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RevanKnight

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Posts posted by RevanKnight

  1. The robe might need some more attention to weighting; it looks kinda stiff.  If you just pulled some verts down, you might have problems fixing it.

     

    It's a very cool concept though.  :D

    Ya, unfortunately I don't know anything about weighting and all I did was stretch the robe out to make it longer, so ya not very fixable unless I make a new robe (which I have never been able to figure how to do). 

  2. Yet you're using a ported model for this anyway. :P

    I'm flattered! Its not a port, its a combination of the boba fett cape (edited), Toshi's Luke's hood (sculpted dip) and jaden male human torso. and Kel Dor male right arm. The blades are just stretched vambraces. And everyone else, if I had known that this model would offend so many people I would not have started this tread! The point of modding is to have fun and make it so other people can have fun, and I thought this would be a fun model to make! I don't mind criticism, infact I like it if it relevant to the subject,  criticism towards the appearance of the model, and the accuracy of the model! So far only @zefilus has done that! And please no swearing, and please keep on topic...

  3. I think to play an assassin from assassins creed you need to play in assassins creed not in star wars. Don't waste you're skills on this and instead improve what you alredy done. Don't misunderstand me - im don't trying to be offensive or something like that, just my opinion and advice - nothing more.

    I've never actually played Assassin's Creed, but I always loved the outfits, and I though it would be a cool (and super easy to make) model to add to the JKJA. The outfit does look a little like a Jedi/Sith. 

    z3filus and Botdra like this
  4. Now, when i think of it a little, i have one suggestion for you. I think it would be nice if model will have moar heads, like twilek, devaronian, long hair human male, zabrak male(one of jkg things, its a shame that is not used. What you think?

    I think I might just released the masked versions and not have any restrictions on people editing it so other people can add heads, capes, torsos etc. if they want. And whats JKG? 

  5. Yes.. i do that, because in the TFU 2 game is also metal and i manage to fix the legs... in the code of the default skin, but... before i read your message. :D  Now i want to fix the robe (back and front) and the hood. The hood need to be like this: 

     

    sjDg5xb.jpg

     

    And the animation will be my version of Starkiller:

     

    F7Ueumn.jpg

    Cool! I love the stance! Do you have dual saber animations too? I also need to fix the "up" hood. And what do you want done with the robe?(Besides the holes) 

  6. I fixed the color and some issues in the costume at the shoulders and legs, but at the legs i have a weird problem in the back...   :teehee: I will see how to fix this...  :P

     

    qGysO9i.jpg?1

     

    There is the problem:

     

    lcfDKMi.jpg?1

    Yeah, I know what you are talking about. I fixed it on my end, I left out a small piece of code in the skin file, something like "hipsb,*off" or "legb,*off (got it flipped with hipsa*off, just change "hipsa,*off" to "hipsb,*off" and that should fix it! (I also need to fix the robe a little, it has holes). And do you want normal animations or "galen" back hand animations? 

  7. Woooow! Nice one. JA really need some true sith robes and faceless characters - imo. So i think it's very nice that you doing them.

    Thanks! I was debating if I should make a Darth Marr or the Investigator Robe, and I chose to do the latter. Its sad that I spend a month trying to make my Revan, and a day on this robe, and this one turns out way better!

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