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Veosar

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Everything posted by Veosar

  1. Veosar

    Rend2 issues

    Thank you very much, that's awesome. If so, I can't wait for next build release. Hopefully you could find fix for a black screen menus too. Thanks once more, and good luck on the project!
  2. Veosar

    Rend2 issues

    Sorry if my question is out of place, but the main thread is so big, I can't find anything helpful. I just haven't got the time to see through all the posts. So, I installed Rend2 and felt like it really improved my graphics, but there are some issues. First of all, mirrors. Mirrors on my friend's map don't show reflection anymore. Here's the screen: http://i.imgur.com/Uwrw2IQ.jpg Second thing I don't even know how to describe. You see that image I posted above? The issue with this wash basin. I'm not sure what is the effect, that gives this strange, linear appearance. Next, my lightsaber menu is going completely black, everytime I turn rend2 renderer on by command. When I change it back to Vanilla, everything works like a charm. Since I'm playing in RolePlaying community, and we all have our own sabers, it's kind of important for me. Here is the screen: http://i.imgur.com/BclpYDL.jpg (I couldn't make a screenshot without a console, so here it is. Not important, I think) And finally, if anyone could give me link to full list of rend2 commands for me to adjust, it would be awesome. As I said, I sadly don't have enough time to go through entire topic, and DT's Rend2 Menu doesn't work for me. Screen showing the problem: http://i.imgur.com/SKAyacj.jpg. I can't make a screenshot without console, so sorry - it must stay as it is now. Anyways, the menu is simply blank, I can't see what I'm clicking, just as with lightsabers. Any help would be really appreciated, thanks guys and keep on doing great work PS. I'd also ask for newest version of rend2.dll, because I can't find it anywhere :/.
  3. Cóż, te modele mają tendencję do posiadania błędów, jako że są robione stosunkowo po łebkach i na szybko. Mógłbym zrobić coś takiego, upewniając się że błędów nie będzie, ale nie wiem kiedy ewentualnie znajdę na to czas.
  4. Jeżeli zrobiłeś coś inwazyjnego jak np. usunąłeś vertexy z rogów, to może, lecz nie musi spowodować błędu. Nie wiem w sumie od czego dokładnie to zależy, myślę że to bug eksportera. Jeżeli zmiany przy rogach były nieznaczne - importuj model od nowa i przenieś oryginalne. Jeżeli np. chciałeś uciąć róg w połowie, zrób to nie usuwając vertexy, a przesuwając je i skalując. Sorry for using polish language but it's easier for me to explain, if someone would like to know what I said in details PM me.
  5. Well, there will never be next Jedi Knight game, nor the game with such dynamic combat. We have to work with what there is.
  6. Upload these on some other server, please. The only purpose of this one seems to be ripping my cash.
  7. I'd say, if you want realistic swords-fight in JK3, go find RP organization that works on OJP. It won't be perfect, nothing really is on this game, but that's the start.
  8. Holy moly. That is awesome man . Keep up the great work!
  9. It happens, the setting doesn't work on every computer :/ All I can offer is this mod: http://jkhub.org/files/file/1484-qeffects-pro/. Might be useful.
  10. @@Langerd If 7-zip doesn't work, software Universal Extractor will for sure, since I remember it happening . Anyways, I guess you already found your solution.
  11. If I remember correctly, you can extract this patcher with 7-zip in case you have no registry entry. It happens to me a lot since I have few copies of my jk3 installed, and I need to delete the registry entry, so Installer won't force me to uninstall previous version.
  12. And what will I need to have the exact same situation (map, and big ass DL-44? )
  13. @DT85 I can help too, if you would give me instructions on how to install it properly with already set configurations. I'm not really sure how to do it myself, because I didn't track the thread for some time now. Maybe my help might be useful, after all, two tests give way more certainty than one. My graphic card is ATI Radeon 7850 HD with 1 GB of VRAM. Actually, if you just could precise what we are looking for, just small random, shadow triangles?
  14. The feedback on these mods obviously takes more time to appear, since it's only useful for certain group of people. I would say that mostly people with their role playing communities would be interested in that one, so they can apply more species with jedi robes to their clan. Still, being completely honest, these models aren't great. They aren't even good, in my opinion. Clipping is not an issue here, it's overwhelming. Non a single vertex has been moved to match properly, for example the neck, so the models are clearly not the best. Still, they are useful for some people, therefore I'm trying to not be too harsh. Some might find this cool, I guess.
  15. You have said that you stop working on the project. Seriously, why would you expect that people will fight to get it living again? It's your time, your decision. If you don't want to work on it anymore, I don't see why would anyone still care. It might sound harsh, but it's just me being honest.
  16. Holy moly, that is awesome. Keep up the good work.
  17. I love the caps effect. Could you please explain it?
  18. Click any object on your model, and hit ctrl + . That should work for strange camera bugs like this. You should try to remember this, you will need that a lot. Known Blender bug :/. Notice how the camera seems to rotate around other object, far, far away. It just bugs and Blender reads that the object you're working on has moved.
  19. Confirmed, had the same error and getting out of edit mode while exporting fixed it
  20. Okay, I just can't get it working. I don't know, I managed to export it, however my UV Map was a dissaster. I weighted all vertexes to thoracic (the closest bone), however it still clips into torso since it deforms, and my mesh doesn't. Anyone has any ideas how to do that more efficient? Could anyone maybe try going for it, and explain me how he did it afterwards? I can show you the effect I want on the texture: http://scr.hu/22as/u1nr2
  21. Sadly I couldn't succeed. I watched both videos but it still won't work. After doing just what you @@IrocJeff said, I kept getting error about non-triangle faces, and when I made them triangles, UV Seams error appeared. I just don't get it :/ I tried dividing the mesh into edge seams but it just doesn't work, I still get the same error.
  22. Okay, so I thought I will give it a try and I came across few issues. I created new mesh, scaled and modified it properly so it looks like I want it, I extruded the edges so I have this 3D kind of look, I even managed to weight it properly, but UV Mapping... Yeah, UV Mapping is the hardest part. I created new UV Map in "Object Data" menu by basically clicking "+" icon, I divided my screen into two views (one with model, second with UV Map), but then I just couldn't make it forward. When I selected the mesh, and done either "Unwrap" or "Smart UV Project" it looked kind of good, but I wasn't able to export the model. The error said "Non-triangle face found!". I read about it, and I found out that the solution is to select everything and click Ctrl+T to make all faces triangles since JK3 engine requires it. Okay, I thought it was done... but I was wrong. Next error, after another "Smart UV Project", was: "UV Seam found! Split meshes in seams.", and that completely blew me away. I'm really noobish about UV Mapping, I have no idea what to do, I tried to search for it but without any success. Can anyone help me? @@Cerez @@mrwonko @@eezstreet Mesh without diving into triangles: http://i.imgur.com/GhLwgtV.png Mesh after diving into triangles with UV Map: http://i.imgur.com/GTbGO34.png If somebody needs .blend to figure out what's wrong, just PM me and I'll give it for you. @BTW. I didn't come to that moment yet but I guess in order to give this mesh a texture created in Photoshop I would have to create 512x512, 1024x1024 (or so on) texture, take UV Map as template and texture it, then just select the created file in Blender? Am I right?
  23. Yes, I understand the procedure, and know what should be done in order to achieve the goal. This will sound a bit strange, but I understand a lot about modelling in theory, but I can't actually do anything besides simple frankenstein. @@Cerez Sadly I'm using Blender, so it's not an option. Unless you can work with it too? @@eezstreet Thanks for advice, I'll check this out. However I'm not sure whether I could use any of his work or not, since, well you know what frankensteining is.. (this would be for closed community use only tho).
  24. Hello. I'm working on model for my friend, and I came across an issue. Take a look at this: http://i.imgur.com/vVYkbNZ.png The orange thingy is supposed to be some kind of device on Nautolan's chest. The problem is, right now it's only textured and as you might guess, it's deforming as torso mesh. I want the device to be other mesh, moving with chest, but without bending. I'm asking for very simple mesh, just rectangle with some 3D Dimensions added (width) so it looks like it's really some kind of box, not just a texture. I'll provide you with all files to work with but... would anyone be willing to help me out with this? (Along with mesh I'd like a simple texture already created, since I'm noob in UVV Mapping)
  25. Just... eh, whatever. I see no point. Have you ever heard of the sentence "better than nothing"? If you have time do it better. I can do it better, a lot of people can, but I have not enough time to do this so often. This is why I can appreciate his job and that's what I recommend for you . But yeah, there is no point in having a discussion here, so if Administrator comes I'd appreciate deleting my comments. I said what I had to say, and those who needed to see, already did.
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