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the_raven

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Everything posted by the_raven

  1. It's nice, but in some places it sounds like an 80-90's game soundtrack, in others it feels like there's way too many notes (or melisms, or whatever), and sometimes it sounds like the tonality and/ or timing are wrong (though I'm no musician). But I can dig it, it kinda reminded me of expressionism in music (or something along those lines)
  2. his walking is funny btw, is the...what's the polite word?...eh, screw it, they'll just have to forgive me...the midget host - did he play Mini-Me in Austin Powers?
  3. Actually the attached pic is the same from the original post, I just used it because I'm having the same issue. My resolution is 800x600, not sure about anti-aliasing and anistrophy since I didn't see any options for those in the setup menu. Still, thanks for the reply, I'll tell you if it solved it
  4. No terminal can match my haxor skills!" - RC-1262 "Scorch"

    1. Ramikad

      Ramikad

      "Watch the master at work!" - RC-1140 "Fixer"

  5. hey um, I have this question - how do I smoothen the surfaces so characters don't look like they've been badly cut out? ya know, kinda like its in this pic, you uploaded?
  6. One is KotOR II - Malachor IV Trayus Duel and the other is one of the FFA Episode 1 maps (I linked you to FFA Ep 1 2004). You're welcome!
  7. Hey, where d'you get the sounds for it?
  8. No, I mean the 'map' that you showed in the screen - like a desert terrain with blue skybox and unattached walls. Didn't know about the unreal application in fact.
  9. here's a quick chestion - can you release this as a standalone as well? it just looks so surreal, I want it
  10. Even though I feel sorry for Cerez, I'm glad that people still find ways to make drama on this site :D

  11. there were a bunch of mods like TFU Force Push and Telekinesis, but they never worked for me
  12. My thoughts on this...
  13. ...or they would fall over the edge of the map, as any flat-earth theorist would tell you I think it'd be great, to make a duel map on some Scarif island (like the one Clan FJA posted, obviously improved), or on the tower's dish platform, or around Rogue One (the shuttle that is), one could even go so far as to make a duel-map of the Imperial archive room, to boot! Now all those FFA and CTF maps would obviously have to be larger (mid-to-large, in Q3 engine terms, of course), and could include the main points of interest of the archipelago. Then again, ya'll know this better than me
  14. I don't know, it always looked pretty well for me, then again, I never much paid attention to such details What skeleton do you want uploaded? This one, or a freshly-made\ ported one? Because I can upload this one (I have Lady Jedi too ), and it even came with a black robe! - Basically, in the mod, you'd encounter the skeletons in the very first level as enemies in the protagonist's nightmare. Methinks the robed version was supposed to be a 'scary' Palpatine.
  15. It's a bit naive to believe that an adult multi-millionaire didn't know to whom he was selling the product that made him rich and famous in the first place. Methinks he knew exactly what he was doing and is pulling a publicity gig complaining, or he's a genuine idiot. I mean, it's one thing when you're looking at a company's reputation from our "perspective" (for current lack of a better word on my part), and another when you're actually involved in the industry, have advisors, analysts, and so on. And you're right, it's no crime to want to profit on your product, but when your product grows literally larger than life and starts living on its own, you can't just up and cancel everything, is all I'm saying.
  16. Well, then he should have sold it in the first place You're right, the EU was there for the hunger, but it was a bit more than that - it gave context. We are dealing with it, but we don't like it (dealing with it, that is). Me, I never much cared for the post RotJ stories, so I'm ok with the new stuff (mostly, though it doesn't excuse the fact that the new stuff is sub-par compared to some of the old stuff). All I'm saying is that Lucas, or Disney, or whoever spat in the fans' faces when they cancelled everything EU. And why did they do it? Because the LucasArts department of canon were too lazy to keep to canon in order! You're saying we can still enjoy the old canon? Sure, we can. But then we can enjoy fanfiction just as much, and you know what that tends to end with. Me, I'm not turning my back on the franchise, though I might, if I don't like where it's ultimately going (I'll just stick to the OT in that case) - and its a perfectly normal reaction. Not like I gave a solemn vow to be with the franchise no matter what, or anything And yes, I could imagine a film about Kyle Katarn, though maybe not as crazy as what the old EU had him put through
  17. Um, I can't find JA+ anywhere on the forum anymore (not even in discontinued mods for some reason ), but to put it simply, it was a MP-oriented mod that added a whole bunch of cool features like rgb saber-blades, better camera, smarter(?) bots, and a lot of other things I don't know or remember. It's been discontinued in favor of JA++, which has a sub-forum here.
  18. Yeah, I would too, but I really hate it when you play a match in some arena-type game and the last enemy is pointlessly running around the map, avoiding a fight, and you can't win until you kill them >.<
  19. apparently because bots are pretty stupid have basic fighting programming which does not include using vehicles or turrets, but methinks it's a good thing, otherwise you'd have to search the whole map to kill that last bot who's probably flying around
  20. Oooh, just came across a book called Curved Space - the adventures of Stella Starr. It has only positive reviews on Amazon.
  21. Is you Russian or somewhere close? From what I understood, you're looking for a mod that would activate Tavion and Desann saber styles in MP? If so, I personally don't know of any, and I don't think there are any because they're kinda overpowered in SP, but someone might have made 'em. Now, who should I refer to this thread?...Perhaps @@Langerd might know?
  22. once I try opening a model I only tried vanilla models so far - jedi_zf, kyle, alora2; haven't tried running as Admin though. the render window is glitchy - no white or gray. will try opening as admin. update: nope, still the same result
  23. As per Cerez's suggestion, here's the thread. @@Kualan, as I was saying, now that the folders are arranged, ModView doesn't give any errors anymore, but as soon as I load the file, ModView freezes and doesn't react to anything.
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