SP's first mission...>.< Map-editing, superficial code/dll modding have prolonged my interest in JKA. Else I'd have left long ago