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Everything posted by Vezonia
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- 15 reviews
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Version V1.0
195 downloads
This model is based on the E.S. Dinah from the game Xenosaga episode III also sprach zarathustra for PS2. This is my second jk2 model I have made so far and plan on making this for jka in the future as well! This has Team colors, custom sounds, couple shaders of lights glowing on n off, and a bonus model that is basicly the same thing but black xD ES Dinah (Xenosaga) by Vezonia on Sketchfab DISCLAIMER: Feel free to use any of this as you wish, just make sure to give me credit ^^.- 9 comments
- 6 reviews
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- 79 comments
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- Episode 7
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Thank you so much for the help! First time doing that actually didn't work only because what I did I only made it into 2 separate meshes and it still had the error. I broke it down to 4 parts now and it finally worked ^^ not sure if its how many verts I had in each mesh when splitting it for two separate parts or how many parts there are altogether, but now I know what to do next time this occurs again lol. Thank you again! Oh and is surface = mesh? I had a hard time figuring out when people saying it only limits verts and not surfaces like 1000 verts on a surface wont work so I was thinking why do that since a surface (thinking faces of the model) has 3 verts instead of 1000 verts to make a single face >Xo lol
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Ok I am making my 3rd saber and it is a request from someone but right when I was about to try it in the game, I got this error many probably already know: R_LoadDXM: models/weapons2/KSabers/model.glm has more than 1000 verts on a surface (1122) I cant really cut down anymore vertices for the design, I had to rely on the texture to replace some polygons I had in there for detail. What really confuses me is how I have a saber in my base that has 2520 verts with 2684 Tris. And it runs perfectly! It's mrwonko's Sith Lightsaber --> http://jkhub.org/files/file/12-sith-lightsaber/ I been looking around the internet trying to find out how to solve this and nothing :/ Any help will be well appreciated ^^!
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LOL all these vids are hilarious!
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- 6 comments
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- Futuristic
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Hello JKHub! and everyone in it! I'm Vezon122 but I also go by: Vezonia Lithium, Prime, Vez, etc. <-- (lol see what I did there?) I just recently joined this site after knowing the unforgettable loss of jk3files and now have more hopes to start making mods!!! *eye balls popping out, explosions, JJ Abrams lens flares..* I have been looking at the very useful tutorials on here to see if there was a way to use blender for modding and omg I was extremely excited to see my first saber hilt into jka XD. I am also a concept/illustrator artist so modding is something I can also use to bring out my concepts to "life" and since I spend alot of time on the computer, word "life" isn't too far from it xP. I am really excited to be a part in this community. It reminds me of the hunt. So far from being here and searching around and stuff, this site seems very good in managing stuff here. Like editing profile info, cropping image option, uploading is nice, so ya.. If I could, I would hug the person to who ever made this site. A BIG hug god damn it! If it wasn't for you guys, I wouldn't be able to type this here!! I mean if I need to get a saber, I get it HERE. If I need to get a vehicle or map, I get it HERE. If I need a inflatable bed that supports hdmi, more storage, and comes with a limited edition wireless extension cords, I get them HERE!! Why get a mattress anywhere else?? Anyway, I really look forward to the future of this wonderful community and join in on the hate of Rosh Penin. Oh and here is my deviant if anyone is interested ---> vezon122.deviantart.com P.S. When I typed this, the word "JKHub" was shown as if it is spelt incorrectly. I don't think that would be a good thing for this site thinking its own name is incorrect and start contradicting itself to the point it explodes. Might have to get the guys down in engineering to fix that :0
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Ok I figured it out, for anyone having the same problem, heres what I did. Make new folders in the GameData/base so you have "GameData/base/models/players"Go to GameData/base/ and open assets1.pk3 with 7zip (or anyother file extractor) but dont extract unless you really want to.While inside go to models/players/ and find _humanoid folder then drag and drop that into "GameData/base/models/players"Thats it and so when making a saber hilt or model or anything, make sure the .glm and texture files are in "GameData/base/models/"Like for saber hilts its "GameData/base/models/weapons2/(saberhilt name)" and for player models its "GameData/base/models/players/(model name)" Hope this helps anyone and that I didnt make it confusing >.< xD I just started making my own models for JKA so this is pretty new to me lol
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When I import a glm model, blender says "file not found (no .gla?)" what do I do? I looked around and found someone saying to unpack the models folders into the GameData/base/models/players/_humanoid/_humanoid.gla but I dont have that in my base folder in my JKA directory. And for some reason pakscape only opens a hand full of pk3 files for some odd reason so I cant just open any kind like I used to back then. Dunno if anyone have the same problem or not.