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Boothand

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Everything posted by Boothand

  1. I'm aware that this is pretty far from earth (as is the universe of Star Wars) - could there possibly be a way of having a mirror NOT draw players? Something along a line in the mirror shader. Or anything equally mad?
  2. Is there an equivalent for JK2 entities and GTKRadiant 1.5?
  3. Remove as in, delete the entire line (will mess up the holy coding system I suppose)? if (other->client->ps.stats[sTAT_WEAPONS] & (1 << WP_SABER)) For example, what do I do with this? And where do I put the modified .c file when I'm done?
  4. Removing wp_saber from weapons.dat had no effect. I suspect removing the actual saber recources would just result in a nasty bug/crash.
  5. How? (read: Huuuh?)
  6. Ah, well it's not that big of a deal, unless other people as well would like a guns-only concept. Besides, the main motivation for me is mainly because I'm in a place with blocked online gaming for one year, and would like a sort of quake arena-edition of JK2, with guns and bots.
  7. Yeah, it seems like the right thing to do, but it's what I've been doing all the time. g_weapondisable 4 + map_restart (or even a whole map reset) simply "prefers" the blaster, in a way. You spawn with the blaster in the hand, but the saber is still there, and most of the bots prefer sabers. It's just annoying that it's not an option in the Create server section, since it's so enginally (...right?) possible.
  8. Does JK2 have .sab files though? (If so, where?)
  9. Force powers are supposed to be disabled as well (which they are), thinking a guns only scenario.
  10. Hehe yeah was just referring to a single console command or something.
  11. I've used this site to try to find the command to disable the lightsaber in multiplayer http://www.jediservers.com/help_articles_weapons.asp But it simply doesn't work. Does anyone know if it's even possible to disable the lightsaber? It should be, and I seem to recall having done it before...
  12. Boothand

    Duck

    596 downloads

    This is a model I've made myself of a duck with lengthy arms and legs. It makes duckyish sounds, also recorded myself. This is my first real model for JK2, and I'm very proud of it. It can be a bot, and it has a red and blue color version as well. Should be fairly fun to run around as a duck. At least, it's the skin I'll be using myself for most of my JK2 days, so can be nice to see me like that if you play with me a lot! UPDATE: Added JA compatible version in the download, so JA players will hear the model's real sounds. Please re-download!
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