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Posts posted by Sentra
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Aqua/Turquoise
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Kyle of course.
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Elliot's last online was at Jan '17. I haven't contacted him since our last dialogue in June '16.
Guess frozen for now, again ¯\_(ツ)_/¯
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@@Caelum, meh. Well, JKHub 2.0 with emojis sounds promising, so okay.
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It is not working!
Trying to post the thinking face - no luck, it is not appearing in the message.For reference: http://unicode.org/emoji/charts/full-emoji-list.html
Below is the sample message with emoji inside.
@@Caelum pls fx -
@@Lancelot dafuk is this
I am watching newly uploaded addons and mods for JKA on ModDB and I have the following links:
DskullSHIP2011, Serenity RP2, Pink skin pack v1, Sith customization, Ultimate Jedi Academy v3, RJA map pack v2, SJC EPIII map pack part III, Hercules Skin pack, SWG skyline ui, Star Wars JKA server wars, FITD, Ultimate Duel music pack, New York map, Discrete, SJC EIII map pack part II, SJC EIII map pack part 3, JK3 DooM, Imperial Hostage, SJC EIII map pack part 1, Darth Stevenuss lightning enhancement pack v1.0, Escape, RDM demo, Rise of Vull, The Haunted Saber, About Jawas Frojnd Lege, Discrete Two, Dskullship, Awjkare edited again, Apibitor Jo, Skirata Skin pack v2.0, Sol member Skin model pack, Commando Academy, Force Mod III Ce13, Jedi Academy Hollywood style, Lunarbase Escape, Atlantica, Star Wars New Conflict episode 1, DFmod Demo, Iron Man mod FP view, A Restoration Project, EY4, Senate 1080i wmvhd 10mbps, Star Wars Episode Vii hires, Shroom Duckinc Map pack v2, The Mystery Shadow, Epic Encounters HQ, Duels Pack, SDINC Map pack v1, Darkness Unleashed, Star Wars Chronicles of Kyle Katarn 4 in1 edition, Showdowns Episode, Spaceport, Rach strafing grounds, Jedi Outcast maps for Jedi Academy, The Korriban Temple, Sith Valley, Jedi Dojo, Hell on the taspir, Dash Rendar Resurgence (JA Version), Onderon Base, Planetary Base
Shit ton of links, you have been warned.
As you can see, a lot of recent reuploads. Pretty sure many of them are not allowed by the mods' licences.
Most of the files have been uploaded by this dude. He is #2 on ModDB and he have like 55k of activity points. I guess it's cool to reupload everything on ModDB even if the files are present there .
PS: let's see the response from our reuploader here (if there will be any of course).
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LG and Dell have 5K monitors, 4K is for plebs. /s
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@@Darth Sion SP requires almost the same amount of work, so not likely.
Rooxon likes this -
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File views: 23964 these are uniqie, not F5'd
Oh well, I never thought it would be that popular
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Back to the topic. First of all, thanks for mentioning the work we made together with @@Zionter, really nice to hear this after 4 years since the initial release.
Second, I tried to resurrect SkyLine project like 3 times, but, sadly, none of these attempts have been successful.
2013.
It was the first time I started designing the v2. In a year I got all of finished yet not shown work erased because of HDD failure.
2015.
Started again from scratch, this time the concept were simpler and prettier, as for me. Minimalism era.
My second attempt failed because I got no time to continue the design and prototyping process. So again I shelved it 'till I got the time and desire to continue.
[see the late 'Hoth' 2015 concept]
2016.
Got contacted by @ and was asked about possibility of using of some assets from the concepts I made. I agreed and proposed to continue the creating process of SkyLine by the team he were in (they got designer, coder and a bunch of other guys and I was alone with no coding/menu writing skills).
In SkyLine 2.0 we tried to change the gamecode to get the game's GUI look like the concepts I've made. Didn't work as I wanted and we paused it (kinda hard to adapt it to every external modification). And as you are modifying the game assets for an RP project mod, you can edit basically everything (no compatibility issues), so you have more opportunities to implement the GUI in game, not as a concept. So that I asked you about 2.0 concepts
*There were some techy stuff like concept size and so on*
Thank you so much for having faith in me. We both have the same vision, it seems! I too am incredibly frustrated with the game's stubbornness of displaying high quality images - and even then, it insists on stretching them.
I too share a partnership with C/C++ coder/developer. He's capable of running rings around the entire game's code, and has made mods from scratch. I'm totally confident he'll be able to see this through for us.
Thank you again, I won't let you down.
Then I haven't heard anything from him until June, when I poked him via PM.
Hey, buddy.Heya!
How is it going?
Our developer has been on-leave for a few months, due to university. He's due to finish in a few weeks. Then we're back on schedule. We've basically started on OpenJK, and we'll soon crack the code in regards to changing the menu's/resolution to adapt to the players resolution. Thus, making SkyLine 2.0's real purpose, its real vision, become a little more realistic.
I'm excited to get back into working on everything, but my hands are tied until our developer gets to that milestone.
And after this I haven't heard anything from him since Feb 2016.
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Why am I telling this
coolstory - I have no possibility to implement the concepts I have in JKA because I lack the required coding (.menu, ...) skills and I haven't find the guys that are able to do it.Had faith in the Elliot's OJRP team, but they just disappeared in June. It's sad.
But still I'm happy to send all source files I've designed to anyone who got the skills and time to finally finish this project. Contact me if you are interested.
Smoo, Darth Sion and Cerez like this -
@@Ruxith, do you still have it? I wanna play with it a bit and I guess I've lost the pk3 2 years ago :S
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Aww yeah, thanks a bunch for removing 'fixed-width'
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Um. For real? You liked how it was before? There was a huge void in the center of the index with nothing in it. I think fixed width is mandatory for a forum.
Yup, I'm using the full-width version of Hub, not the fixed one. Widescreen monitors, come on!
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- Fixed width in 2k16? Please, for the love of God, don't do it.
- It is way too bright for a background.
- Hub logo is kinda not ready for this background.
- Grayish elements with some transparency is okay, but we have a lot of titles here with white color (like the "Replying to How do you like the new theme?").
- Bluish transparent font color + background transparency is bad ("Latest: / By – %date%" block on forums home).
This could be a much longer fix-list, but, well, it's better to redesign everything from a scratch like @@Caelum wanted some time ago, maybe after forum engine upgrade (still want to see IPB 4 instead of XenForo, but that's just my two cents).
Also current template was designed and optimized for a dark-colored BG only.
BruceJohnJenner and Darth Sion like this -
>dankuse the code tags!
>swag
>memez
>master
I don't think so
swegmaster likes this -
iOS Master Race mateAndroid FTW
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@@Circa it is removable through ACP afaik.
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It is useless at all.
Adaptive version / use Tapatalk plugin on IPB so that it can be viewed through Tapatalk iOS / Android / WinPhone app. This app provides very convenient way to browse different IPB-based forums.
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@@Circa, nope, the default thread link shows the link like this:
<a itemprop="url" id="tid-link-7704" href="https://jkhub.org/topic/7704-lets-merge-the-sp-and-mp-renderers/" title="Let's merge the SP and MP renderers - started 12 May 2016 - 09:49 PM" class="topic_title"> <span itemprop="name">Let's merge the SP and MP renderers</span> </a>
when icon shows the following link:
<a href="https://jkhub.org/topic/7704-lets-merge-the-sp-and-mp-renderers/?view=getnewpost" title="Go to first unread post"> <img src="https://jkhub.org/public/style_images/jkhub/t_unread.png" alt="New Replies" width="1" height="1"><br> </a>
/?view=getnewpost
That's the thing
Jedi Outcast 20th Anniversary Developer Retrospective
in News
Posted
Dope! Great job partying the folks from the dev team.