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Rooxon

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Posts posted by Rooxon

  1. Sorry I tend to jump to conclusions.

    You don't need to apologize to me for such small things. I'm highly tolerant towards others, especially I understand that we're all human, we all make mistakes... Though your gut was on the right place, I'm from Slovenia and there's a known fact you couldn't even be aware of; Regarding our language, we're closer to russian than any other slavic country. So buddy, good guess nevertheless. ;)

     

    Now, WeaponsHD. Over the days during my absence I came to realize I have to redo a couple of sabers from the Single Saber pack, as they're just to low standard for the newer hilts I've created. Also other good models will get more details modeled in. That's from my perspective, but more than anything, I'd like to know what YOU folks think could be done to improve them further. So, shoot away. Please. :) This will be probably the final plan for now regarding saber hilts, when I'm done with those, I'm moving onto the guns, so help me construct it while I'm still "absent" from modding, so I have clear goals with them and this will enable me to finish them sooner and work faster.

     

    Oh and I almost forgot. @@Omicron, I actually love all those things you mentioned. :D I'm a musician, I like nature and all kinds of weather. Scotland would be a pleasing choice. :D Though I think I'll stick to Slovenia because of our family business, my sister graduated last year from Biology and is going to study Biomedicine further. So there's noone else to take over the bakery. And believe me, if nothing else, it's money. A lot of it, actually. If you don't believe me, just think about it. Everyone eats bread and it's a business that will never die. We're keeping it up already for 2 generations and I'll be the next boss or rather the third generation. :)

     

    This year it's gonna be a hell of a productive summer! :)

    Omicron and Bek like this
  2. London maybe? I live in the USA, but I hate it here(though that's no reason for me to hate the entire country) I may move to Connecticut when I get older. 

    Edit: Does living in Russia have any benefits?

    Well just to wrap this country-habitational problem up; I don't know where you got Russia since noone mentioned it I think but.. Ah geez nevermind, I've got family in Germany and Canada. I always thought about going there at least for vacation.

     

    And yes guys, let's return to my weapons. Now in a week or so I'm comming back to working more common than ever before, since I will finally have the exams behind me. Any suggestions, wishes you might have for me? For example, someone messaged me they find some sabers in the first pack aren't as neatly done as the later sabers I've done. You can be as specific as you want, I've got no problem about going back and fixing even the smallest things.

     

    And regarding blaster/gun weapons, @ was nice enough to write me a quick list of what's going on here and I see others have also started creating better models for them. Anyhow, I will do my versions regardless, I just thought this is something you would want to know, especially fellas like @@Circa :)

    Bek likes this
  3. oh well now that is really nice of you @, I did not think you keep a list :D thank you! Well just a few more exams and I'll be back and up and running fast like never before. I could do that last link you posted pretty fast, yes :D I've also gotten myself a 2012 version of 3DS Max and I'm learning really high-poly model making with the numerous new tools it's providing and I have to say I'm impressed by it's potential. I might even start doing a playermodel for a tryout.

    Bek likes this
  4. Hey, I'm still not gonna do and release mods for a short while, because I have exams nearly every day of the week. I'm checking back here and there, but I'm curious as to what is happening in the community. There are surely a few things I don't know, I'm particularily interested in the JKA Enhanced progress and other mods, is anything cool comming up?


    Also, it's more of a general question what's happnening, I mentioned JKA Enhanced only cause my weapon models are said to be part of it, that's all.

  5. Yeah rather don't, everything is wrong here, going from politics to wheather, prices for everything, a big unemployment percentage (no jobs), no money in the governments institutions, a lot of gymnasiums but it's very hard to actually finish any higher school.. in fact, it's hard to even come by the first year... kinda some soft hell alltogether, no joking. I just wish I could move somewhere far away.

  6. @@Rooxon ignore the desperate beggars for your mods. :P Attend to things that actually matter in life and return when you have free time. A few people don't understand that around here.

     

    I get where they're coming from, but they can't annoy the person who is trying to make the mod, they are probably busy or just don't have the time for it... 

    Yeah don't worry, I wouldn't dream of putting modding in front of anything else as things stand now. That SCHOULD be the common sense here yeah @ ... Well it's okay for now. But you know, actually now that I think about it, I like those "beggars" for one thing at the least. I love seeing my mods loved. :P

     

     

    Also fellow students, I welcome you to Slovenia if you want to go through hell with exams. First they let 20 people pass (so they can even take the exams) out of 128 students that are signed into IT. Then we have 5 Writing exams followed by their oral counterparts and 3 seminar documents to write... My head's gonna blow even before I read the books for the seminars, left alone the learning for the other subjects... Well the only good thing is that everything is more or less thought out when it comes to dates. But it's still a huge pain in the butt. -.-

  7. Hello guys! I need to post something urgent.

    First off, I want to explain why I'm away so much these past two or three weeks. From 11 of June until 16 of July, I have exams at college, I'm learning day-in day-out and this situation will remain until, as I said before, the 16 of July.

    Secondly, I got about 6 messages whether I quit my work, whether I won't be doing mods anymore blah blah blah.. Guys, I don't mean to be rude at all, but is this really the only explanation you can come up with? I have a life and I'm busy, that's all.

    And last but not least, I'm planning to work on my skills even more before I go around fixing and reworking my released mods. The sabers are finished somewhat, they need a bit more detail editing, after that I'll probably surprise you with a gun mod already when I return to my daily work here at the community. 



    I kinda miss you a bit, the urge to take a look at your comments as soon as someone posts it or so. I also love JKA and modding, so one more last message to you: I don't plan to quit modding JKA anytime soon in my life, as things stand now.

    Be well!

    Circa, Bek and Barricade24 like this
  8.  

    scr.jpg   shot0029.jpg

     

     

    New Desann's lightsaber, coming in Misc Saber pack update 0.6

    Today I've also fixed a major problem in the HD Saber Blades mod, many fixes on the Misc Sabers Pack and a few on the Single Sabers pack. I've uploaded updates to the first two, now Dual Sabers pack and the Single Saber pack update are on their way, will be done in 3 days at the most, just to keep you notified!


    Also, first page is updated with progress and information I can give you up till now!

    Bek likes this
  9. Welcome, I hope you'll enjoy this site as much as me and everyone else here! It's really astonishing, to me too at the least, to still be able to do things I used to do so many years ago, in my childhood. It's just... whooooaaaaaa, know what I'm sayin' ^^ 

  10. hehe well I think you could bring a lot of fresh energy to our site, it's full of resources. I think you can find everything you need to learn here, if not, post and we'll see what we can do about it. Also yes I agree with @@therfiles, take your time and write a full presentation explained down to the detail. Not just the story but EVERYTHING that needs work. You can click on my banner and see how I've done that, allthough I'm not searching for any partners, I've just gave the public knowledge on what I plan on doing.

  11. @@Circa Yes yes I've thought about fixing the position of my blades and make them all original-like and also, just for you, a LITTLE bit more pointy :D they're still not perfected out, if they were, they'd be at least version 1.0. Well today I finally managed to finish the tutorial regarding basic shaders I've been working on for a week or something like that now. I'm sure @@CaptainCrazy will be happy to take a look at it once it's approved. Now I'm off to work on the misc sabers pack today and later maybe a couple more for the dual sabers pack.

    That said, guys, now it's a little more than a month that I've been here. Tell me, what do you think of me? and even more importantly, of my work? I would really like to hear the thoughts of all of you who have contributed to me in any way, even if just with feedback!

    Bek likes this
  12. I would need a really lit-up map (with lots of strong lights) to do screenshots in for playermodels and weapons, but it would be great if on this same map also a dark room or something in the shade would be availible. Do you have anything like that? I'd prefer a really sunny exterior map with at least 1 interior room also, I'm just bored with the originals.

  13. @, please use the edit button on the post and don't multi-post like that, it's against the forum rules, also it's a waste of posts.. You may get warned by the staff or even punished in some way...

    Thanks, I appreciate you liking my work! And it seems to me like you haven't been doing mods for a long time, am I right? Well I could point you towards some people who could answer your questions better than me, I use gmax and for now I haven't even tried any other program yet.

    For basic modeling I think gmax is a good starting program and for basic skinning try gimp, it's a free counterpart of the famous Adobe Photoshop. If you're gonna do playermodels, than I'd prefer 3ds max or Cinema4D, but I think you schould rather learn Softimage or the likes. For model viewing when I texture them I use either Noesis or ModView (from the JKA SDK)

  14. Well I'll give you an advice @ I also always wanted to make the whole JKA high detailed or at least, less blocky and looking nicer, I'll call it Rooxon's JKA HD. That's my main goal I want to achieve on this comeback to the modding scene, I relize it's going to take my years as I'm going to work all by myself all the way through, with a little test help and such things from other members. (actually it's not little help, it's what's the most important to me and I really appreciate all the help).

    But here comes the important part. For such a huge idea you need to go step by step. I started with the weapons... I joined the community in the second part of april this year, and I'm already done modeling and texturing most saber weapons, including the scepter and sword. Now sometime after this I'm starting on gun weapons and I'll basically have a big part done already. After that I'm thinking about going into placeables and such things, or maybe even playermodels but I have to think how the limitations border me accordingly, as I'm doing everything detailed as it can be now.

    I think you SCHOULD start working on this project, but try to learn everything you need here and do it yourself, you can get really quick and good help on JKHub. Partnering up is also fine, but it could prove difficult, especially looking as everyone can come from anywhere from the world, so there are time differences, other obligations people have and so on. It's hard to come together. Also if nothing else, even if something comes up you can't do, I'm sure someone here on the forum would be glad to help you out, I mean, that's why we're all here. To be part of this community. :)

    For instance, I was 14 and modded JKA for 2 years when I did my own little SP campaign containing 4 or 5 levels also and I learned to mod roughly through tutorials on the internet and later brushed out my skills through repetative use over and over. It wasn't voiced and I used mostly entities already ingame.

     

     

    But hey, I hope you'll start this, I'd like to see what comes of it, It's quite an interesting idea you have for the story.

    therfiles likes this
  15. Wow Circa I REALLY appreciate your work! It's also quite fast, I mean, I uploaded the pack, and went to sleep. So yes I'm going to fix most of those things, like size and maybe put the parent tags a bit higher (so the sabers will also be held a bit higher) and fix the stinger's blade tag. I just woke up and actually have time today :)

    Also, you do realize this misc sabers pack is some..way.. an evolution of my mod making, kinda, I mean to say I did not have my skills brushed out enough to do such things. Now it's kinda easy but with the lack of time I have, this is the best I could do for now, but OK I'll fix it soon. Already started, actually. The single sabers pack is going to get a nice 1.0 version update with probably all models made the same way as now Kyle's and Stinger.


    I need to ask, what do you think about the specmap on the stinger? For one, some may say it's hideous, I think it's kinda... cool..

    Regarding the models size, I use the classic katarn's saber, I noticed this sabers is quite thin and long, the SP sabers are mostly shorter and a little bit wider. Also, to look ok in hand, it's even TOO thin I thought and sized my models accordingly.

     

    and regarding the tag placement on the stinger, I see it's a bit to the side, I'll fix that. But the height of the placement is OK I think, is it not? try to take a look with my HD saber blades, it look's ok and not.. cut away at the bottom like your mod

    Barricade24 likes this
  16. Hey guys, just wanted to let you know I'm busy over my ears, even... I barely find the time to relax a bit in the evening, I either work or learn nonstop so until this rush is over, I'll take a break from modding for a little while. I'm still checking back daily and when I find the time, I'll correct those little things and release the packs I've already done.

    EDIT: Misc. Sabers pack is already uplaoded, now I'm working on the Dual Sabers pack! Tomorrow I'm free and will probably use the day to finish it. With those finished, my sabers pack bundle will be complete for now, what still stays after that is retouching the models/textures to make them to your liking, regarding the feedback I am going to get. After that it's pistol/blaster/gun time, whatever you prefer :D I will also upload a small "Rooxon's WeaponsHD Menu integration" mod later on, which will be usable only with all three packs at the same time! It will enable the added sabers as chooseable sabers in SP (I'm thinking on adding a script or some file that makes dual saber brakes more common) ... and with that in mind, I'll add Luke's saber, stinger and desann's to the SP menu, together with 3 single saber counterparts from the dual sabers (the best ones, which sums up the number of sabers chooseable to 15, which I think is the limit). I'll make the names appear correctly and delete the added effects to the ext_data files, so the sabers are still gonna balance out the gameplay, they won't be any stronger than others. I'll get around this with separate .sab files.

    That said, I schould probably also mention the saber battles in SP were always too easy. So I modified all of the existing .sab files for all sabers to make them stronger, with stronger parry bonuses, damage, knocback, return damage and more. I took my time and still made it all balanced out though, opponents aren't gods now, though it's much more of a challenge. To give you an example, all reborns damage is 1.5x it was before and the droid's training saber is 0.5x the original damage. Tavion's final saber does 3x the damage done before, kyle 1x5 and kyle_boss 2x more, and so on... What's more, all sabers have return damage enabled, but not all sabers have added bonuses or other additions except the return damage. So don't worry, I think you may now actually have fun battling in SP especially thanks to more difficult saber throw evasions, maybe an addon or even separate mod with new NPC files, which make them much stronger and better fighters, would be a good idea, just to make SP a bit more appealing. I mean including gun npcs.

    Regarding blasters @@AshuraDX or @@Circa, one of you two would probably know... other than making the blaster and rigging it like the originals, is there anything else I schould be aware of when making them? To be honest I've done blaster models before but I've never compiled them myself.

    Bek likes this
  17. K will do, Thanks for your feedback, I really appreciate it. I'd love to always get to hear your wishes, so I can do the sabers as you want them, after all the released mods are made for you. I do play with a little bit altered textures to my liking, I gotta admit.

    Barricade24 likes this
  18. will do. Also I've fixed the lightning a bit, when I took a look at it today, I realized I played with the levels too much. The "black" parts have less visible shadows while the "blue" parts now have more visible lights. I have to go to work now, I realized I still haven't made the md3 files for the scepter to work in all cutscenes... I'll try to do that in the evening and upload the pack then.

  19. Well you're free to use the first one, as I'm gonna keep it in the MISC pack as an alternative to this one :D I like this one way more. Now that I think about it, yes, it may be off from the original. But hey, try to imagine, the original was made and textured in spite of being low-detail. I considered possible real-time parts that could be parts of the saber, and build the hilt accordingly. I'm also gonna do the concepts for the new sabers that are underway and post them all in the concepts section.

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