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Posts posted by Tauns
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Yeah that's what I wanted this skin for. In RP, I already have clothes suitable for different situations, like more formal robe, or winter coat (hoth mission, sp) and so on. A option without mask, or only in underwear would give more opportunities for great RP. Title was a clickbait, pervertsI do think that it could be useful to have a 'character in underwear' skin for many useful non-erotic purposes. It doesn't even have to be something inherently sexual, like the KOTOR underwear.
In one of my maps I wanted to make the player start as a character dressed in his underwear (which would mean low HP and no shield) that could eventually choose a set of armor to gear up and move forward.
Langerd likes this -
o.o
This is for RP purposes!
Langerd likes this -
Hi!
As a Kel Dor fan #1, I'd love to see some more models/frankensteins of this race. Now, thanks to @@Kualan and ahutor of the old rosh penin reskin and my friend from rp clan, i have this beauty below as my main skin. However, there are two things more, before I could die happily. One is a reskin (I can frankenstein, but my texture-edtiting skills are really low): Kel Dor wearing panties - The problem for me would be changing colour of existing some model of someone (if exists) beeing topless, and adding these kel dor wrinkles.
Second request is Kel Dor without a mask. Of course, it's the head that matters to me. This would require some experience in frankensteining, so maybe @@Jeff or @@Kualan, or someone else who could be called Master of Blender would be so kind to do it for me. If anyone is willing to do this awesome work, I could send them the head from model on the spoiler screens below
This is Kel Dor without a mask -> http://vignette2.wikia.nocookie.net/starwars/images/4/4b/PloKoonUnmasked-STD.jpg/revision/latest?cb=20110209165648
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Yep, completing all of them. + my WeaponsHD project + I'm preparing for the JAWA tournament. I wanna be at least the best among the duals users.
Awesome! Somewhere there is my request also xD
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@@Rooxon, you're making those sabers from the request thread?
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I know it's kind of a big request, but could you edit the first post so there are all download links from this thread? I know it's lazy, but I think it would save a bit of time for those who are not reviewing this topic regularly, and show everything you got at the beggining of the thread instead of some randomly posted links ^^'' Dun't h8t pls
The Punisher likes this -
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Hi there!
For rp purposes, I'd like to make say, a Kyle vehicle ^^ I think it's possible, but I'm not sure what should I do. I'm using blender for it.
It should have some tags, or something... right? I tried to to something with vehicle tutorial, but it didn't really help... Help me [you], you are my only hope!
krkarr likes this -
No problem xD No one would probably vote for them except meHow the crap did I forget that one...sorry!
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We need moar kel dors! <3
Onysfx likes this -
I hope I can help you, but not sure if dragon can open other skeletons than _humanoid ^^
Edit: kinda nothing-saying answer. I suppose you could send me the model
Daedra likes this -
Reskins count? For example, reskin of e-11?
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Dragon is very easy and it saves your file in .gla format, so you don't have to play with it much. Altough it's not really a professional tool, it's enough to make some animating
Btw, I don't know how to animate in blender, are there some tutorials?
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Or, you can use Dragon! It's quite a tool, you can use it to create your own animations
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Well.. depending of what you want to do, I may be able to help you. PM me
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Yes, it does and it can work with newest versions of Max, and some older ones. Check it out
Daedra and Asgarath83 like this -
But there is a glm importer to 3dsMax, isn't it?
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ooo... Modelroot który był w importowanym szkielecie miał nazwę B:Modelroot. Może o to chodzi. Jak wróce z wakacji to się tym zajmę
Langerd likes this -
@Langerd, dam ci całe .pk3, bo ten model ma własne .gla. https://www.dropbox.com/s/diqu3jtn408w3cz/throwable_sfutt.pk3?dl=0
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Wykonałem mnóstwo prób, @Kannos'v Lightdust mi świadkiem. Zawsze model był nad podłogą, a meshe same wracały na miejsce, nawet jak były odsunięte gdzieś nie wiadomo gdzie :/
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@Langerd Nic. zmieniałem pozycje itp, ale to chyba wina exportera, bo nawet jedną część odjechałem zupełnie od modelu, a po imporcie wszystko było razem nad podłogą :/
Jeff's never ending WIP's
in WIPs, Teasers & Releases
Posted
@@scp_chaos1 is there a topic where you did NOT ask for this? xD