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Posts posted by scp_chaos1
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Sorry to say it but it didn't work this way. I think that if you know how to do it, it could help a little more if you send a reference .map
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Possibly check it today or tomorrow, I had a heavy week. But I will let you know as soon as possible.
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I will try the misc_model_breakable first. In case it doesn't work, I will test your technique.
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Excellent.
GPChannel likes this -
I worked it at the time, this kind of models almost never use them. Due to the complication of textures.
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Something did not go well. Any texture artist interested in creating a ref based on the Normal_texture?
Smoo likes this -
I think Szico VII knows how to do this. Too bad it almost doesn't connect anymore.
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I just got a new model of Wolfenstein II. It is a vehicle. Of course, for me it's a map_object. I have the car, but the truth is no idea that shader can fit. I will leave the textures below. It was literally the only thing I found. If anyone knows how the purple texture can be operated, please let me know.:
In Noesis it looks like this:
But in Wolfenstein II it looks:
Here the images of the vehicle:
If anyone knows how to treat this, please let me know.
Smoo likes this -
Remember the Kejim map of JKO. The generator that explodes leaves another model of the generator but destroyed. Does anyone know how to do that?
Asgarath83 likes this -
Sounds really good.
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The helicopter is a vehicle or a map object?
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I bring you very good news, here is a new update of the mod. Includes seven new maps. As I have not yet delivered the models (which you have seen before), I am still polishing the maps, mainly in the details of the maps.
Pics here:
QuoteI put a Kendo Gunshop as a tribute to Resident Evil 2.:
19: Alison Street:
20: The City Hall of the city (part I):
21: The City Hall of the city (part II):
22: Bone Street:
23: Old Street:
24: Train Station: The Parking:
25: Train Station: Central Zone:
more images in: https://www.moddb.com/groups/scp-chaos-ops-returns/images
In case it is necessary: Clearly I have been inspired by games like: Left 4 Dead and Counter Strike to make these maps. It should be noted that the only really belong to me are the maps, not the models and textures. Please congratulate the original authors.
If any of you have suggestions for this mod, do not hesitate to share your ideas here.
Without more to say, this is all for the moment.
Merek, Lancelot, PreFXDesigns and 1 other like this -
Well, I'll send you a Message.
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I pass them to you, as long as you are willing to help with this.
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I think this topic was dead, it does not matter what I'm going to revive:
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Well, here I leave clearer images of the models, please, I need help with this, I've had 7 damn long months of waiting. Understand my despair. Pics:
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Don't be shy, please require your help.
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Any update?
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You're putting it wrong, it's in fact: -maxverts (preferably less than 500 vertices, for example: -maxverts 500) An example:
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The UFO post:
It's not for nothing, but I think we should not listen to this class of users.
Langerd, TheWhitePhoenix, Jeff and 6 others like this -
I recommend using the -maxverts 500 in Noesis, because that's faster. But for you to understand better, use this tutorial: https://jkhub.org/topic/10169-splitting-up-a-model-with-noesis-fast/?hl=maxverts
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Well, I think the time has come to put it. Maybe more than one, at the moment the help message arrived with some models that I would like them to be game models. I've been waiting for this for months. Please, I need help in this. In case someone is interested, post in this post or send me a message.
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My question is (obviously I already know how to explode a normal misc_model): is it possible that with a trigger and a usable func can appear a misc_model? I really need someone to solve this question please. Any idea?
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I have a question, It works without having to use open jka?
Droidy365 likes this
Model_Breakable to Model_Usable in start_off
in Modding Assistance
Posted
I'll check more later.