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Clan FJA

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Posts posted by Clan FJA

  1. This question has been added to the Frequently Asked Questions OP.

     

    Thanks :winkthumb:

     

     

    It worked before SDL because windows has a generic 0x29 check and SDL does not.  We may have a way to fix it later but not right now.

     

    As far I know, the OpenJK versions from January 2016 and before had already SDL, didn't they ?

    And the key worked perfectly.

     

     

    And I did not say bind 0x29 toggleconsole I told you exactly to add it to the cl_consoleKeys cvar string.  Try pasting the actual character 2 that you used instead of 0x29.

     

    I tried seta cl_consoleKeys "~ ` 0x7e 0x60 ²" and it didnot work.

     

    Shift+Escape is the other workaround.

    Oh, I didnot read that. I tested and shift+esc works perfectly. Thanks, we must just inform other players that the console key has been modified :winkthumb:

  2. The question is "why it worked before (with SDL) and not now anymore ?"

    As french users, we already have to deal with the non-working ^ character (ê, î, ô, ...) in Openjk but we can play without.

    However, the toggle console is something very important. I tried putting bind "0x29" "toggleconsole" but it doesnot work.

     

    I tried seta cl_consoleKeys "~ ` 0x7e 0x60 0x29" but it doesnot work. What should I write ?

     

    Thanks for helping

  3. I downloaded the last version of OpenJK (Windows, 2016-04-13) and I can not open the console.

    There were no problems with the version of January 2016.

     

    I have a french Azerty Keyboard : http://www.apprendre-informatique.com/uploads/210_azerty.jpg with Windows 10.

    With jamp.exe and older OpenJK versions, the default key to open the console was the little 2 ( ² ) on the top left.

    Now, this key does nothing.

     

    If I go to openjk.cfg and I put bind "²" "toggleconsole" but it doesn't work.

    I had to bind the console on another key (for example Z). With that, I can open the console, but I can not close it again. I must use the "escape" key to close the console.

     

    Please, fix that and bring back the toggleconsole to the ² as it worked before : thanks.

  4. You devirtued the topic, that was EoC IV announcement. If you want to talk about EoC IV infringement of copyright, go other thread. I am respecting the topic far more than you.

     

    You are right, it's about EoC IV announcement, not the infringement, even it is directly related with EoC. Shame on me.

     

    Moreover, shame on me for bringing several messages about the MBII saber system in this topic, the bad collisions, the hit detection, the JKG sabersystem which allow perfect blocks while running, and a lot of other things. Shame on me for asking Eezstreet to work with Serenity on a "perfect" mod.  I made a lot "out of topic" and I am sorry for that.

    You are completely right.

     

     

    Gave a look. I already posted in that thread. Not very much was said, and well, there says that EoC III was built over OJP. I am not sure if EoC IV is made over OJP too or not. Might be using some things of OJP over the released base code, and some tweaks added by serenity to all of this, and I can't find any infringement over there. As much, not saying the license that is released over (GNU GPLv2), and that can be corrected aswell. Seems everything is pretty clear now, at least to me.

     

    I already tested EoC III. It was clearly built on OJP, and EoC IV is clearly just an upgrade of EoC III (even Serenity announced EoC IV sabersystem was completely new in a previous post he removed months ago).

    I don't mind Serenity for using OJP code. It was mean to be used by other people to allow them making their own mods. A lot of mods (MBII for example) contains the OJP readme.

    I mind people for thinking Serenity created the best sabersystem. It's like... saying that Mint's developpers created the best Linux, while it is based on Ubuntu (just an example, I don't want to start a fight).

     

     

    MattFiler : "..."

     

    At least an answer ! That is the only thing we wanted. Thanks for clarifying the situation !

     

    MattFiler : Someone saying earlier in this thread that I knew there was stolen content all along - this isn't true. I was aware there were people claiming that there was copyrighted content and that's why I'd repeatedly ask Serenity about it.

     

    It is me who said something like that. I would not say that you were aware of the stolen content since the beginning, I said that after reading the post (on Moddb) inwhich you asked Eezstreet to point you the content after he already did it on JKHUB (before you notice it was Eezstreet) and we already pointed that the mod contain JKA and JKO assets. It was just a misunderstand, sorry.

     

    MattFiler (on Moddb) :  I've been talking to a site admin and we've agreed to take the download for EoCIV down because I can't 100% confirm myself if there are stolen assets and although Serenity is insisting that there aren't any, he hasn't given me any proof.

     

    That is the REAL problem we have with Serenity. We don't mind people as long as they are fair. I don't really care about Serenity putting skins and maps from other people in his mod. I mind about the fact he is not honest and try to lie.

  5.  

    That won't happen in EoCIV. Each time your saber is hit, it gets a rebound, you cannot spam the attack. I've some sparring in real life and EoCIV is more realistic.

     

    1) Already in OJP.

     

    2) Serenity added several weapons and made some modifications to the saber system (for example, the light of the saber change with your "focus point") but the core (rebound, collisions, ...) just come from OJP. Please, it hurts my brain each time some one says that Serenity saber system is the best. Maybe he has improved the sabersystem (I don't agree, I think that OJP sabersystem is better than the random tweaked version of EoC) but he did not create it !

     

    3) Stop trying to convince us to play EoC, MBII or JKG, it is out of topic, as Eestreet underlined. The topic is about the EoC infringement. If you want to speak about sabersystem, there is already another dedicated topic : https://jkhub.org/topic/6327-about-sabersystems-mod-existing-on-the-web/?hl=%2Bbest+%2Bsabersystem

    Futuza and DarthDementous like this
  6.  

    And @@eezstreet, you should take a look on EoCIV. May have content from other people, but the sabersystem is really cool. The fact of using Force Points as Blocking Points adds some interest to the game in terms of strategy, and makes pretty much sense, as they could be understand as "Mental Fatigue points", since focusing on blocking a saber which is about to hit and do it instinctively, means accessing to the Force, and even if it was by pure reflexes, that means to focus on the battle, and that as well as doing Force Powers, tires anyone. FP are not then Force Points but... FOCUS POINTS.

     

     

    The saber system of EoC IV is really "cool" because it was taken from earlier version of OJP. Yeah, Serenity added some tweaks and changed some things but the similitude with OJP is just an evidence. The last versions of OJP removed the block button, while Serenity kept it, but there is always the dodge and mishap bar renamed.

    The "Serenity saber system" has too much similitudes with OJP to be a whole new saber system from scratch. I played OJP, and immediately I was able to play correctly EoC, applying the same strategies. Oh there are always differences.

     

    I don't mind Serenity for using the OJP saber system. I mind him for trying to claim he did all the work alone and puting his name on it.

    TheWhitePhoenix, Raz0r and Hels like this
  7. To be honest i made a Vader Statue hall .. with Vader's figure. I couldnt contact Toshi (the author of the model) for the permission. I was kinda.. i felt stupid. But i gave the credit in the description and thanks for his work.

     

     

    this is the whole difference between you (and Blackwyrm^Heart) and Serenity.

    You give credits in the description and in the readme and you thank other authors. People who download your mods are clearly informed that you use some little part of other mods that you name. Blackwyrm Heart do the same with FM3 : even he could not reach each author, he gives credits to authors and clearly write in his readme what he has done and what is from other stuff.

    We appreciate guys like you.

     

     

    Serenity is... different. He tries to hide the fact that a large part of his mod comes from other author. There are no proper credtis. Oh, you can say he put a lot of readme, but, according to Eezstreet in his post, they are hidden in a pk3 (Evolution_of_CombatIV_9.pk3). People who are not modders (= who doesn't know how to open a pk3) will never see them and will think Serenity created everything. And when we ask him to give proper credits, he doesnot even answer !

    swegmaster, Futuza, Ramikad and 2 others like this
  8. I'm not exactly sure why he opted to do this, but my guess is that he wanted to hide the fact that he was using OpenJK, or otherwise claim that the above is somehow part of "Serenity Jedi Engine."

    I already suspected something like that. I tested EoC III a long time ago and the sabersystem was just taken from OJP (with some tweaks and modifications).

    He put the name of "Serenity Saber System" on it, while it was just based on the earlier versions of OJP. I don't know if he put a readme for OJP. And here you bring the fact that he did the same thing with OpenJK.

     

     

    I have no problems with the fact he uses stuff from other mods. After all, when you release a mod, you know that other people will download it and eventually modify/improve it (for personal use).

    However, in this case, his mod is released in public and and he makes a lot of advertising claiming it is HIS sabersystem with HIS engine and HIS work/name, trying to hidding the fact that a large part of the stuff is not directly from him.

     

    Let's talk about the readmes : yes, he put some readmes, but here too, he tried to hide them. I just want to point that readmes must not be just put in a pk3. Readme must be in a folder, available to all people who download the mod, even they don't know how to open a pk3, not just available to the modder who will open the pk3s.

     

     

    He has said he will not comment on this thread because of how everyone simply seems to be throwing hate at the mod without even having any real proof as of yet that there is stolen content being used here. That's also why I've held off commenting,

    It is not hate. We do not hate this mod, it brings back several people to JKA and keep the community alive. It made some advertising for mods based on the OJP sabersystem.

    But you must understand that the behaviour of Serenity is not clear.

    Why does he try to hide the sources of the files (no readme for some stuff, other readme hidden in a pk3)?

    Why does he put a lot of models and maps in his mod while we could download them from the original source ? It could solve a lot of problems by just providing EoC IV as a code mod, and let people download themselves skins and maps (like Japlus or OJP).

    Why are you making a lot of advertising, claiming EoC is the best mod, and then complaining that people critic your mod for not being exactly what it was claimed to be ?

     

     

    All of us can have problems with wrong credits, forgeting some authors or asking permission to wrong people. I made mistakes like that, but I always tried to say what was made by me and what was made by someone else, even I didnot know who it was.

    Here, Serenity is not in this approach.

     

    We are pointing the problems with your mod, not to bring "shame on you" but to help you correcting these issues and allowing you to release a proper mod, avoiding legal issues.

     

    EDIT : it seems that Serenity and/or MattFiler deleted some posts on the first page. I asked for a video showing the class system and MattFiler made a video, but now there is no more his message. Strange.

  9. Dunno, but there's still stuff that's blatantly ripped from other mods in that news update (the ESC menu uses the same image as JKG's, and the About menu uses fonts from MB2).

     

    I did not downloaded the mod so I can't say, but :

    - does he give credits to a large part of authors, and he simply forgot to put some readme files

    or

    - does he give no credit at all (no readme files of the original mods at all) ?

  10. make two npcs with the same content except the saber.

    Then, when your first npc lose his saber (saber_throw ?), place the camera on the enemy during some seconds (or just make a black fade during 100ms), remove your npc and spawn the second npc with the second saber at the same place.

    People will think it is still the same npc but with  a new saber.

     

     

    AND GO FINISH YOUR OTHER MAPS BEFORE !!!! :D :D :D

    Langerd and Tauns like this
  11. As long as I can download the mod and install it myself (= extracting the pk3 from a zip) without being forced to use the launcher, I am ok.

    I don't like exe installers and launchers, we can never know what they really do.

     

     

    Currently porting to/and implementing OpenJK.

     

    Do you mean the mod will use his own openjk.exe ? (like MBII does)

    Is it a real need ?

     

    I mean : with that, we are forced to use your own openjk exe, even the developpment stop.

    If your mod is only provided with dlls, we can continue to use it and to get original OpenJK updates with your mod, even you stop the developpment.

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