-
Posts
760 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Everything posted by Rooxon
-
Welcome Nice having you around!
-
Dober dan! ...or as you may actually understand, hello! =)
Rooxon replied to Rooxon's topic in Introductions
Nice, well I'm yet fascinated as to how many different mods are here that I have never seen as of my joining here. JK3files never had such astounding mods.. or it may be that overall mods are done better than they were then. -
Guys, going forward. I have to say I don't really like the retaliator even now and I'll probably take a go at it a third time from scratch, though I was fascinated as to how good the saber looked with shaders in-game. Well, here's a quick-peek at the model from modview and a second pic showing the new consul model and it's map... which means that's probably what I'm drawing over right now hehe.
-
yes I've taken the same approach as for the Kattarn and Reborn ones and started totally anew... make the same model as originals, looking better and with minor look changes that make it more appealing. And I wouldn't have done so if it wasn't for your advice to take it slow.
-
No, you know, I mean... back in the day, the staff at JK3 had lots of files. Per day. A lot of people commenting, playing MP, modding... it was just wonderfull to me, it's what made me like computers back then. Now it's just a bad fallen-out strain of hair when compared... anyhow Circa as you're the only one who's going along, what do you think of this model? I took my time today and done it from scratch.
-
you're right it's not about that really, but thanks. I'm eager to see the reaction to this mods idea... but well I can't brag, there's not many who actually tell their opinion as I can see.. JKA's modding days are well over, after all..
-
EDIT: I've been thinking about adding enviromental chrome maps to that yellow shield thingy at the top, and the silver parts. What do you think about this? I think it would suggest the leather thats under them appears real with spec-maps and the metal parts would seem metalish... I think it would look great, but I still have to finish it up so I can actually test this...
-
could be, it's just this little blue part is made for the sake of the ingame look... You can put it in your base folder and try it yourself, If I leave it blue and even with original shaders, the saber has this one tone more and looks nicer (to me at least). Though today (probably in the evening) I'll try to finish the retaliator and consul, so the first pack is nearly on it's way. Once this happens, I'm gonna do additional skins for each of the sabers, and I can do another "cohesive" one like you want Cause if I think about it, there's many things I could yet change to make it more cohesive, especially the material looks. EDIT: just thinking... what if I made the whole middle part a liiiitle bit lighter for this version, which would look a bit more like the original. And another skin choice made in spite of your ideas... cause honestly, I like both ways they look. I'm pretty sure I'd play for sometime with one skin and also the other, if I'd download this mod.
-
Yes I checked with shaders ingame... the darker lines are becoming totally white on parts where the light shines the most. I totally agree.
-
Seems like you got your applications... anyway, maybe I'd apply for it myself. I can go online pretty much anytime as my duties at home and even in school allow me so. Each practice class I have, we work in front of computers... noone really bothers if we do something else in that time, we have deadlines set by date. I'll think this through and maybe apply
-
Oh well, he can send them to me, but... don't judge me, I work with gmax. It's the way I learned back in the old days and even with an amateurish program like this, if you know what you want to do, you can do anything. :3 So i'd help me if you can send me an .gmax file... just sayin' I've looked over this thread very carefully. I think I can re-do the model by myself, even with the same ratio's from detail to detail... as @@ChalklYne made the gif where it's spinning around, it's mostly just basic combination of a cylinder and boxes. It would help me though if I had a total list of what hilts we're gonna need.. Has anyone done that yet? Maybe I've overlooked it but I doubt I saw it, I just saw that we need reworks of JKA and general Star Wars hilts. I mean... is that all?
- 104 replies
-
- Suggestion
- Models
-
(and 2 more)
Tagged with:
-
I think this looks quite ok. Opinions which tex is better? Any further ideas? EDIT: I added 512x1024 spec-map shaders and metal shaders to the upper and bottom parts... the saber looks simply gorgeous to me. :3 I've forgotten, how do I take a screenshot without seeing the console?
-
Uhm, hi. Well I'm here so it didn't die, post your ideas and I'll see what I can do, but honestly... I'm capable of doing any saber, it's just that I don't like copy-pasting textures and am making everything from scratch, than filtering it further and making them more realistic step by step... well, not that anyone would care probably hahaha, just telling you 'cause I opened my third beer tonight kinda feel like talking I'll try to read the whole thread and catch up to everything when I have time, but does anyone mind telling me the long story short about this pack? and who is putting it together and such things? I'd maybe like to contact those people.
- 104 replies
-
- Suggestion
- Models
-
(and 2 more)
Tagged with:
-
First, look at my finished texture. I still think like I'll redraw the upper metalic parts... don't know. Also needs mapping fixing a bit... -.- geezluweez. Oh, and I think with shaders this'll look a bit better... I hope. The texture is made from a white background, it still needs a lot more work, especially it has to look more real... I think. :/
-
Oh... Well, if you just want my sabers, feel free to take mine, as long as you give credit.. that's one option. The other is if you literally want my help, than I offer it anyway. I especially love doing new sabers, so I'll do pretty much everything you can come up.
-
Today I've done the arbiter. Right now I just need to try it in-game if everything works as it should, throw together some shader files and voila! One of the tree sabers for the first pack is done! ^^ Though the textures are gonna take the other half of my free evening today... -.-
-
OUTDATED PROJECT AND TOPIC, CLICK HERE TO GO TO THE NEW ONE: CLICK ME Rooxon's HD Project - WeaponsHD News: LAST POST UPDATE on 29. march 2016 You can follow me on SketchFab - my models are uploaded there way sooner than they are released! Nickname on sketchfab: Rooxon Intro: "A mod made in spite of my own wishes, it will bring you each and everyone of the sabers availible ingame with new looks. I thought about coming back to JKA modding for quite some time, just to create a mod that would make others want to play JKA once again! So if we're in 2015, what's the best way to do it? To change the game by ourselves into 2015 graphics. First off, I will start with sabers and later other weapons, since they're the quickest to create. That said, I'm announcing that I'll be doing many Rooxon's *****HD Mods, going from map items, effects, playermodels (some will be reskined, some recreated also) and after that we'll see what else is still left to work on." -Written by me in 2014 and updated in 2015 So, that seemed like a nice plan. I fell into the depths of modding once again way back then in march last year, starting out with, let's be honest, horrible things! We all have gotten older, more clever, more ambitious and stayed loyal to our community, which is kinda inspiring me once again! But, this time, I'm gonna do it properly. I'm gonna take my capabilities and take as much time as I will have to take, restart models, texturing processes as many times as needed. I lost most of my assets during an update to my computer's Windows system, which is why I'd need to restart all these models anyway. In one year's time I got pretty far in terms of my skills. So why not take the mod project a step further as well? This will be a recreation project for all weapons in the game, playable or unplayable. I will not promise to anybody to keep it ultra-lowpoly, as you may know by know that my models sway around 600-900 vertices and faces since I like doing close-up screenshots and play even the SP Campaing with CamSP closing myself in on the player a bit more. But one more thing I schould mention is that this time around there won't be any personal modifications to the models or personal additions to the textures. This is literary gonna be a recreation of the weapons! Starting off, I'll do a few of the most commonly seen and iconic weapons first, after which there's gonna be a bit of a quiet time, until I get enough models done for a pack release. My teacher and very good friend AshuraDX might feel interested in this and help me out, but I can't promise you anything! Plans/work already done: - The Outcast (Kyle's Lightsaber) RELEASED - The Stinger (Reborn Lightsaber) RELEASED - The Prodigal Son (Luke's Lightsaber) - The Sith Pack (Sith Scepter, Sith Sword, Alora's Lightsabers, Tavion's Lightsaber, Rosh's Dark Lightsaber, Desann's Lightsaber) - Single-Sabers pack - Double-Sabers pack - HD Saber blades RELEASED, MIGHT UPDATE SOMETIME IF I SEE THE NEED! - Throwables pack - Guns pack Old mods: NOTE: Everything you see is done from a new .max file and a new file in Photoshop with a white background. In other words, FROM SCRATCH, I merely took the originals as reference and created new hilts in their light, with the next updates for the first two packs though, they're gonna be literary recreated! Single saber pack (YET UNFIXED MODELS OR TEXTURES, FIRST RELEASE) Misc. Sabers pack (Katarn, Desann (Retribution), Luke, Reborn (Stinger), Sith sword and Sith scepter) (Release 0.7) Dual sabers pack: HD Saber Blades: Additional hilts to-be featured in the final versions of Single Sabers Pack 1.0 and Dual Sabers Pack 1.0, offering a total of 15 single sabers and 15 staff sabers: Single 10 - The Veteran Single 11 - The Descendant Single 12 - The Rebonder Single 13 - The Neo Single 14 - The SlicerSword Dual 6 - The Marauder Dual 7 - The Arbitrator DOWNLOADS WeaponsHD: Single Saber Pack 0.1 Mixed Sabers pack 1.0 Final Dual Sabers Pack 0.5 HD Saber blades 1.0 Final
-
- 2 comments
-
- Non Star Wars Related
- Non Lightsaber Based Weapon
- (and 1 more)
-
Dober dan! ...or as you may actually understand, hello! =)
Rooxon replied to Rooxon's topic in Introductions
Glad to be here also. Say I haven't yet found out by myself, from 1 to 10 what would you say, how alive this community is? I'm also learning Cinema4D and I'll be doing skyrim mods also.. -
Hello, as I stated in my first two uploaded mods (which seem to still be awaiting aproval) I'm trying to do a shamanking weapon overhaul mod for JKA. Why? Well, I took my knowledge on modding JKA. I watched the anime and read the manga. I can literally see what amazing possibilities there are to construct these weapons together. I recon not many of you out there are as intrigued as I am, but I still would like to ask for some help. Mainly I can do it on my own, it's just... I don't want to take 3 years, I'm still just a second-year student and have to learn and study a lot. So i'd be happy if anyone's willing to help do the modelling and texturing or at least just the oversoul-scripting... about this script; it's kinda an idea for me to make a keybind which... well... to explain it, first you must know that the 8 SP sabers would be replaced by 8 normal weapons from ShamanKing. This script would bind 2 keys... one for activating the oversoul for the respective weapon and one to disable it. (exceptions would have 2 or maybe 3 forms, in which case one button would move the level of the oversoul up by 1 and one down by 1) Also the activation of the oversoul would use up forcepower. The higher the level, the more force power is needed. I honestly haven't been too good at scripting back at my 12 years when I modded JKA, now I'm learning programing and it would be possible... it's just that I don't have the time to learn that, really. I study IT and... let's just say I have enough of programing codes shooting up through my head.
-
I'm Rooxon, new to JKhub but an old modder back from JKfiles. I now actually study IT and I find a lot of time for my computer and what else would intrigue me more than do some mods again for good ol' JKA. As far as modding is concerned I have knowledge on pretty much every aspect (Modelling, mapping, effect-making, texturing.... really I learned pretty much everything there was possible for JKA). With that said, I'd be happy to help if anyone needs help or advice, just message me and I'll see what I can do. Cheers to y'all and I hope I'll have a great time here! ...aaaand if anyone wonders what "Dober Dan!" means, I'm from Slovenia actually and it means good day ... kinda like hello